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  1. #1
    Player
    DarkLiriel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    146
    Character
    Asuna Bluerose
    World
    Balmung
    Main Class
    Summoner Lv 100
    Reading this and other threads and laughing at how idiotic these OPs and responses are.. No one's even played any of the jobs at 70, we don't know how the new skills need to be worked in, we don't know what the boss fights are going to be like... Chill out people, my god. The devs likely know exactly what they're doing. So monks ate a damage nerf? They are likely changing the job up some so that some skills are going to be used more often. Get use to it, change your job, or gtfo of the game. Simple as that.
    (1)

  2. #2
    Player
    Arcian's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Victoria Castellus
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DarkLiriel View Post
    Reading this and other threads and laughing at how idiotic these OPs and responses are.. No one's even played any of the jobs at 70, we don't know how the new skills need to be worked in, we don't know what the boss fights are going to be like... Chill out people, my god. The devs likely know exactly what they're doing. So monks ate a damage nerf? They are likely changing the job up some so that some skills are going to be used more often. Get use to it, change your job, or gtfo of the game. Simple as that.
    We're expressing our disappointment and frustration at lackluster and counterintuitive class design, not "monks eating a damage nerf." No, we don't know what the content is going to be like. No, we don't know precisely what SE has in mind when it comes to boss/raid design.

    We do however know that the impending changes to monk as a job do not have many benefits for us either in terms of numbers (because people have done the math) or in terms of our position in the raid meta (since samurai is booting us out of the low-utility-high-numbers dps role).

    Then again, it's kind of unrealistic to expect someone to understand the significance of SE basically throwing a gigantic monkey wrench in the works of a class they apparently neither main nor perform well at.

    I'm not sure if you're aware of this, but when you have no idea what you're talking about, it kind of makes you look both pompous and ignorant to tell people that they're overreacting to something that you aren't actually all that well-versed in.

    Tl;dr Honestly, you just kind of look like a smug douche. Get used to it, learn to play the class you're dismissing the detrimental changes to, or gtfo the thread.
    (17)
    Last edited by Arcian; 06-12-2017 at 02:42 PM.

  3. #3
    Player
    KilimYolo's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Kilim Yolo
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DarkLiriel View Post
    Reading this and other threads and laughing at how idiotic these OPs and responses are.. No one's even played any of the jobs at 70, we don't know how the new skills need to be worked in, we don't know what the boss fights are going to be like... Chill out people, my god. The devs likely know exactly what they're doing. So monks ate a damage nerf? They are likely changing the job up some so that some skills are going to be used more often. Get use to it, change your job, or gtfo of the game. Simple as that.
    As long as those developers know what they doing 10 times better than World of Warcraft, World of Tanks, Armored Warfare, War Thunder, Guild Wars 2 and many other developers, i'm going to be HAPPPYYYY with this game.
    Bought it 2 days ago and LOVE IT.
    (0)

  4. #4
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DarkLiriel View Post
    Reading this and other threads and laughing at how idiotic these OPs and responses are.. No one's even played any of the jobs at 70, .
    Not sure in what sort of cave you live in, but we know every single new skill as well as their potency and cooldown that's gonna be released. There are even very legit rotations from people who have been theorycrafting for those jobs that changed a bit (obviously not MNK's case because the rotation is the same).
    Elemental shoulder tackles, a buff that decreases SS but buffs damage, an AOE raid party buff, a skill that refreshes your stacks and decreases your damage if you receive some (why are these 2 things even mixed up in the same skill?), an unchanged tornado kick (this has to be a bad joke...) and the freaking exact same rotation without touch of death.
    Sorry I'm not all that impressed with MNK, which is why I won't even touch it in SB. Hats off to those who are loyal enough to MNK to go through this garbage xD.
    (4)

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Gallus View Post
    but we know every single new skill as well as their potency and cooldown that's gonna be released.
    That would be incorrect...
    What we know is the April build that prioritized stability over balance for the sake of having a playable environment for the media to enjoy.
    This may imply to be a build from even before April.

    Not gonna tell you to stop being unhappy about what you've seen so far, since it is a form of feedback for the devs (if they are actually reading all of this), but I don't believe you should take the potencies and CD timers as definitive yet.
    (0)

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by DarkLiriel View Post
    Reading this and other threads and laughing at how idiotic these OPs and responses are.. No one's even played any of the jobs at 70, we don't know how the new skills need to be worked in, we don't know what the boss fights are going to be like... Chill out people, my god. The devs likely know exactly what they're doing. So monks ate a damage nerf? They are likely changing the job up some so that some skills are going to be used more often. Get use to it, change your job, or gtfo of the game. Simple as that.
    they can try to throw anything to us, what we point out is not a trouble of dps, but lackluster and lazy add of skill and trait to the monk tools.
    the point here is, if they did scraps more of half of the new thing get in sb of the monk it will make no difference.

    since you seems to not know what you talk about let's resume the situation:

    - tackles mastery, a trait that modify shoulder tackle in function of the fist you use.

    Fire tackle get a +30 potency, it means shoulder tackle get to 130 potency what is... meh since shoulder tackle is a skill used every 30 second... not even a core mechanic of our jobs.

    Earth tackle get a knockback of 10 yalms... the goal of a monk is to get close for attack since we don't have any real long range attack... what was asked since day 1 of ARR and what was being expected since the boss of job quest 60 have a ranged attack

    wind tackle have a potency of 70-80 but can be used 2 times. ...ermm when we are at melee why we will need another charge?

    more important this mastery recquire us to play into other fist element....what we don't do... fist of wind is a garbage that was expected to be taken out, instead we did loose death touch... *sighs*

    - deep meditation: a trait that give your critical weaponskill a chance to give you chakra, one of the few add that is...decent... more a way to make up for the whole HW debacle where this skill was barely usable. by the way, no new addition to the chakra system we still have the attack and the tp generation, what any good monk will say is barely usefull, since we still have motivation, worst with the add of goad as role skill and the song... means you will only use the attack. great... a trait for one skill...

    - Riddle of fire: skill of 90 sec of cd that increase the damage of 30% and reduce the attack speed of 15%, just a reminder all the damage of the monk are low mainly because we are a jobs based on speed. and there we have a buff that strips us of our speed for increase damage. more important only the monk have skill that have downside inside it... that are that violent.

    - Riddle of earth: skill of 90 sec of cd that increase our resistance to damage, only after take one attack. and refresh Greese lightning duration. 2 trouble with this skill: one we are freaking dps, we are not means to take damage. second what is the point of tornado kick now? since we will have a skill that will allows us to save our greese lightning stack that have a duration of 16 sec now. without forget, this force us into fist of earth stance, reducing more our damage...

    - finally brotherhood: a 2 minute CD that will buff the member of the team AROUND the monk only, if they move to far the buff is lost. the number we have is 5% of damage buff for melee character. and the monk is not included, indeed it allows us to get more chakra, but if your group only one melee dps, it means only 2 person will affect you. without forget this skill is interesting only if the other dps have high attack speed. if they are dragoon.... well let's say you will not get a lot of chakra. this skill work well when you have 2 monk together... worst if the damage buff stay like this, a ninja is far more interesting with his +10% the target take every minute!

    and that the reason why monk are unhappy, all we have get are buff... no new mechanic, no new attack, we will still use the same cycle since the release of FF14 arr... worst we do loose 1-2 attack. what the monk point out, is the "synergy" offered is far not enough for justify the presence of the monk, worst the change will force the monk that play since ARR or worst like me since the v1 to wait 2 years for expect a change of the jobs? seriously?

    ps: i will take you are a summoner, since said by your account, with HW you did get the transe mechanic and now you will get demi bahamut, all in all you have get new mechanic that have change your gameplay, evolving the summoner. the monk haven't evolved really since ARR... the add of HW was barely decent... and the one of SB are simply bad.
    (1)
    Last edited by silentwindfr; 06-12-2017 at 09:02 PM.

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DarkLiriel View Post
    Reading this and other threads and laughing at how idiotic these OPs and responses are.. No one's even played any of the jobs at 70, we don't know how the new skills need to be worked in, we don't know what the boss fights are going to be like... Chill out people, my god. The devs likely know exactly what they're doing. So monks ate a damage nerf? They are likely changing the job up some so that some skills are going to be used more often. Get use to it, change your job, or gtfo of the game. Simple as that.
    Can we stop with these assumptions the devs are completely infallible? While I don't disagree, we'll need to see the final results to judge with 100% certainty. The odds they make fundamental changes from the media tour toolkit is extremely unlikely. At least, this close to release. Furthermore, the devs do not exactly have a great track record if we look at Heavensward and the time it took to either fix things or just flat out ignore them.
    (14)
    Last edited by Bourne_Endeavor; 06-13-2017 at 08:12 AM.

  8. #8
    Player
    Ceolmund's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Xiliv Synil
    World
    Behemoth
    Main Class
    Monk Lv 60
    Diadem weapon isn't BIS, there is no real rotation, there was no problems with machinist or astrologian on release, Gordias was unjustified complaining are all things that they've talked about off the top of my head that has proved they're human and aren't gods that can't have made mistakes.
    (1)

  9. #9
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Well in about 19 hours we'll see if there's anything new to look forward to. The problem is... monks just aren't getting anything new or exciting this expansion. More damage will make us viable, sure, but it won't make us interesting.

    In fact, we're losing the only depth our job had with the removal of ToD and Fracture. Being able to read ahead in the fight to maximize their use was a useful skill that gave great monks an edge over good monks. It's not on the level of like, Bards maximizing oGCDs and Empyreal Arrow with Feint, but hey it is something. Or, was something.
    (6)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  10. #10
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Powercow View Post
    Well in about 19 hours we'll see if there's anything new to look forward to. The problem is... monks just aren't getting anything new or exciting this expansion. More damage will make us viable, sure, but it won't make us interesting.

    In fact, we're losing the only depth our job had with the removal of ToD and Fracture. Being able to read ahead in the fight to maximize their use was a useful skill that gave great monks an edge over good monks. It's not on the level of like, Bards maximizing oGCDs and Empyreal Arrow with Feint, but hey it is something. Or, was something.
    This. Why would anyone pick us over a SAM? Sure we get that buff to RNG give us Chakra okey, then what? Lower our GCD for extra damage?
    Yoshi - Give us more, something!
    (1)

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