Quote Originally Posted by Jinko View Post
Well thats just silly, there is always a need for accuracy and criticals, its part of pretty much all MMO's and most RPG's.

Crafting/gathering classes should have never been a main class and shoudln't be treated as such, but of course thats just my opinion, dumbing them down would be the best thing the dev team could do, and from what I gather of Yoshi-p's interviews he intends to do just that.
problem is your entire premise is based around the idea, that you want crafting to be an afterthought.

It is not

Control is a very important and different stat than craftsmanship, it really should not be merged with it.

Now magic and regular craftsmanship.... ehhh i dont love its implementation that much. I would prefer it to be a different effect, rather than a one or the other thing.

but crafting is something you have to do a lot of, as such it should be a little more involved than not. If they were to simplify the stats, they would have to add some complexity and depth to some other aspect.

Essentially i would prefer a different mechanic for magic and regular craftsmanship, however i think there needs to be at least 3 elements that have an effect on crafting that you can control statwise.