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  1. #61
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    They should have just changed it to secondary stats instead. At least then there wouldn't be a completely terrible choice (there would still be a "correct" one though) and it would be a small amount of customisation.

    Maybe give 2 points per level or something.
    (0)

  2. #62
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Felis View Post
    The main stats are at the cap anyway if you don't use crafted NQ gear. So materia is about secondary stats. Saying materia give no choices is therefor like gears with different secondary stats give no choices. So we should also remove all secondary stats.
    Yep don't see why they shouldn't it not like its a choice in which you chose for those secondary stats either for whichever (insert job) here. The way the gear is designed for each role its like the devs alrdy knew which materia that people are most likely going to use to begin with for each particular piece and in most cases can't even max those out just by looking at the meld #'s they offer.
    (0)

  3. #63
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Kosmos992k View Post
    To me, it feels like;
    • there was a transition from 1.x to 2.0 keeping some of the familiar with class combinations dovetailing into certain jobs
    • 2.x to jumping straight into jobs in 3.0 with MCH, DRK and AST
    • 3.x into 4 we do away with multiple classes to qualify for a job, classes are really not needed at all now.

    Jobs are now advanced versions of the initial class, making class more of a tutorial into the job which you qualify for at lvl 30. Removing the multiple class requirements made cross class skills pointless, but role skills means that everyone in their role has access to the same basic tools of the trade. It feels to me like this was always on the cards from the start, but they did it slowly, perhaps so that they could initially keep some of the trappings of FFXIV 1.x?
    my guess is that was the goal but it was not achieved. That was the feel I got when I started 2.0, "Oh they are trying keep some 1.0 ties but this does not fit the game well" The reason I thought that so soon was ffiv 1.0 was built on the idea of making your own class basically. So when that was taken away then jobs get even less, it lost its purpose and trying to shoe horn a remembrance became pointless, same with the stat points.
    (0)
    Last edited by Hamada; 06-16-2017 at 06:10 AM.

  4. #64
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    So are these attribute points just being taken away, and now we're all essentially that much weaker? Or will they just be weaved into our main stat automatically, during leveling?
    (1)

  5. #65
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Fyrebrand View Post
    So are these attribute points just being taken away, and now we're all essentially that much weaker? Or will they just be weaved into our main stat automatically, during leveling?
    You'll essentially be weaker at 60 when you log in, but you'll level and get new gear that will more than compensate.
    (0)

  6. #66
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,241
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Greedalox View Post
    You'll essentially be weaker at 60 when you log in, but you'll level and get new gear that will more than compensate.
    Wow that's disappointing. :<
    (0)
    ~sigh~

  7. #67
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Roda View Post
    Wow that's disappointing. :<
    Why? You'll hit for probably less than you'd actually notice if you didn't know this tidbit and will get stronger as you go.
    (0)

  8. #68
    Player
    Merryl's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    489
    Character
    Claire Reddfield
    World
    Coeurl
    Main Class
    Dragoon Lv 100
    Nevermind that materia with a stat already present in your gear = +0% when melded.
    (0)

  9. #69
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Greedalox View Post
    You'll essentially be weaker at 60 when you log in, but you'll level and get new gear that will more than compensate.
    From 60 and up I expected the new content and gear would be balanced to expect that. But I was more thinking about the leveling experience from 1-60, where those points will make more of an impact.
    (1)

  10. #70
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Ahh, I doubt we'd really notice the difference while leveling.

    As stated, the only players that benefitted were the bleeding edge world first teams, and now that we're about to rapidly outgrow and outgear the content that was tailored to include the addition of attribute points, we won't feel any sort of nerf at all.

    It was also stated in the notes that exp in being boosted in general, and that the starting city-states will start selling level 50 gear and Ishgard level 60 gear to help push newer players forward.
    (0)

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