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  1. #131
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Imo we shouldn't wait to be lvmax for enjoying our job, before all these modifications i enjoyed sch even when i was in a capped area.

    I enjoyed it too when i was fighting alone.

    But it's not the case anymore, there is a problem.

    And i don't like those actions we all share. We use all the same actions at the end. It's a fake choice of custimisation.

    They remooved a lot of skills instead of adding some (and interesting ones!) for what? Cause it's easier for players who use a controller?
    (2)
    Last edited by Loki; 06-18-2017 at 09:13 PM.

  2. #132
    Player
    shadowrell_d-_-b's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    S'niryn Knala
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    Idc what anyone says, as a scholar dedicated to this job since 2.0 this expansion is a slap in the face! Our synergy is completely gone. We are now completely forced to take the mana refresh role ability or risk going completely dry in content since adlo also now costs so much (a completely stupid change) and aetherflow doesn't recover much of any mana now, excog is bad, aetherpact seems underwhelming so far and the range is bad, passive is almost not even noticeable, ran a dungeon and could barely keep the tank up without largesse much less get enough time to substantially dps! What 4.0 did to sch is almost criminal. Will we be ok in raid? Yes should be fine. Are we in a good spot? no not at all!
    (3)
    Last edited by shadowrell_d-_-b; 06-18-2017 at 09:46 PM.

  3. #133
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    This is actually the main reason why I'm holding off all complaints about worthlessness. Until we hit level 70, we don't have our full kit, and endgame determines all.
    Let's recap on recent events, shall we?

    - Tooltips for new abilities are released, nigh community Armageddon ensues: "Guys, guys. They are still making changes up to the release. Lets wait for the official patch notes."

    - Official patch notes and updated tooltips released, WHM abbreviation changed to, "Why Maige?" while massive SCH nerfs go mostly unnoticed: "Everyone calm down, we have to play the content to see for sure how things go."

    - Early access and patch 4.0 released, everyone finally realizes how much SCH sucks now: "Get to 70. Endgame determines all."

    So if endgame doesn't save SCH, what's next? Wait for the next patch? The next expansion? More importantly, why on Earth should SCHs suffer through ten levels to reach content they very well may not even make it into at this point? The way the job plays now, how confident are you that there will even be anywhere near the same amount of endgame SCHs in SB as there was in HW? Go on believing endgame determines everything though. That's how the devs are thinking too. Look at how happy everyone is :/
    (10)

  4. #134
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    As a SCH I haven't had much issue yet, but everyone keeps telling me that changes in instances 65+. Thing is I'm not there yet, so I can't weigh-in, but up until where I'm at overworld leveling as SCH has been alright. Lucid Dreaming is probably a requirement for dungeons, but early dungeon running has been fine. Using Eos isn't a surprise given low gear levels and it being expansion release (HW was the same), and the biggest problem so far has been unlearning Cleric Stance muscle memory (this is hard). Physick wasn't nerfed, it's still the same as always, and the fairy is healing at about the same ratio at my level as it did at the beginning of HW (ie, 30% less effective potency than the SCH's), though I still don't really understand the reason for that (why isn't 250 potency actually 250 potency?). Also you can't use adlo much anymore on bosses due to mana issues, which is... well, we'll see how it goes. >_>;

    But healing itself is largely unchanged, at least so far. The instant dungeon queues are nice, though.
    (0)
    Last edited by LegoTechnic; 06-19-2017 at 02:26 AM.

  5. #135
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I hit 70, and did a write up.

    I'm not impressed with our kit.

    The Bane nerf, the loss of a dot and aero. Having to learn to use Refresh. It sucks.
    (1)

  6. #136
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    Let's recap on recent events, shall we?

    - Tooltips for new abilities are released, nigh community Armageddon ensues: "Guys, guys. They are still making changes up to the release. Lets wait for the official patch notes."

    - Official patch notes and updated tooltips released, WHM abbreviation changed to, "Why Maige?" while massive SCH nerfs go mostly unnoticed: "Everyone calm down, we have to play the content to see for sure how things go."

    - Early access and patch 4.0 released, everyone finally realizes how much SCH sucks now: "Get to 70. Endgame determines all."

    So if endgame doesn't save SCH, what's next? Wait for the next patch? The next expansion? More importantly, why on Earth should SCHs suffer through ten levels to reach content they very well may not even make it into at this point? The way the job plays now, how confident are you that there will even be anywhere near the same amount of endgame SCHs in SB as there was in HW? Go on believing endgame determines everything though. That's how the devs are thinking too. Look at how happy everyone is :/
    I really only say that because when I was healing a few level 60 dungeons as SCH I was having no problems with MP or keeping the tank up. Then again, I've been doing it with my FC, so that may invalidate the difficulties. I'm not level 65 on it yet at least, I'm concentrating on my MNK first since I both DPS and heal (depending on what the raid party needs at that moment).
    (0)

  7. #137
    Player
    Born_Free's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Joyous Blossom
    World
    Mateus
    Main Class
    Scholar Lv 70
    Today I went into the new level 61 dungeon, absent-mindedly forgetting to re-read the changes to my class that I've played as my main since ARR. (And if it had been in 1.0 I'd have played it too tbh.)
    Halfway through the last boss, I was already out of mana. I can't even begin to get into how vividly ticked off I am at these changes, but it breaks my heart that I'm even considering rerolling to Red Mage just because of how badly my main's been boned.

    Stance-dancing to deal damage and coming back into heal mode to pop off heals on your dying tanks was one of the best feelings I could get from this class. The not-so-complex complexity of jumping back and forth, managing different aspects of the fight, making sure everybody was okay while maximizing everything you had to give...man. How could anybody not enjoy that?
    These days everything feels so...dumbed down. It's absolutely painful. Who thought this was a good idea?
    (4)
    Want to watch easy-to-understand lore videos with crappy doodles and my meme-tier microphone quality?
    Youtube @ Extremely Casual, baby.

  8. #138
    Player
    szarina's Avatar
    Join Date
    Oct 2013
    Posts
    26
    Character
    Fay Valentine
    World
    Diabolos
    Main Class
    Conjurer Lv 60

    Sch Nerf

    As a sch I really cannot DPS anymore due to mana issues . They need to fix sch. I leveled all 3 healers because I had a feeling they were going to nerf sch into the ground. And They Did I used to love playing my sch but no more . Since I started leveling it I will finish what I started then Put my Sch on the shelf until they are fixed.
    (0)

  9. #139
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    ;_; I am really sad to hear this. SCH was my other love next to AST so I'm sad to see all these nerfs and issues. I loved DPSing with them. It unfortunate to hear how lackluster it is now with all these changes and hopefully it will be rectified soon.
    (0)

  10. #140
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Loki View Post
    Cause it's easier for players who use a controller?
    As a controller player I can tell you i was able to fit all of my skills on my bar and never had an issue... I even had the fairy skills set on my bar since the pet bar itself couldnt be altered, i only really use it to place the fairy.

    As for the healing of Embrace, at max level 60 she was healing for 2700-2900 on average, while Physick was 5400-5900, so she was about half of our Physick heal. So reducing her potency I can understand, now Embrace is 2200-2500, about 500 less from what it was. She is technically a free Regen, but she can only heal one player at a time. And the last time I checked the new buff skills we have access to dont buff her, so we are at a loss because we only have 3 skills the buffs work one.

    I hope SE realizes that they made SCH to be an off healee, whicj is fine and great. Thats why we had a good DPS tool kit (ARN deviation aside), thats why we had higher MP costs on some skills, thats why we had gated skills, because if our kit was like WHM or AST then we would be OP. At the end of HW each healer was good and had their niches set, AST even finally found theres. All they needed to do was expand upon that. You added it to AST, great. WHM is more or less the same with a tacked on gauge... fun? But SCH, you got rid of our individuality we are basically a less effective WHM with a nat flying around us healing one person at a time.

    Oh and by proxy SMN got screwed too, now it's Ruin spam fir days. Talk about consolidation 4 Ruins now. Here's an idea similar to Thunder 2 and 4, Ruin 2 is now an AoE and gets replaced by Ruin 4 when in Dreadwyrm Trance. How does that sound, minorly solves both jobs dilema... minorly.
    (0)
    Last edited by Eloah; 06-20-2017 at 03:01 AM.

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