

Yes, make repairs easy-mode by going through the most monotonous and lengthy grind in the game... of course that's the solution everyone was looking for.I don't see a problem with the current system.
Its like all of the sudden all the "easy mode" players are going crazy because they go out and dies a few time then "OMG" they have to take 2 minutes to repair there gear. Not to mention, everyones ideas here just take more and more away from the crafters.
You want easy mode repairs, level a craft. I don't understand how so many people are claiming it was or is so difficult to to get repairs. I garuntee you were the issue in that situation. I literally just stpped in a main traffic area, set my gaming laptop down, went to the restroom, returned, and everything was repaired. I never even offered money 1/2 the time, I always offered the repair item or dark matter for my fee. If it was a really really slow time of day, I simply send a shout. I may even send a tell for a particular craft. But who doesn't have 3 friends for every craft at 50 after a short time in game?
No need to attempt to make everyone suffer because your either incappable of making friends or aquantences in an MMO or are too lazy to level a craft.
No.
My problem with exp loss is it does not account for DoLs and DoHs. If they get seen by a mob they can't fight it so they're gonna die and how is that fair or right? Why should they lose exp got by not killing mobs from being kill by a mob?

Most people don't want XP loss penalty for getting KO'd. In FFXI it was a LOT of XP. Even with the moghancements, it was still an exhorbitant price to pay.
Gil is so easy in FFXIV.
I don't have any problem with repairs.
Now people want crafters to meld their materia and craft gear for them. If you don't want to craft that's your choice. If you don't want to tip in gil, that's fine, but would it really kill you to offer a stack or two of crystals or shards?
I'm not saying that crafters need money from repairing. It takes a very long time to level crafting jobs. I wish people would take that into account when they get a crafter to do something for them. Offering one dark matter for a repair is BS!
Tip your wait staff!!
isn't funny. you would tip a waiter, but not the person in the fish and chip shop. anyway sorry off topicMost people don't want XP loss penalty for getting KO'd. In FFXI it was a LOT of XP. Even with the moghancements, it was still an exhorbitant price to pay.
Gil is so easy in FFXIV.
I don't have any problem with repairs.
Now people want crafters to meld their materia and craft gear for them. If you don't want to craft that's your choice. If you don't want to tip in gil, that's fine, but would it really kill you to offer a stack or two of crystals or shards?
I'm not saying that crafters need money from repairing. It takes a very long time to level crafting jobs. I wish people would take that into account when they get a crafter to do something for them. Offering one dark matter for a repair is BS!
Tip your wait staff!!
if crafter want paying for repairs they should lower there expectations, the NPC is your competition if you don't compete with them you can't expect to be chosen to do the job
What I have shown you is reality. What you remember, that is the illusion.



The price of repairs is fine, what they really need to do is increase the gathering rate of Dark Matter.
Guys. Chill. CRAFTERS AND PLAYERS NEED INCENTIVE TO INTERACT. So please make npc repairs higher, so that other playeras can repair the armor.
kthxbye,


yeaaaahhh ok, so you are saying that running around repairing AFK players or retainer held items is the type of interaction crafters need with non-crafters? Since patch crafter need/interaction has exploded.
Well, if thats how your doing it, no wonder you have the need to wait around. The rest of us ACTUALLY interact. We have friends of various DoL/H/M/W. We send tells to them or talk to them in LS chat. They offer there services in return for us repairing there items of our speciality, or by savint items then need in there craft wen we grind. We give then are shards, crystals and so forth that we earn.
Other players want to sell all that stuff over priced on the wards, then complain that items we create with those ingredients are expensive.......with no thought in the fact that they caused those high prices by trying to get over with there high ingredient prices. Then complain that we don't beg them to let us fix there stuff.........
One thing is for sure. It is funny how players like yourself complain about how something is so impossibly difficult to get done, when everyone else seems to be abble to accomplich it as if it was second nature.


Are you high? I didn't complain about anything I think things are great right now.Well, if thats how your doing it, no wonder you have the need to wait around. The rest of us ACTUALLY interact. We have friends of various DoL/H/M/W. We send tells to them or talk to them in LS chat. They offer there services in return for us repairing there items of our speciality, or by savint items then need in there craft wen we grind. We give then are shards, crystals and so forth that we earn.
Other players want to sell all that stuff over priced on the wards, then complain that items we create with those ingredients are expensive.......with no thought in the fact that they caused those high prices by trying to get over with there high ingredient prices. Then complain that we don't beg them to let us fix there stuff.........
One thing is for sure. It is funny how players like yourself complain about how something is so impossibly difficult to get done, when everyone else seems to be abble to accomplich it as if it was second nature.


well seeing as how making equipment is much easier now and cost way less shards and items I would recommend you make your gil off selling crafted items, they are in huge demand now and very easy to craftthe price is so low it might as well cost nothing. Why would anyone ever repair someones gear for under 5k? It's just a waste of time. I know that you still need actual people to repair gear up to 100% before you can trade it, but that simple is not enough business to keep someone trying to do repairs all day for people. Gear repair should scale with gear level like everything else.... I think it does that now actually. It just has the max too low to even be noticeable.
Is it posted somewhere the logic of why we can not trade gear unless it is at 100%. I can't think of why this is needed. I'm sure its been over posted 100 times. this subject has to be pretty common.
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10~ = 2k max
20~ = 5k max
30~ = 10k max
40~ = 15k max
RARE/EX = 25k max
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