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  1. #61
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Krausus View Post
    yeaaaahhh ok, so you are saying that running around repairing AFK players or retainer held items is the type of interaction crafters need with non-crafters? Since patch crafter need/interaction has exploded.
    Well, if thats how your doing it, no wonder you have the need to wait around. The rest of us ACTUALLY interact. We have friends of various DoL/H/M/W. We send tells to them or talk to them in LS chat. They offer there services in return for us repairing there items of our speciality, or by savint items then need in there craft wen we grind. We give then are shards, crystals and so forth that we earn.

    Other players want to sell all that stuff over priced on the wards, then complain that items we create with those ingredients are expensive.......with no thought in the fact that they caused those high prices by trying to get over with there high ingredient prices. Then complain that we don't beg them to let us fix there stuff.........

    One thing is for sure. It is funny how players like yourself complain about how something is so impossibly difficult to get done, when everyone else seems to be abble to accomplich it as if it was second nature.
    (0)

  2. #62
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    ...I like the low price... = =;

    I kind of wish they would repair to 100% but I'll gladly take 99%... In any case, I don't think it needs to be raised. D=
    (0)

  3. #63
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    The repair system as it is, is fine. Price is good and you go up to 99%. I really don't see why anyone would complain about how cheap the NPC repair is. Considering that the price will all add up as well. If someone was wearing 7 pieces of gears all rare/ex, then the cost would be grand total, at OP's Price, would be grand total of 175,000, as opposed to 35,000 to repair all level 40+ gears.

    So like the first reply said: Yeah No.
    (5)
    Suirieko Mizukoshi of Excalibur Lamia


  4. #64
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    I am for the most part, a crafter/gatherer, and I would love it if I could give some extra benefit to players with my playstyle. Something that when people hear that I am for the most part a crafter can make them cheer a bit "Woo, a crafter, cool!". But raising the repair cost? God, no! I don't want to be the lesser of two evils! Or the eviler because if I am actually on a rush to finish something and couldn't help I'll be an ass!

    Maybe a very slight durability deterioration resistance until next repair? For example, it deteriorates 10% slower. Or maybe, Jebus, a simple visual effect is enough to motivate most. Like, a sparkle or some crap. Because it's neatly polished and whatnot.

    Another thing I can think of not requiring Dark Matter to repair just like the NPC. Dark Matter to repair to 100%. Or Dark Matter for the mentioned "boost". No Dark Matter for 99% would actually have people repairing things even if the reward is measly because, hey, it costs nothing and we don't even have to trade anymore.

    Alternatively, let crafters repair a bunch of things at once. Goddamn, just saving the time of repairing my junk one at a time at the NPC is priceless to me. I know this because I use it, I don't craft at everything.
    (1)
    Materia Attaching Request Interface: http://forum.square-enix.com/ffxiv/threads/22251-MATERIA-Attaching-Bazaar-Request-and-Ward

    [I apologize for the shameless plug in the sig, but traffic to those forums is minimal]

  5. #65
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    While I think the prices do need to be raised, I think your proposal is far too steep..

    Personally I would say have it cap at 10k instead of 5k. Even 8k. That leaves lots of room for people to offer decent prices that are worthwhile to crafters.
    (0)

  6. #66
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    I think I would prefer gear damage and the repair mechanic eliminated from the game. The best feature of the current repair system is it's use as a minor gil sink. It doesn't really do much for crafters, which I assume was one of the reasons for including repairs in the game. Exp? Not enough to bother with. Gil? Not enough to go out of your way for. Fun? As much as a DoW euthanizing rodents from someone's bazaar for gil with a generic kneeling animation. And I don't think gear damage is a good death penalty. Weakness penalties, time/mp to raise/rebuff, food lost... that is enough of a death penalty for me.

    It is good to have a system for removing gear from the game so crafters can make more. Gear damage seems like a promising idea at first, but repair is no fun for battle classes or crafting classes. It's just a minor annoyance and a gil sink.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  7. #67
    Player
    Mirh's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    50
    Character
    Leurre Miret-njer
    World
    Diabolos
    Main Class
    Bard Lv 70
    I think it's terrifying how many people want the repair system removed from the game. I actually like your idea of raising the prices.

    And I think the Dark matter approach is ugly at best - I understand the mat costs for repairs may have been a little stupid for some items, but why not just put the effort into fixing it, rather than abolishing it for some weird item that makes little sense? I thought the idea of the path to 2.0 was improving the game, not unnecessarily dumbing it down.

    It's really how horrible how many people are wanting just that, though. The repair system works if you put the effort into meeting people in the game.

    I carry under 500k at almost any given time and would still appreciate repairs actually being something I consider more than tapping enter as fast as I can at the NPC.

    There are just way, way too many options for MMOs out there that do exactly what the majority of people seem to be wanting. I don't understand why FFXIV has to be easier and easier, too.
    (0)
    Last edited by Mirh; 10-28-2011 at 05:33 PM.

  8. #68
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    the current cost is fine, I think they should have kept the 75% npc repair though.
    (1)

  9. #69
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    they do have a means to remove gear from the game, at least two. (npc merchants, and materia)
    (0)

  10. #70
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mirh View Post
    I think it's terrifying how many people want the repair system removed from the game. I actually like your idea of raising the prices.

    And I think the Dark matter approach is ugly at best - I understand the mat costs for repairs may have been a little stupid for some items, but why not just put the effort into fixing it, rather than abolishing it for some weird item that makes little sense? I thought the idea of the path to 2.0 was improving the game, not unnecessarily dumbing it down.

    It's really how horrible how many people are wanting just that, though. The repair system works if you put the effort into meeting people in the game.

    I carry under 500k at almost any given time and would still appreciate repairs actually being something I consider more than tapping enter as fast as I can at the NPC.

    There are just way, way too many options for MMOs out there that do exactly what the majority of people seem to be wanting. I don't understand why FFXIV has to be easier and easier, too.
    Its simple. Having a stupid and annoying repair system does not make the game harder or easier. It makes it an annoying game system that everyone hates.

    Get to lvl 50 and do an ifrit battle or something that is actually pretty hard.

    Getting gear fixed every 5 secs does not make a game fun. SE realized that so they removed it. Fun is what we are aiming for. Nothing esle.
    (0)

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