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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Can't edit on mobile.

    By having us focus on defense to decrease incoming damage it brings us back to what the role was designed for. The costs/penalties added to stance dancing, once again on my opinion, is being done as an opportunity cost to discourage us from swapping often unless we overhear content.

    Based on what we've seen so far they're ultimate goal appears to be defense stance for group, offense stance for solo. Obviously all this goes out the window once we inevitably overgear the content, but that's a ways off.
    (1)

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Khalithar View Post
    Snip.
    Thing is, there is no real cost in switching stances for PLD or DRK. PLD in Sword Oath with gauge? Sure, use Sheltron then switch to Shield Oath. DRK doesn't lose blood gauge when switching into or out of Grit. It costs these two classes MP to switch, but that can be fixed with 1 or 2 MP combos.

    Now let's look at WAR: WAR has 50 gauge, he needs to mitigate damage but is in Deliverance. Here's the delimma: Switch to Defiance right away? Oh I have 25 gauge and can't use Inner Beast. Stay in Deliverance and pop FC then go back to def--.. Nah, screw it, I'll just pop Rampart. This is worse than back when Grit and Oaths broke combos.
    (1)