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  1. #11
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ricepudding View Post
    I stated in OP, but yeah, all our equipped traits are the same (unfortunately)
    Yeah, I saw that in the OP.

    What I meant was, that there were some issues related to Prime Conditioning that were addressed in patch 1.19a, but there still might be some other things remaining as well. In that case, it might be better to just not equip any traits at all. You didn't state in the OP whether or not you were using those traits in your testing, so I wanted to point that out, specifically.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #12
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Yeah, I saw that in the OP.

    What I meant was, that there were some issues related to Prime Conditioning that were addressed in patch 1.19a, but there still might be some other things remaining as well. In that case, it might be better to just not equip any traits at all. You didn't state in the OP whether or not you were using those traits in your testing, so I wanted to point that out, specifically.
    oh heh, my mistake. I'll give that a test as well while trying out the weapon and hat swap
    (1)

  3. #13
    Player
    Ricepudding's Avatar
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    Jun 2011
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    Gridania
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    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    *Sigh*......well, I have an update I suppose. I had +13 Healing put in my hat, putting me at a total of 431 Healing Magic. After a bit of testing with this much boost, my max heal without crits has come up to about 910.

    Same LS member, we tested his with Hat + Prime Conditioning, with only hat, with only Prime Conditioning, and without any. The results stayed the same with or without the hat, at the old range of 850-900. Prime Conditioning seems to DEFINITELY boost heal potency by 10% though, not just on yourself but also everyone you cure. With my wand, his hat, and Prime Conditioning, he was able to heal both me and himself for consistent numbers between 950 and 1000.

    The saddest discovery of mine from these tests is the extremely small effect of +Healing Potency on actual healed amount. Although I mention the 850-900 range without Prime Conditioning, the heal potency gear DID increase the healed amount. However, with my +28 Healing Potency, I only noticed an additional 10-30 hp cured with my Cure III's. So it looks like the biggest boost to cure potency for Conjurer's at the moment is to get Prime Conditioning.

    Walls of text aside, has anyone else gotten a chance to test this, and can confirm my findings?
    (0)

  4. #14
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Have you tried doing tests involving stacking the MND stat?
    (0)
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  5. #15
    Player
    Sinnerslazer's Avatar
    Join Date
    Aug 2011
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    96
    Character
    Glizdus Junior
    World
    Moogle
    Main Class
    Botanist Lv 50
    guys i know that this topic is about weapon, but let me ask:

    Harlequin Acron vs. Felt Bliaud (Brown)

    is it worth investing 200k for +1MND +5M.Acc -2INT and -28Def?

    for CON mainly healer.
    (0)
    Last edited by Sinnerslazer; 10-29-2011 at 01:13 PM.

  6. #16
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Have you tried doing tests involving stacking the MND stat?
    From the looks of it, the effect of mind seems to be tied to the amount it changes Healing Magic by.

    As a test, I took off all my gear, and traits (giving me -25 mind after removal) and I noticed little (if any) difference in the heal amounts. The little/no change seems to be equal to the +5 Magic Potency I get from that 25 Mind. This leads me to believe that the only purpose of mind in terms of heals is to add to the "5 Mind = +1 Healing Magic". Unfortunately, I can't really prove this, since I don't have a way to radically change my Mind stat for a more obvious change in healing numbers. Although if someone is willing to test Mind Materia stacking, that could be worth a try as well
    (0)
    Last edited by Ricepudding; 10-29-2011 at 05:30 PM.

  7. #17
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    Quote Originally Posted by Ricepudding View Post
    The saddest discovery of mine from these tests is the extremely small effect of +Healing Potency on actual healed amount.
    Well what did you expect it to raise healing by? I mean its pretty average to see 400 healing potancy on any given CON. How much did you expect your heal to increase when you add +28 healing potency which is 7% of your total healing potency?
    (0)
    Last edited by Coglin; 10-30-2011 at 04:21 AM.

  8. #18
    Player
    Ricepudding's Avatar
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    Jun 2011
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    Gridania
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    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Coglin View Post
    Well what did you expect it to raise healing by? I mean its pretty average to see 400 healing potancy on any given CON. How much did you expect your heal to increase when you add +28 healing potency which is .07% of your total healing potency?
    +28 is about +7% more Healing Potency so, ideally I expected about 7% more for my heals.
    (0)

  9. #19
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    Quote Originally Posted by Ricepudding View Post
    The saddest discovery of mine from these tests is the extremely small effect of +Healing Potency on actual healed amount. Although I mention the 850-900 range without Prime Conditioning, the heal potency gear DID increase the healed amount. However, with my +28 Healing Potency, I only noticed an additional 10-30 hp cured with my Cure III's. So it looks like the biggest boost to cure potency for Conjurer's at the moment is to get Prime Conditioning.
    Quote Originally Posted by Ricepudding View Post
    +28 is about +7% more Healing Potency so, ideally I expected about 7% more for my heals.
    So whats the problem ?

    You said you are geting 10-30 more to your healing.....400 x 7% = 28.......which falls into the 10-30 range of increase you say you have.

    Thus your getting exactly the numeric valie that all the stats say they should give. You added 28 heal potency, and your healing for that 28 more into your heals.
    (0)

  10. #20
    Player
    Ricepudding's Avatar
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    Jun 2011
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    Gridania
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    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Coglin View Post
    So whats the problem ?

    You said you are geting 10-30 more to your healing.....400 x 7% = 28.......which falls into the 10-30 range of increase you say you have.

    Thus your getting exactly the numeric valie that all the stats say they should give. You added 28 heal potency, and your healing for that 28 more into your heals.
    Completely depends on how each Cure is modified. 7% more on a Cure III would not be +28, as Cure III averages in the mid-high 800's. I was expecting more like a 50-70 increase, if you take that into consideration. I suppose the modifiers are just less effective than that simple % addition above.

    This post of yours got me wondering though.....would +28 heal potency give an equal bonus to all 3 Cures? Because if that's the case, then the boost would be much more potent for Cure 1 and 2, percentage-wise. I guess this is gonna need to be tested too.
    (0)
    Last edited by Ricepudding; 10-30-2011 at 05:55 AM.

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