Quote Originally Posted by Fyce View Post
After that, switching pets to get a damage buff for magic damage (ourselves and healers... and maybe another caster) or physical damage (rest of the party) should overcome the DPS loss from the Egi not attacking once or twice.
Why would our opener need to have a summon and resummon, and who is giving us all this time for summoning, unsummoning, and resummoning pre and post battle? Because last time I checked, I barely got a protect or stoneskin before someone runs in and starts the battle, not to mention having to switch summons again, and wasting my swiftcast. I guess if the devs somehow made it obvious we need to summon and resummon as part of our rotation, but that isn't the case. They just made these changes with a lot of things in mind it seems, but not with Summoner in mind. A lot of these changes feel like gimping SMN's DPS ability to make others standout more much like MNK who was one of the best DPS and is now starting to take a backseat.