don't get me wrong i'm kinda upset about the monk situation, but the trouble lie in the dev team that simply have given the rightfull mechanic of the monk to other jobs, like the dragoon that did get more combo... when the combo system is our speciality...

the worst it's because they don't want to make the jobs too hard, when the jobs is barely difficult from get go.
we end in a situation far more dire, it's at the critical level, where we are like in the 1.23.... unwanted. none of the add announced are good... it's as simple than this. none other jobs have a buff that only work in group.... all the other jobs buff work even on them... brotherhood is wrong.
why the fist of the wind, the most useless skill we can found in the whole game is still there? why one ilm punch is still there? i'm failing to understand what they try to accomplish exept kill the freaking monk.

i'm angry to the point to hate what they have done, when all the rest of the expansion is great, the monk is far more than a slap in the face.... it's rude and extremely underwhelming. honestly if in the 4.1 the monk don't get a whole rework.... they can delete it.... because no one will want to be unwanted for 2 more years.

add buff that will increase artificially our damage or add a half baked synergy that is barely interesting is not what will save the monk. they still don't understand where the problem is... maybe because in the dev team, none play monk seriously. any serious monk will look at the 4.0 monk modification and say is not what we need, is not decent, is not good at all. and we can continue for age... sadly we are one of the smallest part of the community then we are not a priority...exept that they have buff soo much some jobs that now the monk did loose his role and have no reason to exist anymore.