Quote Originally Posted by Alhanelem View Post
content is currently designed around the fact that a wipe = a loss, but it's also easy to try again. I don't think reraise is completely necessary in the current content of the game, though that could change down the road.

I find it odd though, because they DID add items to raise others in a similar manner to phoenix down (though they don't call it that), something that FFXI still doesn't have.

I think it might help f people look at it in another light. There isn't much of a death penalty in the game- The death penalty in this case is you fail the fight- This way, there is more risk in dying, because if everyone is down then you're done.
Exactly. You have to think about this from a game mechanics/balance standpoint. Why did you Reraise in FF11? You used up a rare item upon entering a battle, it was a place/camp that took a long, difficult time to get to, it was a fight that had time limitations placed on it (3 days to reenter, need to gather items from events in other 3 day timers to enter, etc), or you just didn't want to homepoint and lose XP.

FF14 has none of those issues. From what I understand the item to get drops from Ifrit doesn't actually get used up till you beat him and it is an easy farm to get another item. You can reenter the fight after a few minutes and you can return from inside dungeons to the dungeon entrance so you can try again and get back to the point you were at. Travel is quick and painless with chocobos, airships, and teleporting. And lastly, we don't lose XP.