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  1. #91
    Player
    MoonKeeperr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    190
    Character
    Drathir Lani
    World
    Siren
    Main Class
    Pugilist Lv 90
    Hmm, how about this idea to Re Raise, It could not be 100% Raise, it be a chance effect of being Raise by it, i think this is in one of the FF games. So make it fair then to have it, So you die, will you or will you not be grant the effect, If not then you will need a mage to raise you.
    (0)
    Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!

  2. #92
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Estellios View Post
    Exactly. You have to think about this from a game mechanics/balance standpoint. Why did you Reraise in FF11? You used up a rare item upon entering a battle, it was a place/camp that took a long, difficult time to get to, it was a fight that had time limitations placed on it (3 days to reenter, need to gather items from events in other 3 day timers to enter, etc), or you just didn't want to homepoint and lose XP.

    FF14 has none of those issues. From what I understand the item to get drops from Ifrit doesn't actually get used up till you beat him and it is an easy farm to get another item. You can reenter the fight after a few minutes and you can return from inside dungeons to the dungeon entrance so you can try again and get back to the point you were at. Travel is quick and painless with chocobos, airships, and teleporting. And lastly, we don't lose XP.
    I have to agree the punishment for death or failure in XI was much worse than XIV. If they allowed Reraise to work just like a normal raise "Zombie" fights would be very easy to pull off as the first death doesn't really deter you much from fighting hell you even raise with full "Weak" HP.
    (0)

  3. #93
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,141
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I, too, believe they're probably saving the Reraise spell for white mage. Obviously the job will need some of its own unique spells and that one is a perfect fit. You don't need it when you're alone because you can always just walk back, but in a party it would make the healer even more valuable if they could get up in place and start to get everyone else back up to continue on with what you were doing.
    (0)

  4. #94
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Please, give us Re-Raise T.T
    I die so much and no one can raise because they are trying to keep the rest of the party alive but, I was the main healer so everyone ends up dieing too. T.T
    (0)

  5. #95
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alerith View Post
    NO NO NO!

    We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.

    It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.

    When death becomes part of the overall strategy, there is a problem.
    It is a perfectly fine strategy. And yes, I was main THF in Dynamis and did this quite regularly. I'm not too happy about the strategy, but it works and allows the LS to go through. IT's either sac pull, or try to kill a large group of SMN Mobs (8 or 9 of them at once), and that, quite frankly, is too much trouble.

    Quote Originally Posted by Jynx View Post
    I have to agree the punishment for death or failure in XI was much worse than XIV. If they allowed Reraise to work just like a normal raise "Zombie" fights would be very easy to pull off as the first death doesn't really deter you much from fighting hell you even raise with full "Weak" HP.

    Actually, Even though the penalty for death is worse in FFXI than FFXIV (Exp Loss) face it, in FFXI, EXP loss wasn't a huge issue (and FFXI in this age, it shouldn't even be an issue at all), however, there's still dealing with weakened which can make it problematic.

    FFXIV has the same thing, called Brink of death. the penalty from it is pretty significant. You want to avoid getting weakened, let alone Brink of Death, so therefore you'll still be avoid trying to die.
    (0)
    Last edited by Suirieko; 10-29-2011 at 05:22 PM.
    Suirieko Mizukoshi of Excalibur Lamia


  6. #96
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Hope I don't have to see the spell reraise ever again. Because that means SE are making content where they're assuming so many people would wipe, even with the know-how of the battle.
    (0)

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