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  1. #1
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would sooner see them consolidate control, craftmanship and mag craftmanship into one stat.

    There is no need for crafting to have 3 stats, same goes for gathering.

    So we would just have craftmanship, gathering and then the stats which effect your class such as (VIT,MND,PIE,INT,STR,DEX)

    It's a typical example of SE making things more complex than they should be, I'm sure I will meet some resistance from suggesting this, seeing as the community hates change.
    (2)
    Last edited by Jinko; 10-25-2011 at 04:52 AM.

  2. #2
    Player
    MANTASTIC's Avatar
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    Mar 2011
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    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jinko View Post
    I would sooner see them consolidate control, craftmanship and mag craftmanship into one stat.

    There is no need for crafting to have 3 stats, same goes for gathering.

    So we would just have craftmanship, gathering and then the stats which effect your class such as (VIT,MND,PIE,INT,STR,DEX)

    It's a typical example of SE making things more complex than they should be, I'm sure I will meet some resistance from suggesting this, seeing as the community hates change.
    I wouldn't mind if they consolidated craftsmanship and mg. craftsmanship into a single stat, but moving to a single stat unique to crafting seems to be a little overkill. It would also be nice if the game just told you which recipe uses which stat, but as is the case for much of the game, a new player is just given the means and told to figure it out for themselves. What actually happens is wasted time browsing the internet trying to find basic information that should be given to players in the first place.
    (6)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by MANTASTIC View Post
    I wouldn't mind if they consolidated craftsmanship and mg. craftsmanship into a single stat, but moving to a single stat unique to crafting seems to be a little overkill. It would also be nice if the game just told you which recipe uses which stat, but as is the case for much of the game, a new player is just given the means and told to figure it out for themselves. What actually happens is wasted time browsing the internet trying to find basic information that should be given to players in the first place.
    I don't think it would matter if the recipe told us, the majority would not have 2 sets (3 if you have a control set) just to make certain items.

    as I said previously main stats have an effect on quality supposedly, there is just too many variables IMO.

    Right now I have gear for 4 fighting classes, 3 gathering classes and 1 crafting class, thankfully Mining and Botany share the same gear set, but if I had to throw in another set for crafting I would probably be over 100 inventory slots for just armour and weapons.
    (0)
    Last edited by Jinko; 10-25-2011 at 07:56 AM.

  4. #4
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jinko View Post
    I would sooner see them consolidate control, craftmanship and mag craftmanship into one stat.

    There is no need for crafting to have 3 stats, same goes for gathering.

    So we would just have craftmanship, gathering and then the stats which effect your class such as (VIT,MND,PIE,INT,STR,DEX)

    It's a typical example of SE making things more complex than they should be, I'm sure I will meet some resistance from suggesting this, seeing as the community hates change.
    I hate unnecessary dumbing down of systems. By that same mindset, there'd be no need for things such as acc, crit, etc. To me, having a more diverse range of stats gives me slightly more character customization, which I always welcome.
    (0)

  5. #5
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
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    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dreamer View Post
    I hate unnecessary dumbing down of systems. By that same mindset, there'd be no need for things such as acc, crit, etc. To me, having a more diverse range of stats gives me slightly more character customization, which I always welcome.
    Well thats just silly, there is always a need for accuracy and criticals, its part of pretty much all MMO's and most RPG's.

    Crafting/gathering classes should have never been a main class and shoudln't be treated as such, but of course thats just my opinion, dumbing them down would be the best thing the dev team could do, and from what I gather of Yoshi-p's interviews he intends to do just that.
    (1)

  6. #6
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Well thats just silly, there is always a need for accuracy and criticals, its part of pretty much all MMO's and most RPG's.

    Crafting/gathering classes should have never been a main class and shoudln't be treated as such, but of course thats just my opinion, dumbing them down would be the best thing the dev team could do, and from what I gather of Yoshi-p's interviews he intends to do just that.
    problem is your entire premise is based around the idea, that you want crafting to be an afterthought.

    It is not

    Control is a very important and different stat than craftsmanship, it really should not be merged with it.

    Now magic and regular craftsmanship.... ehhh i dont love its implementation that much. I would prefer it to be a different effect, rather than a one or the other thing.

    but crafting is something you have to do a lot of, as such it should be a little more involved than not. If they were to simplify the stats, they would have to add some complexity and depth to some other aspect.

    Essentially i would prefer a different mechanic for magic and regular craftsmanship, however i think there needs to be at least 3 elements that have an effect on crafting that you can control statwise.
    (2)

  7. #7
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    problem is your entire premise is based around the idea, that you want crafting to be an afterthought.

    It is not

    Control is a very important and different stat than craftsmanship, it really should not be merged with it.

    Now magic and regular craftsmanship.... ehhh i dont love its implementation that much. I would prefer it to be a different effect, rather than a one or the other thing.

    but crafting is something you have to do a lot of, as such it should be a little more involved than not. If they were to simplify the stats, they would have to add some complexity and depth to some other aspect.

    Essentially i would prefer a different mechanic for magic and regular craftsmanship, however i think there needs to be at least 3 elements that have an effect on crafting that you can control statwise.
    You do realise they plan to completely redo the crafting system.

    One will be extremely "dumbed down" with almost no chance of botches and the other will be primarily for HQing items.

    Quote Originally Posted by Yoshida
    And one of the things we're planning is two different crafting systems. One that's very simplified and that you're going just for the item you need without having to worry about High Quality, with a small chance of High Quality. Then there's the other system, where it will take more time and effort, but the chance of getting that High Quality item will become higher. So the people who want to spend more time and do it carefully will have the higher chance of a High Quality, and then the people who want to get it done, they have the consolidated system.
    It makes you wonder that if Control is a stat designed for the sucess of crafting then whats the point in keeping it with the upcomming changes ?
    (1)

  8. #8
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jinko View Post
    You do realise they plan to completely redo the crafting system.
    [Citation needed]
    (0)