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  1. #1
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mnemosynia View Post
    we lost more skills then you to roles that weren't replace

    Uuuh what?

    Foresight, Fracture, Bloodbath and Mercy Stroke without direct replacement
    Scourge and Delirium without direct relacement

    I would love to have Bloodbath and Mercy Stroke back as role skills xD

    Having skills moved to cross role is a strange thing to complain about, since they at least still available.
    (2)
    Last edited by Alphras; 06-21-2017 at 12:08 AM.

  2. #2
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Alphras View Post
    Uuuh what?

    Foresight, Fracture, Bloodbath and Mercy Stroke without direct replacement
    Scourge and Delirium without direct relacement
    Lost the following, Shadowskin, Scourge, Low Blow, Reprisal, Dark Dance, Delirium. Foresight, Bloodbath, Half the potency on Unleash, Potency loss on dark passenger double the mana cost now (not even joking here its not even worth it to use anymore, Overall Damage nerf, Overall Threat nerf. (yes i know both is aimed at the role it self) Lost these respective DRK combos.

    Delirium Combo and the int down status
    BP+DA+AD (Conva)
    DA+DD
    FS+SS Tankbuster negation if you have vul (helped me alot in sophia when she busts no pun intended)
    DA+DP because mana cost is insane
    Any form of BP + anything spam (BP gives back terrible mana.

    Things gained.
    SS+Grit is a give you back mana equiv to one DA
    TBN a bubble that cost blood 20% of you max hp shield
    Quietus and aoe skill that is on GCD that builds no enmity
    Bloodspiller decent nuke
    And awareness (cross class you won't get crit for 20seconds)
    You can now DA+SS if you mana cap out
    Delirium now extends the duration of BP and BW 60 sec cd


    I understand you don't play DRKS so its not for you to know but we lost far then you think, thats not a 1 for 1 list thats like a .04/1 list :/
    (0)
    Last edited by Mnemosynia; 06-21-2017 at 12:29 AM.
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mnemosynia View Post
    Shadowskin
    No
    Quote Originally Posted by Mnemosynia View Post
    Low Blow
    No
    Quote Originally Posted by Mnemosynia View Post
    Reprisal
    Partially
    Quote Originally Posted by Mnemosynia View Post
    Dark Dance
    Partially
    Quote Originally Posted by Mnemosynia View Post
    Delirium
    Only the INT down, like MNK, STR debuff on PLD and damage debuff on WAR. And potencies were increased to compensate.

    And for the overall damage nerf, I'm not really sure, since Bloodspiller can be used more frequently that what Scourge could, Darkside was buffed, and the longer Blood Weapon (And the shorter recast) means you can maintain fast attacks longer...and of course, you can DA Syphon Strike for the highest average potency on a basic combo of all the three tanks.

    As for the mana cost on Dark Passenger, yes, it's higher, but not increased a much as the capacity to keep a decent amount of MP, mainly thanks to Delirium.
    (0)
    Last edited by Reynhart; 06-21-2017 at 01:59 AM.

  4. #4
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    No

    No

    Partially

    Partially

    Only the INT down, like MNK, STR debuff on PLD and damage debuff on WAR. And potencies were increased to compensate.
    On reprisal Original DRK reprisal was 20seconds and had potency new reprisal last 5seconds and no potency on a 60second cd thats not the DRK reprisal it has the same name its not the same skill.

    On Low blows our low blow again had potency and a chance to reset on Parrys the new low has no potency and does not do that again its named the same not our skill.

    On shadow skin yea we lost it, it was moved to role skills we coulda had shadow skin and rampart but ill give that to you anyways.

    Dark Dance was lost period its not ours 30% evasion loss on the skill with DA again its named the same but its not the same skill.

    And yes we lost delirium THE OFFICAL PAGE says we lost delirium sure was have a skill that has the same name BUT AGAIN its not our skill it just has the same name.

    Just because something has the same not does not mean its the same yoshi decided to pull some Orwellian nonsense DRKs in particular.

    Quote Originally Posted by Azurein View Post
    What is with this "us" and "we" crap? If I recall everyone can play all classes. If you like one of them more than the other enough to main it then fine but that does not make you some kind of faction. If Dark Knight sucks then you discuss on how to fix it, if War sucks then you discuss how to fix it and if Pally sucks then you discuss how to fix it. Stop this "you got nerfed! Hahaha that's what you get!" behavior, seriously. Whats wrong with wanting the class you like to be fun?
    What are talking about, i don't think WARs in any respect are bad atm at no point did i say haha u guys got nerfed im saying your in a decent spot DRKs are far worse off YOUR drawing that inference.

    Quote Originally Posted by Pavise View Post
    When a DRK complains about increased mana costs but doesn't realise they no longer drain mana like a leaky tap with Darkside anymore...
    Only on Dark Passenger because the nerf was unwarranted and it cost so much you'd just rather AD or use something else in its place is why, moral of the sorry why use A skill if B skill cost alot less with more enmity and potency.
    (0)
    Last edited by Mnemosynia; 06-21-2017 at 05:15 AM.
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  5. #5
    Player
    Azurein's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Siege Reinhart
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mnemosynia View Post
    What are talking about, i don't think WARs in any respect are bad atm at no point did i say haha u guys got nerfed im saying your in a decent spot DRKs are far worse off YOUR drawing that inference.
    You're right, it isn't what you said but its relative to the mentality of what I've been seeing in this part of the forum. It comes off as dismissive of the problems Warrior now faces because Dark Knight apparently has it worse. Whether or not Dark Knight has it worse should have no bearing on how Warrior is balanced, unfortunately Square seems to have this mentality hence the seesaw-like balancing we're getting.
    (3)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mnemosynia View Post
    On reprisal Original DRK reprisal was 20seconds and had potency new reprisal last 5seconds and no potency on a 60second cd thats not the DRK reprisal it has the same name its not the same skill.
    That's why I said partially. And removing the damage part is a good thing to stop trigger happy players from burning their utility skills right away for DPS and not having them ready for when it matters. And being able to pop it without the parry requirement is awesome.
    Quote Originally Posted by Mnemosynia View Post
    On Low blows our low blow again had potency and a chance to reset on Parrys the new low has no potency and does not do that again its named the same not our skill.
    Again, see above, that's a good thing to remove the damage part. And without the damage part, the reset is not that important.
    Quote Originally Posted by Mnemosynia View Post
    Dark Dance was lost period its not ours 30% evasion loss on the skill with DA again its named the same but its not the same skill.
    That's why I said partially. And frankly, we have so much things to Dark Arts now, the evasion boost wouldn't have been that useful.
    Quote Originally Posted by Mnemosynia View Post
    And yes we lost delirium THE OFFICAL PAGE says we lost delirium sure was have a skill that has the same name BUT AGAIN its not our skill it just has the same name.
    I wasn't refering to the new Delirium but the damage boost on SoulEater combo making its basic version the same as Delirium combo.
    So, you only lost the INT debuff...and the animation, which was indeed much cooler than SoulEater

    Personally, I would like to have a third combo too, if it could end in Scourge but it would feel very copy-pasted from PLD.
    (0)
    Last edited by Reynhart; 06-21-2017 at 06:10 AM.

  7. #7
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    That's why I said partially. And removing the damage part is a good thing to stop trigger happy players from burning their utility skills right away for DPS and not having them ready for when it matters. And being able to pop it without the parry requirement is awesome.
    You didnt say that you said no. potency removal is still potency removal if players like to use it because it was damage that was on them the point is the reprisal in role skills is not the same or even close to DRK reprisal so its a removal.

    Quote Originally Posted by Reynhart View Post
    Again, see above, that's a good thing to remove the damage part. And without the damage part, the reset is not that important.
    Again you said you didnt say partially you said no, and again the point is we lost those skills and the damage part and reset part was unique to DRKs it what set us apart your missing the point when im saying we lost skills,

    Quote Originally Posted by Reynhart View Post
    That's why I said partially. And frankly, we have so much things to Dark Arts now, the evasion boost wouldn't have been that useful.
    Evasion boost not that usefull...yep not even gonna say much just gonna say your wrong in every respect here.

    Quote Originally Posted by Reynhart View Post
    I wasn't refering to the new Delirium but the damage boost on SoulEater combo making its basic version the same as Delirium combo.
    So, you only lost the INT debuff...and the animation, which was indeed much cooler than SoulEater

    Personally, I would like to have a third combo too, if it could end in Scourge but it would feel very copy-pasted from PLD.
    Thats something i can agree with you on.
    (0)
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reynhart View Post
    That's why I said partially. And removing the damage part is a good thing to stop trigger happy players from burning their utility skills right away for DPS and not having them ready for when it matters. And being able to pop it without the parry requirement is awesome.

    Again, see above, that's a good thing to remove the damage part. And without the damage part, the reset is not that important.
    But that doesn't change it being a damage nerf. Furthermore, it wasn't "trigger happy players." Reprisal procs could not be saved. You either used them or lost it after roughly 2 GCDs. As for Low Blow. What bosses haven't been immune to stuns? Either way, a large amount of DPS for Dark Knight came from its procs and both were scrapped.

    You also aren't properly equating Scourge to Bloodspliier. The former was entirely free damage whereas Bloodspiller costs mana. Basically, I could use Scourge and DA + Souleater for the near equivalent damage but at half the mana cost. No matter how you slice it, that is a damage nerf despite Syphon and Souleater being buffed. Put simply, Dark Knight is significantly weaker now than it was in 3.x

    Quote Originally Posted by Mnemosynia View Post
    Evasion boost not that usefull...yep not even gonna say much just gonna say your wrong in every respect here.
    Ehh, I agree with Rey here. I never used Dark Dance for its evasion. I used it because Dark Knight stacked parry and it worked for quick mitigation from autos.
    (0)
    Last edited by Bourne_Endeavor; 06-21-2017 at 08:53 AM.

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mnemosynia View Post
    Evasion boost not that usefull...yep not even gonna say much just gonna say your wrong in every respect here.
    If you have MP to spare, it's better DPS wise on everything besides a potential DA+DD...and it's better mitigation wise on TBN over DA+DD. So...no.
    Quote Originally Posted by Bourne_Endeavor View Post
    But that doesn't change it being a damage nerf.
    Everyone was hit the same way, so it doesn't change relative DPS. And the overall DPS of your whole toolkit has increasing.
    Quote Originally Posted by Bourne_Endeavor View Post
    Furthermore, it wasn't "trigger happy players." Reprisal procs could not be saved. You either used them or lost it after roughly 2 GCDs. As for Low Blow. What bosses haven't
    been immune to stuns? Either way, a large amount of DPS for Dark Knight came from its procs and both were scrapped.
    Yeah, they couldn't. But you could enhance your chance to proc at the right time with Dark Dance, and it could proc while on CD because you had a lucky parry. And with Silences and Stuns relegated to pure utility skills, they could include them in mechanics, now.
    Quote Originally Posted by Bourne_Endeavor View Post
    You also aren't properly equating Scourge to Bloodspliier. The former was entirely free damage whereas Bloodspiller costs mana.
    Bloodspiller does not cost mana. Why is everyone spreading misinformation on that skill ?
    (0)
    Last edited by Reynhart; 06-21-2017 at 07:22 PM.