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  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70

    RIP Customization

    If I read the patch notes correctly the bonus Attribute Points have been removed, meaning we all will have the exact same stats as certain jobs. Sure it was a small thing but I liked my additional max HP Saved me from wiping on more than one occasion in fact.
    (4)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Note: No one else liked your additional HP.
    (128)

  3. #3
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Meld vitality?
    (22)

  4. #4
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    /facepalm

    Quote Originally Posted by Bdyer View Post
    Meld vitality?
    This...melding 35 VIT would be less DPSloss than realocation of your bonus points...

    There was no customisation since 2.x with bonus points and even then it was suboptimal.
    (11)

  5. #5
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    If you were not putting it in you main stat you were gimping yourself.
    (40)

  6. #6
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Joe777 View Post
    If I read the patch notes correctly the bonus Attribute Points have been removed, meaning we all will have the exact same stats as certain jobs. Sure it was a small thing but I liked my additional max HP Saved me from wiping on more than one occasion in fact.
    Most people put points into their main stat anyway. It looks like whoever designed it had intended us to have more points than we were getting, while setting a max stat cap so we could hit maybe a main stat and then choose extra health, mana, etc. Instead we just got enough points to keep up with the cap.
    (9)

  7. #7
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dustytome View Post
    Most people put points into their main stat anyway. It looks like whoever designed it had intended us to have more points than we were getting, while setting a max stat cap so we could hit maybe a main stat and then choose extra health, mana, etc. Instead we just got enough points to keep up with the cap.
    It's a relic from 1.0, it was time to get rid of it.

    Quote Originally Posted by Joe777 View Post
    If the stat did nothing for that job then yes it was a mistake. For Tanks there was STR, and for any other role there was VIT. Any stat beyond those was basically a wasted point, again unless you liked Piety as a magic user.
    For tank there's VIT ever since it has been changed and for others no need VIT there's food and heal who of course take care of their team mate health before dpsing, right.
    (0)

  8. #8
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Dustytome View Post
    Most people put points into their main stat anyway. It looks like whoever designed it had intended us to have more points than we were getting, while setting a max stat cap so we could hit maybe a main stat and then choose extra health, mana, etc. Instead we just got enough points to keep up with the cap.
    that is why it existed in 1.0 and why it worked for 1.0

    in 2.0 + with how the system was made, it did not fit, it should of been removed in 2.0 along with the cross class system. They are doing it now because they finally realize it or was finally able to.
    (2)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hamada View Post
    that is why it existed in 1.0 and why it worked for 1.0

    in 2.0 + with how the system was made, it did not fit, it should of been removed in 2.0 along with the cross class system. They are doing it now because they finally realize it or was finally able to.
    To me, it feels like;
    • there was a transition from 1.x to 2.0 keeping some of the familiar with class combinations dovetailing into certain jobs
    • 2.x to jumping straight into jobs in 3.0 with MCH, DRK and AST
    • 3.x into 4 we do away with multiple classes to qualify for a job, classes are really not needed at all now.

    Jobs are now advanced versions of the initial class, making class more of a tutorial into the job which you qualify for at lvl 30. Removing the multiple class requirements made cross class skills pointless, but role skills means that everyone in their role has access to the same basic tools of the trade. It feels to me like this was always on the cards from the start, but they did it slowly, perhaps so that they could initially keep some of the trappings of FFXIV 1.x?
    (3)
    Last edited by Kosmos992k; 06-16-2017 at 04:07 AM.

  10. #10
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Kosmos992k View Post
    To me, it feels like;
    • there was a transition from 1.x to 2.0 keeping some of the familiar with class combinations dovetailing into certain jobs
    • 2.x to jumping straight into jobs in 3.0 with MCH, DRK and AST
    • 3.x into 4 we do away with multiple classes to qualify for a job, classes are really not needed at all now.

    Jobs are now advanced versions of the initial class, making class more of a tutorial into the job which you qualify for at lvl 30. Removing the multiple class requirements made cross class skills pointless, but role skills means that everyone in their role has access to the same basic tools of the trade. It feels to me like this was always on the cards from the start, but they did it slowly, perhaps so that they could initially keep some of the trappings of FFXIV 1.x?
    my guess is that was the goal but it was not achieved. That was the feel I got when I started 2.0, "Oh they are trying keep some 1.0 ties but this does not fit the game well" The reason I thought that so soon was ffiv 1.0 was built on the idea of making your own class basically. So when that was taken away then jobs get even less, it lost its purpose and trying to shoe horn a remembrance became pointless, same with the stat points.
    (0)
    Last edited by Hamada; 06-16-2017 at 06:10 AM.

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