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  1. #16
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Areic View Post
    OP never said the warriors were in tank stance, and most I run into don't try to be unless it's some stupid 24 man where the other tanks have to have a big E-peen about having aggro. Generally OT should be #2 on the aggro list, and as of 3.0 patches warriors do far more DPS than the other two. For AS9 which was an easier fight and even with me on bombs I could pull upward of 2k DPS, just a few hundred below our lowest DPS. So generally the MT will sacrifice some time in tank stance to hold aggro, and still do just fine. On that same fight our paladin pulled 1.5-1.6k DPs
    Well actually if we're talking about optimizing tank dps the war will be pulling the boss anyway so it's kinda moot to argue about aggro catching up. With war pulling both tanks don't have to be in tank stance and both tanks will pull similar number of dps. In a9s drk should even have higher dps than war, due to salted earth and dark passenger on adds, since war shouldn't decimate. The dps loss on the boss is huge going from 500 potency fell cleave to 280 decimate, and the adds don't need to die very fast anyway, letting dots kill them slowly is better.

    Things will change in 4.0 but as of now war should be pulling the boss while pld/drk should be doing their dps openers, before provoking the boss off the war later into the fight. In that case even a single butcher's block would mess up their aggro and they have to use power slash or halone more than once.

    Quote Originally Posted by bounddreamer View Post
    Optimally. However, it happens. Anywhere from 24 mans to savage raids. Prog, cutting it close in a speed run, people getting careless, new players who don't know how to time a heal or cooldown, there's any number of reasons. There are certain fights where you absolutely want to be second in hate as OT because if the MT goes down and the boss so much as looks at the healer they will die and that can cascade into a wipe.

    When I'm partied with my co tank I keep Eye up and usually alternate between Eye and BB combo unless I'm cutting it so close I have to alternate between Eye and Path. But we've been tanking stuff together for a while and he's very skilled, there's only one or two times I've accidentally ripped off him (usually in A10S).

    Anyhow it's academic at this point, rotations are going to change in Stormblood and Path will have a higher Beast Gauge value. Please look forward to it.
    I'm just nitpicking on your usage of "optimal" there. You can't play optimally if the war doesn't pull the boss, and in that case the (temporary) OT would be either a pld/drk, so forcing them to spam aggro combo just to be #2 on the aggro list is a huge waste of dps. Even if the MT dies you can just provoke and follow up with your aggro combo, or if the situation is bad enough you can go into tank stance. After a tank swap the war should naturally be #2 unless something happens (like timegates in a12s resetting their aggro).
    (1)
    Last edited by aleph_null; 06-15-2017 at 12:43 AM.