They gave poor monks a taste of power with the 14 chakras opened hitting like nuclear missiles and regening health faster than wolverine, sadly those advancements on their art are barely shown aside the job quest![]()


They gave poor monks a taste of power with the 14 chakras opened hitting like nuclear missiles and regening health faster than wolverine, sadly those advancements on their art are barely shown aside the job quest![]()


don't get me wrong i'm kinda upset about the monk situation, but the trouble lie in the dev team that simply have given the rightfull mechanic of the monk to other jobs, like the dragoon that did get more combo... when the combo system is our speciality...
the worst it's because they don't want to make the jobs too hard, when the jobs is barely difficult from get go.
we end in a situation far more dire, it's at the critical level, where we are like in the 1.23.... unwanted. none of the add announced are good... it's as simple than this. none other jobs have a buff that only work in group.... all the other jobs buff work even on them... brotherhood is wrong.
why the fist of the wind, the most useless skill we can found in the whole game is still there? why one ilm punch is still there? i'm failing to understand what they try to accomplish exept kill the freaking monk.
i'm angry to the point to hate what they have done, when all the rest of the expansion is great, the monk is far more than a slap in the face.... it's rude and extremely underwhelming. honestly if in the 4.1 the monk don't get a whole rework.... they can delete it.... because no one will want to be unwanted for 2 more years.
add buff that will increase artificially our damage or add a half baked synergy that is barely interesting is not what will save the monk. they still don't understand where the problem is... maybe because in the dev team, none play monk seriously. any serious monk will look at the 4.0 monk modification and say is not what we need, is not decent, is not good at all. and we can continue for age... sadly we are one of the smallest part of the community then we are not a priority...exept that they have buff soo much some jobs that now the monk did loose his role and have no reason to exist anymore.



In fairness: Pureblooded Garleans had the third eye before even monks.I know SAM had Third Eye in XI. It's just that, on top of everything else, with MNK still only being able to open the first 5 chakras, even though we've unlocked all 14, had to fight for our lives in order to do so, for SAM to be given the ability to open the 6th just feels like a betrayal.
/offtopic
I think the dev team actually plays monk somehow, but only in pvp.
The skills, the change, they all works wonder somehow if you pvp.
the 10s cooldown for TK allows more burst, like Axe kick > TK > Somersault > Some Snap > TK (if not enough form shift for a last one) > Perfect Balance > Snaps/One Ile Punch (no immunity against it) > as a rough example
riddle of earth works wonder in pvp too
*I should stop i'll sadden myself more with what they're doing*
Last edited by DatPotato; 06-12-2017 at 02:32 AM.


Yeah I mentioned that a few pages ago, and it really doesn't stop making sense the more I think about it, and it's really disheartening to think that the dev team is so out of touch with how Monk plays to think that it's PVP playstyle is identical to its PVE playstyle.I think the dev team actually plays monk somehow, but only in pvp.
The skills, the change, they all works wonder somehow if you pvp.
the 10s cooldown for TK allows more burst, like Axe kick > TK > Somersault > Some Snap > TK (if not enough form shift for a last one) > Perfect Balance > Snaps/One Ile Punch (no immunity against it) > as a rough example
riddle of earth works wonder in pvp too
*I should stop i'll sadden myself more with what they're doing*
It's even more disheartening when you consider that they planned to keep all of the PVP actions in PVP but they keep tacking them on as PVE skills on Monk.
There's also a few puzzling aspects about what they did do kind of right. They expanded on our means of building Chakras but they didn't give us anything new to do with them, we still just have Purification and Forbidden Chakra. They could have given us an AOE Forbidden Chakra or something similar. But no, we're a DPS without any new attacks.
I really wish there'd be a community manager or a dev who would make a statement here along the lines of the statement they made in the White Mage threads, I know they did so on the French forums, but it really feels like Monk is being ignored after it was basically ignored from 3.2 of Heavensward onward.
Last edited by SpeckledBurd; 06-12-2017 at 04:04 AM.


Unfortunately, Monk players didn't cry loudly enough to get a response. Dark Knights look like they're getting a pretty raw deal in SB also and they aren't getting any big dev response as well, last I looked. And they're being far more vocal about their unhappiness than Monk players are.I really wish there'd be a community manager or a dev who would make a statement here along the lines of the statement they made in the White Mage threads, I know they did so on the French forums, but it really feels like we're being ignored after we were basically ignored from 3.2 of Heavensward onward.
Meanwhile, White Mages put up literally the biggest saltfest I've ever seen in FFXIV (not saying it wasn't justified though). Like, multiple threads in all places with one reaching well over 200 pages. It far outstripped the crying musicians complaining about bowmages in a fraction of the time, which prompted the instant SE response.
I think they aren't gonna realize what they did to Monk until a couple of patches when they see people still aren't using them and then they look at the data and go "oh crap". Which sucks because I really like Monk, it was my first Job back in 1.0 and the Pugilist beta in ARR was what sold me on the 2.0 combat system. When it was just the beta with Lancer I was ready to drop the game altogether out of disinterest in the combat.
Last edited by AlphaDragoon; 06-12-2017 at 04:10 AM.

I don't know about New MNK's skill, let me see this next happen? in Raid (Savage) +30%Dmg/-15% SkS GCD Fist of Fire :/
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Pretty much.I think the dev team actually plays monk somehow, but only in pvp.
The skills, the change, they all works wonder somehow if you pvp.
the 10s cooldown for TK allows more burst, like Axe kick > TK > Somersault > Some Snap > TK (if not enough form shift for a last one) > Perfect Balance > Snaps/One Ile Punch (no immunity against it) > as a rough example
riddle of earth works wonder in pvp too
*I should stop i'll sadden myself more with what they're doing*
Imo someone should sit the dev team down and kindly explain to them that centering the majority of a class's abilities on PvP is an incredibly asinine idea and ask them what on earth could possibly make them think that this was a decision people would be happy with.
(But don't mind me, I'm just being bitter. Horribly, horribly bitter.)

Reading this and other threads and laughing at how idiotic these OPs and responses are.. No one's even played any of the jobs at 70, we don't know how the new skills need to be worked in, we don't know what the boss fights are going to be like... Chill out people, my god. The devs likely know exactly what they're doing. So monks ate a damage nerf? They are likely changing the job up some so that some skills are going to be used more often. Get use to it, change your job, or gtfo of the game. Simple as that.
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