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  1. #1
    Player
    CecMiller's Avatar
    Join Date
    Jun 2017
    Posts
    133
    Character
    Cecilia Miller
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Neela View Post
    I am a smn raider as well and I don't think it's boring - please don't put your opinion on others in general - there are 2 other smn in my fc both are raiding as well just one of us changed to RDM what makes 2 out of 3 still enjoy the cls. .___.

    though I agree at this point it's way to early to talk but raid meta without comparison of grp-synergy and parsing on hardfacts.

    Edit: Oh lol you were talking bout meta in usin egis - my bad but still opinion bout raid meta stays ^^
    When I was talking about savage raiding summoners, I'm talking about those who pushed the dps to the highest possible: Those who had orange/purple parses on fflogs. Besides, I don't think you've tried the new summoner have you? I'm saying the SB version is pretty boring so far! The vast majority of those commenting here that played summoner in HW are saying that the new summoner is pretty boring as the above 2 responses and the other comments in the thread show.

    Anyways, I do have to add. PVP summoner is great
    (0)
    Last edited by CecMiller; 06-19-2017 at 09:25 PM.
    : d

  2. #2
    Player
    Writer's Avatar
    Join Date
    Apr 2015
    Posts
    57
    Character
    Zansei Kaujin
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Cont.

    A new version of Sustain that's like Physick except it is empowered by Intelligence and heals both your pet and yourself at the same time, and can only be used on your pet and yourself. A Summoner trait would replace Physick with it (and Scholar's would get a Physick II which is a stronger heal).

    * Note I think these kind of changes should happen for 30 and be Job only skills. It would differentiate Scholar and Summoner more.
    (0)

  3. #3
    Player
    Feves's Avatar
    Join Date
    Sep 2015
    Posts
    53
    Character
    Fever Pitch
    World
    Odin
    Main Class
    Miner Lv 90
    As soon as I reach level 70 on SMN I'm switching my main to Black Mage or Red Mage. This is just extremely clunky to play and playing with Bahamut in PvP I fail to see how that's going to make it any more exciting. I can get that casual players might enjoy it but trying to get skills like Devotion and Contagion to go off when you want them for optimal DPS is just extremely frustrating, nine times out of ten they won't go off. Rouse and Enkindle are completely out of sync now, you don't even have to pay attention to your DoTs anymore. I really enjoyed how level 60 SMN played and how fluid it was, this is just a complete mess and yawn inducing in primal fights. I had more fun playing a level 50 RDM on a dummy than I have had at any moment playing SMN in the expansion.

    I've mained SMN throughout all 3 Alexander Savage modes and there was never a dull moment. Seeing how boring and clunky this is I'm definitely not looking forward to raid in Omega Savage with the Summoner job.
    (6)

  4. #4
    Player
    TheLenrir's Avatar
    Join Date
    Nov 2013
    Posts
    21
    Character
    Irisu Kyouko
    World
    Hyperion
    Main Class
    Red Mage Lv 70
    If I was going to play SMN at this point, it would be in PVP, strangely plays miles better in PVP than in PVE, which is amusing considering I thought the total opposite during Heavensward. But yeah, I tried to like it, I tried to adjust to it, but now that I am 69 I think I can safely tell myself that this is just a throwback to the 2.0 era, where I am back to ruin spamming for the rest of time since well timed tri-disaster means you generally don't find yourself manually placing the DoTs back on, with the 'parlour trick' deathflare & bahamut in between. What with Shadow Flare being like it is and using swiftcast merely to summon my pet back after it died for the 3rd time in a boss fight? (I'm looking at you final boss in the lv 67 dungeon), yeah screw that.

    But hey, at least we got Lucid dream right? Because that's what I want to be in right now, a dream.
    (7)

  5. #5
    Player
    Writer's Avatar
    Join Date
    Apr 2015
    Posts
    57
    Character
    Zansei Kaujin
    World
    Cactuar
    Main Class
    Ninja Lv 90
    From a levelling Summoner, changes I would like to see:

    Okay, now that Rescue is in the game, I'd like a new pet skill - Leash. Which is essentially Rescue but strictly for our pets.

    Miasma, Bio, and Bane... I feel these three skills are more for Scholar than Summoner TBH. They are "too support". Minimal DPS, minimal damage. Instead I would have them replaced with say - Armor break, Poison Touch, and Poison Breath via a trait just for Summoners (Scholar does has traits that Summoner doesn't so exclusive traits between the two is possible). These would give more damage, lower DoT numbers, and Poison Breath would not be dependent on Armor and Poison to do an AOE just Aethflow. It would be better for DPS and make it feel less like a support class.
    (0)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Did some Susano extreme farms today and players seems to hate my Bahamut there because it is too big and players can not see mechanics. Is there any way hide that pet?
    (4)

  7. #7
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sunako View Post
    Did some Susano extreme farms today and players seems to hate my Bahamut there because it is too big and players can not see mechanics. Is there any way hide that pet?
    How is that even possible unless they have the camera close up on their arse. Sounds more like bad players making excuses lol.
    (1)

  8. #8
    Player
    artemos7's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Yuyuraji Momoraji
    World
    Balmung
    Main Class
    Bard Lv 50
    Having played SMN since its release until now, this feels like a major downgrade back to what it was pre-HW. I am certain by 70 I will enjoy it more, but I can't imagine leveling it up now with the little ability it has at lower levels. Even with the cross-role abilities/actions on my bar...there is no coherent rotation or anything that will truly buff my damage numbers without having to spam, which isn't what I was hoping for at all. I understand trying to balance the class to make it more equal to others...but this isn't balance, it is gimping. I love SMN, so please do something about this, because I felt tempted to switch to another class, and I haven't felt that way before.
    (4)

  9. #9
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    I can't imagine that we would ever use two abilities, post-pull, not directly related to damage (and many seconds of pets not attacking) in our opener. We most certainly wouldn't go from Ifrit to Garuda if that's the case, because you would either have to burn up Rouse when switching out Ifrit after Enkindle, or you'd have to wait to use Garuda's. Rouse is generally used pre-pull anyway.

    Also, shoutout to this guy:

    Quote Originally Posted by Talec View Post
    I am aswell one of those people who love the new summoner. Tough I have to admit that I didn't play mine before SB
    for criticizing SMNs for not liking the way SMN is now while admitting he didn't play SMN before. But thanks for your expert analysis.
    (6)
    Last edited by Brinzy; 06-20-2017 at 04:19 AM.

  10. #10
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Brinzy View Post
    I can't imagine that we would ever use two abilities, post-pull, not directly related to damage (and many seconds of pets not attacking) in our opener. We most certainly wouldn't go from Ifrit to Garuda if that's the case, because you would either have to burn up Rouse when switching out Ifrit after Enkindle, or you'd have to wait to use Garuda's. Rouse is generally used pre-pull anyway.
    That's why I said "pre-pull", and not "post-pull".

    Like, 5 seconds before pull, using Radiant shield>Swiftcast>Summon Garuda>Rouse>and then either Contagion or start the opener (depends on when Contagion is best used... Probably during the first DWT, but at this point I'm not sure, the opener seems to have quite a few radically different options). Note that using Contagion just as the pull starts is a good way to make it quite responsive, since the pet isn't doing anything at that moment.

    After that, switching pets to get a damage buff for magic damage (ourselves and healers... and maybe another caster) or physical damage (rest of the party) should overcome the DPS loss from the Egi not attacking once or twice.
    (0)

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