overall i compare drk and pld then pld wins but sense i love drk i endure on DRK
So Far.
After nef each time u touch dark passenger on single target is loss. ( DO not ever think using dark arts on this again -4800 mp for that is just not worth that)
Blood Price tied to grit is ok for me but why heck it restore 125 mp per dmg u take when 1 dark arts or 1 abyssal take 1200 mp so basicly u need take 10 hits to get 1 abyssal and 20 hits to make 1 DA. so basicly 5 mobs on you u need ~4s for 1 abyssal and 8s for 1 DA. making that basically completely useless skill new aoe that u can use is no enmity generation resulting.
ITS really hard to keep mobs on tank when u to mass pulls like old time and DA Abyssal is just out of reach never try it u get 1 abyssal and 0 mp after u lose aggro.
Pro side i like 1 DA worth of mp return when you are in grit is nice (this is useful in raid sense because old pattern was 2 delirium 1 DA SE)
what is replaced now with DA SE every rotation bringing total of 2x140 extra potency into regular rotation in grit on.
Bloodspiller feels bit slow and out of place but its just thing need to be get used to and bloodcage sometimes i forget it still.
DMG numbers atm my drk make lower dps it did in HW but i think part of it is due change in STR / VIT to just STR for attack power.
Biggest concern atm is pld out dps DRK and Fix Aoe manna management somehow because multiple mobs fight even if we have most aoes is completely impossible when u have no resources for it.
Overall i will raid whit DRK even if it kills me XD
Last edited by Eliroth-Kaminari; 06-20-2017 at 02:33 AM.
Been playing WAR since 2.0 and loved him through 3.xx Now though... I think I underestimated the loss of a 360 degree enmity move(flash).
Big pulls are tough to grab as the Overpower cone needs to be positioned properly before moving on. Mine used to be axe throw and then flash as I run through to the next set of mobs. I find myself slowing down and losing a couple rotations to keep aggro on the big pulls (overpower interrupts combos)
Can some folks doing well with WAR help a guy out? What is your pulling habit?
Struggling to get the feel for any changes there might be in PLD rotation. Doesn't seem too much different overall. Trying to find ways to fit the new abilities in. Only issue I have been seeing is group AOE threat generation. Ran Shisui and happened to of course get a RDM and SAM for DPS. I could not hold to save my life, single target (Boss') was fine, but groups I found myself struggling. I feel they will have to do something about RDM and SAM, they are the only ones I've had issues with. I'll pull, scorn, and flash, be then they have a single target ripped off me already. I can deal with one or the other in a party, but both was an absolute nightmare in Shisui.
This is the very reason I havent even played warrior yet and just been playin pali , I know ill level it as I love warrior ot. But leveling it in dungeons isnt gona be fun at all and I feel like its gona be alot more sloppy than play with the other two tanksBeen playing WAR since 2.0 and loved him through 3.xx Now though... I think I underestimated the loss of a 360 degree enmity move(flash).
Big pulls are tough to grab as the Overpower cone needs to be positioned properly before moving on. Mine used to be axe throw and then flash as I run through to the next set of mobs. I find myself slowing down and losing a couple rotations to keep aggro on the big pulls (overpower interrupts combos)
Can some folks doing well with WAR help a guy out? What is your pulling habit?
@Crankeh
are you spaming the new aoe , thats what I do until my tp gets low even tho it doesnt build threat if you are constantly hittng them I havent had any trouble wit rdm or sams through the first dungeon.
Last edited by bswpayton; 06-20-2017 at 02:52 AM.
From my experience which isn't much said the toad by the fire DRK are not the same but WAR are fun at least to me tbh. Dark have alot of unnecessary moves like "dude who invited this guy?" type of moves Took the level i believe 50 move and gave it back with the same name like nothing happen at 62!! If that's not a kick in the balls I don't know what is lol.
I can say now for sure tenacity helps, with 1.1k tenacity felt a lot less squishy and definitely felt I needed to do less overpowers to hold agro which has made tanking dungeons more enjoyable as I can focus on filling the gauge and going deliverence to pop decimate.
Delirium is key to building Blackblood.From my experience which isn't much said the toad by the fire DRK are not the same but WAR are fun at least to me tbh. Dark have alot of unnecessary moves like "dude who invited this guy?" type of moves Took the level i believe 50 move and gave it back with the same name like nothing happen at 62!! If that's not a kick in the balls I don't know what is lol.
The "what do I do with this?" skill is now Dark Passenger.
I friggen LOVE tenacity it's probably my new favorite stat, just hit 70 tonight and I have like 1250 of it gonna try to finish the MSQ tonight and tackle the dungeons and tome grinding tomorrow.
In retrospect to Drk when i posted earlier as I was leveling Blackblood was fun to learn how to use, then when I hit 70 I noticed TBN is very complex and can be used in many situations it makes Drk feel busy all the time which is something that I love I'm always constantly spending my Blackblood and MP balancing them it's never been more fun, I honestly don't miss old Drk it was fun while it lasted but the new Drk i can't put down.
Last edited by Awful; 06-20-2017 at 12:30 PM.
Has anyone been toying with dropping Grit to use Blood Weapon at max level? My main difficulty so far has simply been MP regen, now that BP is... kinda shoddy. Is dropping tank stance for 15s to replenish a viable approach instead?
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