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  1. #41
    Player
    Nerva3xO's Avatar
    Join Date
    Mar 2014
    Location
    Grinadia
    Posts
    22
    Character
    Nerva Augustus
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    The OP mentioned our Jumps, you still will use your jumps and backflip in the same manner at least on the surface, as before(imo). You still have your escape and or style points for evading with you backflip, and instant jump back in with a Jump, or SSD. Power surge being taken out will reduce some off gcd weaving (that will be missed along with leg sweep, and may make the rotation less intense, I have not played it yet so I am not sure). But, you used your 3 jumps on CD 99% of the time anyway. The 1% will still be relevant in raids imo. Those decisions came about when mobility or saving your burst meant more than putting out an extra bit of dps at that moment.

    My point is I still see room for skill in a raid setting with the new set up, even though I can agree with the up front reaction of "they took our jobs" (lol).
    (2)

  2. #42
    Player
    sille's Avatar
    Join Date
    Nov 2013
    Location
    Gridania~
    Posts
    89
    Character
    Sille Kupo
    World
    Tonberry
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Machinist no longer needs to be concerned about adding ammo at the appropriate times as not to waste shots. All non-combo weaponskills have been removed, and ammo is now consumed by oGCDs, which means that it too, like everything else (apart from WF) after losing CD synergy, is popped immediately upon CD refresh.
    Ammo consumes GCDs still, not oGCDs. There are still non-combo weaponskills, and some new added. I don't think it's dumbed down that much for this job at least, since it's pretty different.
    Since the discussion is regarding DRG, I do agree it will be lot easier when SB comes. Oh well, we will know more with certainty in a week or so.
    (0)

  3. #43
    Player
    SwarleyMcSwarls's Avatar
    Join Date
    Feb 2015
    Posts
    172
    Character
    Swarley Mcswarlington
    World
    Zalera
    Main Class
    Lancer Lv 80
    I still think there's going to be a massive gap between highly skilled dragoons and similarly geared players who are doing "the rotation." Even if the blood for blood change from a 30% damage increase on a 90s cooldown is changed to its media tour numbers of 15% on an 80s cooldown, dragoon will still lose/gain potency from correctly timing their abilities and weaponskills within this window. And there is also dragon sight to consider--which appears to have a different cooldown timer, and buff duration. So both of those windows (and how they interact with each other) will make a noticeable difference in PPS for dragoons. On top of that, there's other simple things that make a huge difference in damage output too. Like holding cooldowns and party buffs to synergize with phases of a fight, using mobility to maximize uptime, and also adapting the GCD rotation during certain phases or situations in fights.

    Plus, subject to change, preliminary information, etc.
    (1)

  4. #44
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    There is still no word what the raids are going to look like. TBH I think you will be thanking SE that they made classes simpler when we see how difficult the raids are. Why do I think raids will be harder?

    Sprint doesn't use TP... that means more sprinting to avoid mechanics.
    True North cross class that negates positionals... are we gonna get stuck on flank or rear for extended periods of time?
    Melee Virus (feint)... We're gonna have to help mitigate raid dmg?!

    I think raids will require group synergies to differentiate great players (groups) from average players (groups), not single rotation.
    (1)

  5. #45
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    People need to stop jumping to conclusions based entirely around outdated information. No one has even played any of the classes at endgame, this "sky is falling" mentality is based completely on hypotheticals. Wait until you get to 70 and have everything at your disposal, then give feedback.
    (2)

  6. #46
    Player
    Engelium's Avatar
    Join Date
    Jun 2017
    Posts
    1
    Character
    Summer Ironfist
    World
    Malboro
    Main Class
    Monk Lv 60
    I see a lot of people calling others whiners and I understand there is a lot of that going on but the OP posted a well thought out comment.

    As players we should be able to comment, with civility, on our opinions without having to be attacked and called names just because of it...

    Having said that I agree with the opinions of the OP, the dragoon class, along with monk, Blm and others are being made too easy. As many of you have said they were already simple enough, this is a video game after all not brain surgery. I will hold out a healthy skepticism until I am able to play the game but I believe it is quite clear from dev statements and what we have seen that a simplification of all (or most) classes has taken place. Only time will tell if this is a case of over correction or if it will turn out alright.

    Until then let's not call each other names and let's permit others to express their opinions freely without having to suffer judgement.
    (1)

  7. #47
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I think people are over reacting a little bit. We don't have any solid info on an actual rotation for dragoon. You might have an idea, and you might have read some info on reddit or somewhere else of somebody putting current info to paper, but that doesn't mean it will translate to the game exactly as they would want. We have time, and I think we should reserve judgment for when the game is released.

    As a side note, as per all of my calculations on working on my own rotation with potencys and numbers, I think the it might be a bit tougher than people might think it is... just throwing it out there.
    (0)

  8. #48
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nyghtmarerobu View Post
    I think people are over reacting a little bit. We don't have any solid info on an actual rotation for dragoon. You might have an idea, and you might have read some info on reddit or somewhere else of somebody putting current info to paper, but that doesn't mean it will translate to the game exactly as they would want. We have time, and I think we should reserve judgment for when the game is released.

    As a side note, as per all of my calculations on working on my own rotation with potencys and numbers, I think the it might be a bit tougher than people might think it is... just throwing it out there.
    I agree with this. after suffering through the min. long priority dance that 2.0 dragoon was, and the BOTD parade that was 3.0 drg; 4.0 drg is actually looking pretty fun and just the right amount of complexity.
    (0)

  9. #49
    Player
    Blonde_Huntress's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Blonde Renwynd
    World
    Famfrit
    Main Class
    Astrologian Lv 68
    I'm personally looking forward to the changes that are to be implemented. I consider myself a mixture of a casual/core player, although I never really had difficulty with my rotations (minus the Cleric Stance issue from time to time). I'm liking the consolidation aspect on skills, particularly for healers.

    Healing is...probably the most criticized aspect regarding the classes and the community. Expected to provide good DPS, but also keep everyone alive in a constant shuffle between Cleric Stance. With Cleric Stance "removal" from core gameplay and allowing healers to not have to shuffle between attacking and healing, this will be a positive for the majority. Having skills like Aero and Combust consolidated will also be beneficial. Easier time keeping up DoTs, more time for support (like cards for AST), and healing will not be as heavily impacted because of the accidental CS heal.

    Of course I could be wrong, and it becomes a nightmare. However, I've seen a lot of these types of threads pop up and it just leaves me feeling like we need to actually HAVE Stormblood available to play first. Just my opinion though, carry on. ;D
    (0)

  10. #50
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    4.0 DRG is may be simplier than 3.x DRG. But still it's way more complex than 2.x DRG.

    and people plays DRG in 2.x with no problems, so plz....
    (0)

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