Now that aetheryte camps have vendors and repair npcs that is a significantly more convenient thing to do. Ideally everyone should do that. The times when you don't suck pretty hard. This system is needlessly frustrating. How many MMOs have a similar mechanic for death and recovery?
The argument that every class can raise is pretty vapid too. Yeah, anyone can raise, if they've leveled CNJ or THM high enough to do it. And If they were foresighted enough to equip the ability in the first place. Otherwise its a 5 minute wait for the timer to reset after you equip it coupled with a 3 minute period of weakness.
Either give us the ability to get back into the action immediately via reraise or give us the choice upon death to return to our homepoints or to the nearest aetheryte camp, or better yet, do both. Heck you can even charge us a nominal anima fee if we opt to do return to a nearby camp.
You can either choose to be prepared and use an item before hand that will allow you to recover quicker or use some anima and maybe have a short jog to get back to where you were...
It isn't a question of needing content that requires needing to be raised midfight if something goes wrong... it's a matter of being able to prepare yourself for the possibility that you might die, and if so you won't need to waste time to get back to what you were doing.
Depends why people want it, I suppose. Wipe recovery? Sure. Quicker runback? Not necessarily needed if they ever fix the dumb way that the Return mechanic works right now, but okay, I could see it. Get-out-of-jail-free card because you died during a boss fight? Not as crazy about this idea, unless the devs start tuning content with reraise in mind, in which case I'd be fine with it. Adding Reraise (whether in the form of a spell or items) to the existing game without changing the way boss fights are tuned would be pretty unbalancing, I'd think.
I also like the idea of it being a WHM-specific job ability, but that's just my WHM side wanting cool things for itself. :P
Last edited by Keres; 10-28-2011 at 03:42 PM.
Its ridiculos that if a solo, duo, trio or what not go out in a venture, and one is a mage. The others (non-mage) put more applicable spells in place of raise. If the mage dies, he is hosed.
All that is needed is for the devs to make a DoM only ability to raise themselves. It is slightly out of place for them to make so few mage classes, then let us be the ones who get hosed as mages. Sure all classes can level a mage class to get a raise ability. But as mentioned, it starts pigeon holeing everyone into having to maintain the same spells at all times as everyone else, or suffer the consequences. That contradicts the spirit of the armory system.
For those of us who like to solo the demand for re-raise items is quite high. It also is really nice to have when multiple people die and the mage needs to focus on healing and not raising.
Frankly, I'm surprised that reraise isn't in this game. It's a pretty useful spell, more useful than people would think.
Consider how long it takes to raise. Melees having reraise would save mage's MP and time, and allow them to keep curing.
Mages having RR would increase the chance of wipe recover. Yes, Melees can raise, and melees, for the most part should have it equipped, but consider how long it takes to raise (especially in a fight like hardmode Ifrit), it can easily turn things south when they die and not able to raise. Again, the Ifrit fight is a great case in point. Melee shouldn't be relied on for raise in this situation, but because reraise isn't in the game, they have to rely on melees to raise them should all the mages be dead.
Suirieko Mizukoshi ofExcaliburLamia
Reraise can we have it?
1. Okay so atm, all classes can cast some form of raise by equipping the spell. However, as a CNJ I can rebirth anyone...I never get the favor returned. (unless there's another CNJ around of course). This means, the people WITH the ability get screwed. This can mean the death of a party, or just way more repairs for CNJ than other classes in the long haul. A Healer class/job only Re-raise would be nice so that we can protect ourselves. Give it a long timer if you think it'll be misused.
2. Soloing. You made a game where you've said you want people to be able to solo. If I die solo, sure I might be able to just return to the nearest crystal, but occasionally, that's not really practical. In the soloing case, unless you happened to be the mage class/job that learned re-raise, a re-raise item would be nice.
3. Re-raise Items: MAKE them POTIONS for the love of all Eoreza...ALC's could use some major love and this is something that would ALWAYS sell.
4. Going along with Re-raise, please give us back tractor. It's a very useful, but under-appreciated spell.
Personally I'd like if Tractor was included with Raise. Less downtime you have to spend casting spells, and last AP you have to waste for a "just in case" scenario.
I'm all for a reraise. Let me take that further, if they want to really develop class roles, they should dramatically shorten raise timers for mages, and mages only, while also giving them reraise. This would put the role of wipe recovery squarely with the mage, as it should be. This is better, in my opinion, than the alternative of making the entire party spend time leveling jobs they may hate (I only got CON and THM to raise/rez level with PLs because I hate playing mages so much) and waste AP equipping Raise "just in case." I'm hoping the job system does something more like this.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.