What i posted on the other topic:
Wanna fix sch? simple:
Bane: make it equal to all other aoes finishing at 50% on 5+, -80% is too much specially with only 2 dots.
Aetherflow: Put it back the 20% mp regen.
Adlo: return to the orginal mp cost formula. (Which already cost more than the AST better instant version)
Miasma: set it to 30s just like bio2 (same as smn)
Broil2: should cost just a tiny bit more than malefic 2 and less than stone 4.
Shadow flare: should have a 30s CD or even 40s, 60 is too high.
Fey Union: make it 20yamls. If you are going to lock our fairy to do a stronger regen it makes no sense to be such short range, This range thing is actually why cover isnt more used, it will suck to have the skill become useless if the target have to dodge an aoe and run out of range.
These changes are the big ones imo, and they need to be implemented if you wanna keep sch a float. The nerf hammer was completely unecessary at those points.
I agree with the embrace and illumination nerfs if those points are fixed.
Originally Posted by Pence
In my head 3.1 is a car crash. It hit a deer. The deers name was Alexander: Savage. The deer is dead. And now all the vultures are swooping in and getting nice and fat for doing no work at all.
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