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  1. #21
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Kudos to the op for such a well thought out design and effort into your idea. Unfortunately, there is alot of anti-ffxi sentiments on these forums from what I've noticed. Probably WOW players that tried ffxi and didn't like it.

    I think pup would be a great addition to the pet classes in this game and the overheat mechanic/UI bar you created is neat but if a pet stops attacking completely that is a severe dps loss. If anything overheating would limit a puppet to auto attacks only for a certain duration and then the heat % deterioration can resume. Pup could use some different ability/skills reworking in regards to its ffxi counterpart though so that it doesn't seem so similar to monk in playstyle. We don't want the same problem that scholar and summoner had/still have. I'm sure the dev team will think of something when and if they do bring pup into the game.
    (0)

  2. #22
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    FFXIs PUP was a new take on Mechanist. Essentially Mechanist with a pet. (Look at the automatons abilities copying prior FF Mechanists abilities)
    FFXIVs Mechanist is a Mechanist, with Musketeer mixed together. (We all know SE made Musketeer > MCH, and took out the class, same with AST going Time Mage, and taking out the time mage part)

    Also, the main appeal of PUP was its unique spin on "jack of all trades" compared to those like BLU or RDM. (To some extent SMN)

    It would just be done like RDM, and given a role within the trinity.
    (And honestly with how SMN is treated, it would just be a better playstyle of SMN, which should just go to SMN instead.)

    PUP should remain the unique Mechanist of FFXI, until we get a game that can properly use its pros, otherwise its just going to be PUP aesthetic. (Which if thats what you want, then by all means, keep pushing for it. I was in the same boat with RDM and BLU, give me the aesthetic, because they are FF jobs, not because I expect jack of all trades)

    (If I were to make a pet job, that isnt a DPS like SMN, and isnt a healer like SCH, then I'd vote BST for tank. Though BST is only in 2 main numbered FFs if I recall, so maybe there's another better suited job, more common within the FF series.)

    EDIT: forgot to mention, MCH will have this over heat bar, not sure why you suggest its different.
    if MCHs bar fills up too much, it hurts their DPS, but if its too low, they cant use certain attacks. Essentially its an MP bar that isnt allowed to fill up to max.
    (0)
    CLAIRE PENDRAGON

  3. #23
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    As a puppetmaster main from FFXI I have to say I don't want the job in this fashion. If this job is ever added I want SE to create it as a fresh concept similar to how RDM was created uniquely.

    PUP has so much potential and I feel like in FF11 they were alright but they weren't given justice. First off they were just a MNK with a jack of all trades pet so basically a RDM with the utility on the pet. And they weren't up to par with any of the other jobs making them unwanted. Now the only thing that FF11 did great for the job identity is give the PUP a lot of ways of controlling the PUP AI, and customization of the PUP.

    The only thing that I think a PUP job should have in FF14 is the following:
    1.) Make most actions used through the puppet instead of the master.
    2.) The master MUST be the support of the puppet (Ex. the master would cast spells to improve their puppets.)
    3.) Give them a lot of appearance customization options.
    (2)
    Last edited by Brightshadow; 06-10-2017 at 11:30 PM.

  4. #24
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I really disliked Puppetmaster. But we're all in this together and I won't knock an idea just because I don't want it. So here is your upvote.
    (0)

  5. #25
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Tonkra View Post
    though taming monsters in FFXIV wouldnt be as satisfying as in FFXI i'd say ;D Since the monsters are more or less trash mobs ;D



    A class that can do everything? So Summoner can do everything, too. Because the SMN has a tanking pet? ;D

    Im quiet wondering from which MMorpgs most of you are coming from. But PUPP worked well in FFXI. and it wasnt like that that a PUPP could replace a RDM, BLM only because he had a small semi version of these.. ;XD And a PUPPET couldnt replace a healer either... it healed just frome time to time. and not spamming like an elios pet. primarly all puppets are there for adding damage to the puppet.

    You can pick a puppet concerning the current situation for small extra stuff.. with a WHM Pupp you would have a low damage magic pet, which from time to time could heal in tricky situations.. but therefore you have very low DPS, but still you would be a damage dealer. With a RNG pet out you would increase your damage and as for the party members drastically.. but you wont have support at the same time.

    i played so many MMorpgs with summoners that are damage dealer and had the possibility to summon a supporter pet (but therefore decreased their damage at the same time).. And no one ever would come to the conclusion that the enchanter in "Dark Age of Camelot" is a healer or can "do everything".

    just because the class had a caster, a tank and a healing pet... and damage spells..


    in FFXI you would never ever heard a person saying that PUPP is a class that "can do everything". its a matter of balancing out. How often can a puppet use an abillity, with which potency and with what casting speed etc.

    Its pretty said that we came the WoW way... that it seems out of imagination for people that a class has some variation in their reportoir. A Bard can also do damage and support the party with songs and nobody complains.
    Summoners can't heal outside triggering divine veil and some clutch moments in deep. Anything can "heal" 1-30 esp when on a class. For anything titan is able to "tank" so can any class, like 1-30 dfs, and other things. Like I said in other thread, I will bring it up here since you wanted to compare to summoner. When you try do all roles like this, something would be insanely useless (like SMN healing and taking) or be OP. Seeing they can't balance SCH and SMN, how you expect them to balance something this complex?

    For the rest of the post you missed my point FULLY! RDM is not getting en spells as far as we are shown and why would it even get aero II? This is not FFXI, this game works nothing like FFXI, you can't just throw a pure FFXI concept and hope it works. The way balance is dealt with is way differently.

    Again just wait for SB and wait and watch to see how RDM plays and maybe you can come up with something that can work in this game.

    Quote Originally Posted by Mycow8me View Post
    Kudos to the op for such a well thought out design and effort into your idea. Unfortunately, there is alot of anti-ffxi sentiments on these forums from what I've noticed. Probably WOW players that tried ffxi and didn't like it.

    I think pup would be a great addition to the pet classes in this game and the overheat mechanic/UI bar you created is neat but if a pet stops attacking completely that is a severe dps loss. If anything overheating would limit a puppet to auto attacks only for a certain duration and then the heat % deterioration can resume. Pup could use some different ability/skills reworking in regards to its ffxi counterpart though so that it doesn't seem so similar to monk in playstyle. We don't want the same problem that scholar and summoner had/still have. I'm sure the dev team will think of something when and if they do bring pup into the game.
    Uh.. i like ffxi.. and played it for 10 years? I am just able to see both games are different and making a clone from one to the other does not work...
    (1)
    Last edited by Hamada; 06-11-2017 at 03:37 AM.

  6. #26
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Overall not a bad concept, but there are four major problems that I'm seeing:

    1) Like I've said in a multitude of other threads, the major reason why we don't have another pet job is because of the extreme necessity to rework the pet control system so that pets aren't prioritizing their auto-attack over any other command. In this regard, the best remedy to this is to simply remove auto-attacks for both the character and the puppet and then buff damage from weaponskills and abilities as needed.

    2) WAY too much utility, mostly because no job needs that many pet options. It might sound nice to have, but when the job is even more pet-oriented than SMN in a game where "hybrid" jobs don't have as much of a place, it just gets broken fast. It would probably make more sense to either pick two of the puppet options presented ( like one for damage and one for personal support) or have one puppet and bake both damage and support skills and abilities into it.

    3) For any job, individuality is key as noted in the shiny new resource systems we're getting. Since we're already getting a heat gauge for MCH, I'd probably want to look for another resource. Maybe something like control power, or string tension, or maybe both.

    4) So this last point I know I'll probably get a TON of flak on, but I do feel like it needs to be said. Given the multiple cases using FFXI to present this concept, it does hearken back to a term used by the director of FFXV: "Final Fantasy Syndrome". He would explain that every person who plays Final Fantasy games has that one favorite game in the series, but some so much so that they want other Final Fantasy games to be like that one single game, which can cause a major damper on creating new ideas for future game content. It's okay to be inspired by ideas from the past (which is usually how most of these job concepts are conceived), but it's also important to make them different and suitably adapt them to the systems of a game here in the present. Attempting a resource system is a good start, but the reason why you're likely getting so much "Anti-FFXI" sentiment is because this still seems like a job for FFXI, not FFXIV.

    Keep working on it though. I'd love to see a puppeteer-like job, but it really does need to be something wholly different. Heck, I might even try making my own after looking at this one.
    (0)

  7. #27
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    The SCH fairy looks ok but SMN pets look like potatos. If they add another pet class there will be a 50/50 chance of the pets turning out like SMN pets. I understand why they look that way(because the devs wanted to cut down on screen clutter for low end PCs and ps3's) but it certainly lowers the appeal of the class for me. I'd be ok with never getting another pet class tbh.
    (0)
    Last edited by Elim; 06-11-2017 at 04:22 PM.

  8. #28
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Lengue View Post
    Another "FFXI Nostalgia" thread?...
    The irony most people complain about players want things from older FF games, while FF14 has copied 90% of the mobs,jobs etc from other FF games. Especially that heavensward had a lot of monsters and names from FFXI lol, even the job DRK was from FFXI.
    (1)

  9. #29
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by akaneakki View Post
    even the job DRK was from FFXI.
    I can't...
    (1)

  10. #30
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by akaneakki View Post
    even the job DRK was from FFXI.
    http://finalfantasy.wikia.com/wiki/Dark_Knight

    Reading material is nice.


    Anyways...

    I'm hating on this solely because it looks like a 'change' to the build in XI, for XI. Nothing really fits at all for XIV with anything the OP is actually saying, and it looks like a bit of a rip off of the stuff for MCH in 4.0 personally.
    (2)

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