Quote Originally Posted by Bourne_Endeavor View Post
-Snipidisnip-
Well, I was just explaining the design choices from the point of view of SE. Yoshi-P will never say that it's actually tuned for "bad players", but it is. That's why he's forced to say that stuff like "healers DPS isn't mandatory". It's not mandatory, but the changes of Stormblood bloody well reinforce the idea that downtime should be filled with damage GCDs. Or else they wouldn't make that easier.

Personally? I think that we'd need another kind of content entirely. Currently, dungeons allow every role to be trash, not only healers. No tank buster will kill a tank even without cooldowns. No boss have enrage mechanics or DPS checks hard enough to force DPS jobs to do a proper rotation. I mean, you can still fail on some occasions, but eventually you'll clear it (38 minutes Antitower in mind).
So, if they were to raise the skill floor in dungeons, they'd have to do it for every job, not only healers. And that might be too much of a change.

Now that we know about the Stormblood cycle of 2 dungeons/1 dungeon+new content, I hope that this "new content" will be what we are looking for.