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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Ricepudding View Post
    Hehe, I suppose I should have included that info in the OP as well. For the sake of consistency, none of us were using any buffs (or debuffs), we both had a 1h wand, and we both healed the same target. Also, my mind is (oddly enough) slightly higher than his.

    I'm going to try some more tests today by giving him my wand, and trying out his hat. This should show me if my hunch is true, and there's some issue with +Healing Potency materia on weapons atm.
    Also make sure that traits that affect healing potency, such as Prime Conditioning + Seasoned Veteran are accounted for.
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  2. #2
    Player
    Ricepudding's Avatar
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    Jun 2011
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    Gridania
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    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Also make sure that traits that affect healing potency, such as Prime Conditioning + Seasoned Veteran are accounted for.
    I stated in OP, but yeah, all our equipped traits are the same (unfortunately)
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  3. #3
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Ricepudding View Post
    I stated in OP, but yeah, all our equipped traits are the same (unfortunately)
    Yeah, I saw that in the OP.

    What I meant was, that there were some issues related to Prime Conditioning that were addressed in patch 1.19a, but there still might be some other things remaining as well. In that case, it might be better to just not equip any traits at all. You didn't state in the OP whether or not you were using those traits in your testing, so I wanted to point that out, specifically.
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  4. #4
    Player
    Ricepudding's Avatar
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    Jun 2011
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    Gridania
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    Rice Pudding
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    Balmung
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    Conjurer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Yeah, I saw that in the OP.

    What I meant was, that there were some issues related to Prime Conditioning that were addressed in patch 1.19a, but there still might be some other things remaining as well. In that case, it might be better to just not equip any traits at all. You didn't state in the OP whether or not you were using those traits in your testing, so I wanted to point that out, specifically.
    oh heh, my mistake. I'll give that a test as well while trying out the weapon and hat swap
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  5. #5
    Player
    Ricepudding's Avatar
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    Gridania
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    Rice Pudding
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    Balmung
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    Conjurer Lv 50
    *Sigh*......well, I have an update I suppose. I had +13 Healing put in my hat, putting me at a total of 431 Healing Magic. After a bit of testing with this much boost, my max heal without crits has come up to about 910.

    Same LS member, we tested his with Hat + Prime Conditioning, with only hat, with only Prime Conditioning, and without any. The results stayed the same with or without the hat, at the old range of 850-900. Prime Conditioning seems to DEFINITELY boost heal potency by 10% though, not just on yourself but also everyone you cure. With my wand, his hat, and Prime Conditioning, he was able to heal both me and himself for consistent numbers between 950 and 1000.

    The saddest discovery of mine from these tests is the extremely small effect of +Healing Potency on actual healed amount. Although I mention the 850-900 range without Prime Conditioning, the heal potency gear DID increase the healed amount. However, with my +28 Healing Potency, I only noticed an additional 10-30 hp cured with my Cure III's. So it looks like the biggest boost to cure potency for Conjurer's at the moment is to get Prime Conditioning.

    Walls of text aside, has anyone else gotten a chance to test this, and can confirm my findings?
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  6. #6
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    Quote Originally Posted by Ricepudding View Post
    The saddest discovery of mine from these tests is the extremely small effect of +Healing Potency on actual healed amount.
    Well what did you expect it to raise healing by? I mean its pretty average to see 400 healing potancy on any given CON. How much did you expect your heal to increase when you add +28 healing potency which is 7% of your total healing potency?
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    Last edited by Coglin; 10-30-2011 at 04:21 AM.

  7. #7
    Player
    Ricepudding's Avatar
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    Rice Pudding
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    Balmung
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    Conjurer Lv 50
    Quote Originally Posted by Coglin View Post
    Well what did you expect it to raise healing by? I mean its pretty average to see 400 healing potancy on any given CON. How much did you expect your heal to increase when you add +28 healing potency which is .07% of your total healing potency?
    +28 is about +7% more Healing Potency so, ideally I expected about 7% more for my heals.
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