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  1. #1
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    Mar 2011
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    Just another voice chiming in.

    Reraise and tractor should absolutely be in this game. Including an expendable reraise item. Sometimes I don't want to sneak past mobs in Mor Dhona only to get one-shotted by some freak aggro accident and end up wasting massive amounts of time over something silly.

    Not only that, but it makes EXP parties run much smoother, and if we ever get some insane 45 min+ long boss battles with several phases it might end up being quite necessary for a win.
    (0)

  2. #2
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    Alerith Rayneheart
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Demacia View Post
    ...and if we ever get some insane 45 min+ long boss battles with several phases it might end up being quite necessary for a win.
    NO NO NO!

    We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.

    It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.

    When death becomes part of the overall strategy, there is a problem.
    (1)

  3. #3
    Player
    Zion_Cross's Avatar
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    Apr 2011
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    Character
    Zion Cross
    World
    Balmung
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    Pugilist Lv 70
    Quote Originally Posted by Alerith View Post
    NO NO NO!

    We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.

    It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.

    When death becomes part of the overall strategy, there is a problem.
    These strats are already in the game though. Not promoting it, but they are already part of the stronghold content.
    (0)

  4. #4
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    Quote Originally Posted by Alerith View Post
    NO NO NO!

    We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.

    It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.

    When death becomes part of the overall strategy, there is a problem.
    THF sac pulling is pretty legit, but I was focusing more on CoP's airship battle vs Ultima/Omega. Reraise wasn't NECESSARY to win but jesus christ it made the fight doable on say, a solid run as opposed to an absolutely flawless one. Pre-nerf at least. Dynamis in general was just a hot, sloppy mess. Fun for the first year or so though.
    (0)

  5. #5
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    Aug 2011
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    Quote Originally Posted by Alerith View Post
    NO NO NO!

    We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.

    It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.

    When death becomes part of the overall strategy, there is a problem.
    That would be your opinion. Sacrificing specifc players has been a strategy used in MMOs since waaay back when I first started them, and not jus in MMOs... Aside from that, I'm not sure what your issue with sac pulls has to do with this thread. Reraise would be useful and add possibilities to practically all content, and designing content with this not in mind seriously worries me. We've been getting too much of a cakewalk imo content-wise, and I hope the Dev's consider how much more challenging they could make content with common abilities like Reraise and Tractor.
    (1)

  6. #6
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alerith View Post
    NO NO NO!

    We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.

    It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.

    When death becomes part of the overall strategy, there is a problem.
    It shouldnt be the main mechanic i agree, and planned whole party wipes sounds like bad business. However FF is full of bosses, and monsters with things like doom 5, death spell and drop to 1 hp manuevers.

    I am fine with no reraise though, because in most of those games, if everyone died you lost, and even if you cast or used a anti death ability, it would usually be something you could only do for 1 fight, not walk around for a half hour free from death worries.
    (0)

  7. #7
    Player
    MoonKeeperr's Avatar
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    Mar 2011
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    Ul'dah
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    190
    Character
    Drathir Lani
    World
    Siren
    Main Class
    Pugilist Lv 90
    Hmm, how about this idea to Re Raise, It could not be 100% Raise, it be a chance effect of being Raise by it, i think this is in one of the FF games. So make it fair then to have it, So you die, will you or will you not be grant the effect, If not then you will need a mage to raise you.
    (0)
    Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!

  8. #8
    Player
    Suirieko's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alerith View Post
    NO NO NO!

    We need to steer away from this right now. When death or sacrificing players becomes a necessity of strategy to win a battle, there is something wrong. Either with the game mechanics or the player strategy.

    It's like THF sacrifice pulling in Dynamis or the BCNM battle for "When Angels Fall" (back in the day) that required the whole party to die and reraise on the opposite side of the battle.

    When death becomes part of the overall strategy, there is a problem.
    It is a perfectly fine strategy. And yes, I was main THF in Dynamis and did this quite regularly. I'm not too happy about the strategy, but it works and allows the LS to go through. IT's either sac pull, or try to kill a large group of SMN Mobs (8 or 9 of them at once), and that, quite frankly, is too much trouble.

    Quote Originally Posted by Jynx View Post
    I have to agree the punishment for death or failure in XI was much worse than XIV. If they allowed Reraise to work just like a normal raise "Zombie" fights would be very easy to pull off as the first death doesn't really deter you much from fighting hell you even raise with full "Weak" HP.

    Actually, Even though the penalty for death is worse in FFXI than FFXIV (Exp Loss) face it, in FFXI, EXP loss wasn't a huge issue (and FFXI in this age, it shouldn't even be an issue at all), however, there's still dealing with weakened which can make it problematic.

    FFXIV has the same thing, called Brink of death. the penalty from it is pretty significant. You want to avoid getting weakened, let alone Brink of Death, so therefore you'll still be avoid trying to die.
    (0)
    Last edited by Suirieko; 10-29-2011 at 05:22 PM.
    Suirieko Mizukoshi of Excalibur Lamia