Results -9 to 0 of 79

Threaded View

  1. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by LalaRu View Post
    You know, parser threads how they will go to be. I'd like try suggest something different.

    What about some special character effect that triggers when your dps reaches certain levels? Something cool and nice to see, but it triggers if your dps is over a given threshold.

    It will be fun, and maybe some dps that before hadn't any interest in improve, they wanna do it, just for the fun to have that cool thing activated and show it off the party.
    The trouble is that wouldn't work.

    Let's say that fps threshold is 2000 dps for sake of an easy number.

    What if I'm only really doing 1500 dps. But am heavily padded by a bard or drugs crit boost and other things. Putting my dps at let's say 2300.

    Do I then get the aura even though I'm actually performing below the threshold level.. and only doing a base of 1500 before buffs

    Or what if the threshold is 3000 dps. And my current party composition is such that the best I can hope to achieve with 100% perfect play is 2000 dps. Thus I wouldn't get the aura even if I was playing perfectly. And thus to The rest of the party it would look like I'm underperforming because I don't have that aura.

    It just wouldn't work.

    If you want a metric of your DPS potential then Stone Sky Sea is the best thing you can do because it's incredibly consistant. the only variable to consider is you.

    A lot of people who want an in game parser don't understand what a parsers actually tells them. your suggestion seems to follow this as well. a lot of people say all they want is a personal parser that tells them how much dps they did at the end of a fight to measure there performance. Parsers don't really work for that..

    If you finish a fight and the parser says you're dps is 2,500. that's useless information. there's no metric to measure that number by and far to many variable to consider... it's just an arbitrary number that most can't interpret.

    It's like me saying "Angelina Jolie. she's a definite 5"
    knowing she's a 5 means nothing to anyone without a metric. is that:-
    5/5! dam she's hot!!!
    5/10 MEHHHHHH!!!
    or maybe even 5/50 dayum shes ugly....
    or 5/ anything

    Just knowing she's a 5 is meaningless without a metric. Parsers are the exact same.
    Just knowing you did 2k dps at the end of a fight is meaningless without a metric. but parsers can't give you a metric because there's tooo many variables... a parser can't say you did 2k dps but in this party with this composition assuming that all players where playing at peak threshold you could have done this much dps...

    SSS however can give you a highly accurate and constant metric of your dps potential. because there are only 2 variables to consider. 1 your rotation. and 2 your gear.. and because of that it's also directly comparable to other players.

    you drg smashes that a12s dummy with 20 seconds remaining. but your friends drg smashs it with 30 seconds remaining he beats you...

    In a parse however your drg exits a12s with a 2k parse. and your friends dragoon exits a different a12s with a 2.4k parse. it's highly possible that you actually played better than he did. .
    (2)
    Last edited by Dzian; 06-15-2017 at 09:29 PM.