As an omni-melee (Monk>DRG>NIN), I completely agree, but I also just want to throw out there—it's not unique. Most skillful DPS mechanics have been gutted in some way.
The Monk's three-stance-cycles have turned, in effect, from a mechanic into a two skills. Since there are no longer any stance-less skills, it cannot actually be controlled during uptime in order to influence rotation. Now the mechanic may as well be a part of Perfect Balance tooltip alone, as far as uptime is concerned, or Form Shift's when approaching downtime.
Fester now deals at most as much damage as Painflare, for which one has the added bonus of a non-tapering AoE effect, no ramp up, and no debuff attachment delay.
Machinist no longer needs to be concerned about adding ammo at the appropriate times as not to waste shots. All non-combo weaponskills have been removed, and ammo is now consumed by oGCDs, which means that it too, like everything else (apart from WF) after losing CD synergy, is popped immediately upon CD refresh.
Bard now has access to its most integral mechanic, RoB, only during Mage's Ballad. It too has lost any sense of buff multiplicity, stance-dancing, and situationally prioritized oGCD weaving.
Dark Knight now has nearly the rotational equivalent of PLD 2.x gameplay. Its new Blood resource amounts to little more than the previous mana balancing if it were simply less fluid a resource.
Warrior's most unique bonus, immediate and entirely free (in one direction) stance swapping, has been diminished by way of 50% gauge reduction, perhaps as alternative to giving such enjoyable gameplay to any of the other tanks.
*Sigh*
The last time such happened, I left the MMO for two expansions. I just hope, however unrealistically, that there's going to something refreshing enough on the content side as to offset the diminished combat, so that it'll at least be worth staying a couple months.


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