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  1. #191
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    They gave poor monks a taste of power with the 14 chakras opened hitting like nuclear missiles and regening health faster than wolverine, sadly those advancements on their art are barely shown aside the job quest
    (0)

  2. #192
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    don't get me wrong i'm kinda upset about the monk situation, but the trouble lie in the dev team that simply have given the rightfull mechanic of the monk to other jobs, like the dragoon that did get more combo... when the combo system is our speciality...

    the worst it's because they don't want to make the jobs too hard, when the jobs is barely difficult from get go.
    we end in a situation far more dire, it's at the critical level, where we are like in the 1.23.... unwanted. none of the add announced are good... it's as simple than this. none other jobs have a buff that only work in group.... all the other jobs buff work even on them... brotherhood is wrong.
    why the fist of the wind, the most useless skill we can found in the whole game is still there? why one ilm punch is still there? i'm failing to understand what they try to accomplish exept kill the freaking monk.

    i'm angry to the point to hate what they have done, when all the rest of the expansion is great, the monk is far more than a slap in the face.... it's rude and extremely underwhelming. honestly if in the 4.1 the monk don't get a whole rework.... they can delete it.... because no one will want to be unwanted for 2 more years.

    add buff that will increase artificially our damage or add a half baked synergy that is barely interesting is not what will save the monk. they still don't understand where the problem is... maybe because in the dev team, none play monk seriously. any serious monk will look at the 4.0 monk modification and say is not what we need, is not decent, is not good at all. and we can continue for age... sadly we are one of the smallest part of the community then we are not a priority...exept that they have buff soo much some jobs that now the monk did loose his role and have no reason to exist anymore.
    (3)

  3. #193
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by wintercoat View Post
    I know SAM had Third Eye in XI. It's just that, on top of everything else, with MNK still only being able to open the first 5 chakras, even though we've unlocked all 14, had to fight for our lives in order to do so, for SAM to be given the ability to open the 6th just feels like a betrayal.
    In fairness: Pureblooded Garleans had the third eye before even monks.

    /offtopic
    (1)

  4. #194
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by silentwindfr View Post
    Snip
    I think the dev team actually plays monk somehow, but only in pvp.
    The skills, the change, they all works wonder somehow if you pvp.
    the 10s cooldown for TK allows more burst, like Axe kick > TK > Somersault > Some Snap > TK (if not enough form shift for a last one) > Perfect Balance > Snaps/One Ile Punch (no immunity against it) > as a rough example

    riddle of earth works wonder in pvp too

    *I should stop i'll sadden myself more with what they're doing*
    (1)
    Last edited by DatPotato; 06-12-2017 at 02:32 AM.

  5. #195
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by DatPotato View Post
    I think the dev team actually plays monk somehow, but only in pvp.
    The skills, the change, they all works wonder somehow if you pvp.
    the 10s cooldown for TK allows more burst, like Axe kick > TK > Somersault > Some Snap > TK (if not enough form shift for a last one) > Perfect Balance > Snaps/One Ile Punch (no immunity against it) > as a rough example

    riddle of earth works wonder in pvp too

    *I should stop i'll sadden myself more with what they're doing*
    Yeah I mentioned that a few pages ago, and it really doesn't stop making sense the more I think about it, and it's really disheartening to think that the dev team is so out of touch with how Monk plays to think that it's PVP playstyle is identical to its PVE playstyle.

    It's even more disheartening when you consider that they planned to keep all of the PVP actions in PVP but they keep tacking them on as PVE skills on Monk.

    There's also a few puzzling aspects about what they did do kind of right. They expanded on our means of building Chakras but they didn't give us anything new to do with them, we still just have Purification and Forbidden Chakra. They could have given us an AOE Forbidden Chakra or something similar. But no, we're a DPS without any new attacks.

    I really wish there'd be a community manager or a dev who would make a statement here along the lines of the statement they made in the White Mage threads, I know they did so on the French forums, but it really feels like Monk is being ignored after it was basically ignored from 3.2 of Heavensward onward.
    (5)
    Last edited by SpeckledBurd; 06-12-2017 at 04:04 AM.

  6. #196
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    I really wish there'd be a community manager or a dev who would make a statement here along the lines of the statement they made in the White Mage threads, I know they did so on the French forums, but it really feels like we're being ignored after we were basically ignored from 3.2 of Heavensward onward.
    Unfortunately, Monk players didn't cry loudly enough to get a response. Dark Knights look like they're getting a pretty raw deal in SB also and they aren't getting any big dev response as well, last I looked. And they're being far more vocal about their unhappiness than Monk players are.

    Meanwhile, White Mages put up literally the biggest saltfest I've ever seen in FFXIV (not saying it wasn't justified though). Like, multiple threads in all places with one reaching well over 200 pages. It far outstripped the crying musicians complaining about bowmages in a fraction of the time, which prompted the instant SE response.

    I think they aren't gonna realize what they did to Monk until a couple of patches when they see people still aren't using them and then they look at the data and go "oh crap". Which sucks because I really like Monk, it was my first Job back in 1.0 and the Pugilist beta in ARR was what sold me on the 2.0 combat system. When it was just the beta with Lancer I was ready to drop the game altogether out of disinterest in the combat.
    (2)
    Last edited by AlphaDragoon; 06-12-2017 at 04:10 AM.

  7. #197
    Player
    ArchangelSavior's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    286
    Character
    Xavier Savior
    World
    Leviathan
    Main Class
    Monk Lv 90
    I don't know about New MNK's skill, let me see this next happen? in Raid (Savage) +30%Dmg/-15% SkS GCD Fist of Fire :/

    (0)

  8. #198
    Player
    Arcian's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Victoria Castellus
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by DatPotato View Post
    I think the dev team actually plays monk somehow, but only in pvp.
    The skills, the change, they all works wonder somehow if you pvp.
    the 10s cooldown for TK allows more burst, like Axe kick > TK > Somersault > Some Snap > TK (if not enough form shift for a last one) > Perfect Balance > Snaps/One Ile Punch (no immunity against it) > as a rough example

    riddle of earth works wonder in pvp too

    *I should stop i'll sadden myself more with what they're doing*
    Pretty much.

    Imo someone should sit the dev team down and kindly explain to them that centering the majority of a class's abilities on PvP is an incredibly asinine idea and ask them what on earth could possibly make them think that this was a decision people would be happy with.

    (But don't mind me, I'm just being bitter. Horribly, horribly bitter.)
    (0)

  9. #199
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Arcian View Post
    (But don't mind me, I'm just being bitter. Horribly, horribly bitter.)

    I know your pain ...
    (0)

  10. #200
    Player
    DarkLiriel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    146
    Character
    Asuna Bluerose
    World
    Balmung
    Main Class
    Summoner Lv 100
    Reading this and other threads and laughing at how idiotic these OPs and responses are.. No one's even played any of the jobs at 70, we don't know how the new skills need to be worked in, we don't know what the boss fights are going to be like... Chill out people, my god. The devs likely know exactly what they're doing. So monks ate a damage nerf? They are likely changing the job up some so that some skills are going to be used more often. Get use to it, change your job, or gtfo of the game. Simple as that.
    (1)

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