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  1. #1
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    It's obvious you went through a lot of work to put that graphic together. I'd say I have to agree that it's a bit too soon to be discussing new jobs for 5.0 when 4.0 hasn't even hit yet. Even then, I'd think the game would be better off bringing a new tank and healer to 5.0. If they absolutely wanted to bring dps instead, there are better options for implementation, such as BLU, Chemist, Spellblade, DNC, or maybe even BST
    (0)
    Last edited by RhaegarFFXIFenrir; 06-10-2017 at 03:50 AM.

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    It's obvious you went through a lot of work to put that graphic together. I'd say I have to agree that it's a bit too soon to be discussing new jobs for 5.0 when 4.0 hasn't even hit yet. Even then, I'd think the game would be better off bringing a new tank and healer to 5.0. If they absolutely wanted to bring dps instead, there are better options for implementation, such as BLU, Chemist, Spellblade, DNC, or maybe even BST
    How about Tank puppets ? SMN/MCH/ACN is DPS pers, SCH is Healing pets.

    Just to build on some ideas from the other thread. It's kinda sad that the game didn't put more thought into the class-job system thus we wound up with that wonky ACN - SMN/SCH thing that doesn't quite work.

    But why not create a "job" that simply has a Tank, Healer or DPS "control stick" for the puppets, and unlike Arcanist, the level 1-30 skills are all based on the same actions, eg "single target offense cast", "multitarget offense cast", "single target defense cast", and "multitarget defense cast". So if the WHM puppet is up, you get Stone, Aero, Cure, Medica. If the BLM puppet is up, you get Fire, Fire II, Thunder, Blizzard II. You could also create a custom puppet that is simply whatever offense or defense skills that fit in that slot for that role, provided you have earned them at some point.

    Like the mechanics for this exist, both SMN and SCH use arcanist as a base class, and they only change by weapon equipped. The problem I see here is weapon bloat. The casting and animation data already exists in the existing jobs. Heck, the game even has it's own automations (mammet's), so it could be viable at some point without as much work as a completely new job requiring new animations. But then again I have not played FFXI, I've played another game that had a puppeteer class.

    The thing that is broken in XIV at least for implementing this is the need to have DPS/Tank/Healer roles as separate jobs. If it was simply possible to switch between a "DPS weapon" and a "Tank Weapon" while everything remain intact, it should just boost the role's respective DPS or Tanking stats. Like if you summon the WHM puppet with the DPS control stick, it will work, but it will be like when Cleric Stance is turned on, DPS is 5x more powerful, but the healing is 1/10th. Likewise if you summoned a DPS puppet with a Healer weapon, it would boost the defensive/healing skills (if it even has any) and weaken the DPS.

    Or do take the "clothe your puppet" angle, and whatever you gear your puppets in (eg WHM, PLD, BLM, RDM, etc) is the role assigned to to the weapon, and the puppet has to be out before picking a role-locked duty.

    PS, before everyone forgets why the job switching was bad on ACN, it's because you assign the bonus points, and you need INT for DPS but Mind for Healing, hence your summoner/scholar is either nerfed in one or the other. The most direct way to address this with a puppet job is to simply treat it as three jobs with the same storyline and maybe just track the exp level of the job.
    (0)
    Last edited by KisaiTenshi; 06-10-2017 at 10:35 PM.

  3. #3
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I would like to try out PUP
    (0)

  4. #4
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Not going to happen, now that we know what the early development jobs were going to be the next jobs in 5.0 are sealed I would say.
    (0)

  5. #5
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    If they decide make puppetmaster (I doubt it because pet classes doesn't work very well in this game) I prefer it is his own thing adapted to FFXIV style, and not just a FFXI nostalgia class. Better just no base class or Job hybrid, like other new jobs. Also It is better other kind of puppets, not Mammets.
    (0)

  6. #6
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Having a job with that much variety doesn't seem like it'd work in XIV at all, plus the gauge thing just seems like a copy of Mch's for 4.0

    Plus you have a '15 minute cooldown' on there. Those only exist in XI dude >>

    Not to mention I don't want someone going about switching their puppet willy nilly and provoking/messing with people in dungeons/ect, this is just bad in my opinion.

    And 'OH NO MY PUPPET KEEPS DYING LOL!' losing 45% of their DPS is just way too much.
    (0)

  7. #7
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Bacent View Post
    Having a job with that much variety doesn't seem like it'd work in XIV at all,

    plus the gauge thing just seems like a copy of Mch's for 4.0
    Then you havent understood what i meant by the heatometer.

    in other words it works like a MP bar the other way around. You shouldnt fill the heat bar completely or your puppet "overheats" and falls into stasis mode. Which mean it cant perform any actions anymore for a period of time. This is to prevent command spamming / heal or whatever spamming.
    And a MCH the more bullets he has the more dmg he does. so now what do both things have in common now?

    And what is with a bard? He can sing support songs and still is a dps.. a summoner having tank pet etc. too.. no i dont think that utillity is too much for a damage dealing job. A rdm pet having a small regen healing buff doesnt make it a healing elios pet with endless spaming heals. Especially if it would be limited to due to a system like that.

    Plus you have a '15 minute cooldown' on there. Those only exist in XI dude >>
    FFXI had 1 hour cooldowns.. and no 15 minute cooldowns are normal in MMorpgs.. and i think the ,,Enkindle" skill of Summoner had a much higher cooldown timer (around 10 mins i think) back then.

    Not to mention I don't want someone going about switching their puppet willy nilly and provoking/messing with people in dungeons/ect, this is just bad in my opinion.
    As if you dont know the summoner's titan pet has provoke too.. i dont know why this should be a thing.. Provoke could be just in solo or very urgent situations to tank some adds off the tank. the pupp could use it concerning the current situations or dungeons. If more dps is needed you wouldnt switch over to a PLD puppet.


    Quote Originally Posted by AlexanderThorolund View Post
    Not going to happen, now that we know what the early development jobs were going to be the next jobs in 5.0 are sealed I would say.

    So thats an argument for not liking the idea of a puppetmaster job in FFXIV? Sorry i dont understand that anti wave here.
    (0)
    Last edited by Tonkra; 06-10-2017 at 04:54 AM.

  8. #8
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    The longest cooldown we have in game right now is Hallowed Ground, with an 8 minute timer. That ability you suggested is no where near as good as Hallowed, which doesn't make sense at all to have a quarter of an hour cooldown.

    Enkindle in XIV has a cooldown of only three minutes, lest you forget that this IS NOT FFXI, SE has stated this isn't XI, so I don't know why people keep using that as an argument for some of this stuff

    Tell me about Summoner's Titan-Egi provoke, please. I only see two skills is has that say 'Increase enmity'. None of them say ANYTHING about being put at the top of the aggro list, so I don't understand where you're getting any of this. All I know is that the Enkindle for Titan just drops a DoT puddle.

    And yes, a bard is a support DPS, but he can't do all the support at once that you're suggesting that Puppetmaster/whatever can do a lot more than just base support. Healing/Tanking/DPSing. It sounds like you want a class that can do everything all at once.

    All in all the way you're trying to suggest/explain things just looks like something thrown together kind of quickly.
    (2)

  9. #9
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    The SCH fairy looks ok but SMN pets look like potatos. If they add another pet class there will be a 50/50 chance of the pets turning out like SMN pets. I understand why they look that way(because the devs wanted to cut down on screen clutter for low end PCs and ps3's) but it certainly lowers the appeal of the class for me. I'd be ok with never getting another pet class tbh.
    (0)
    Last edited by Elim; 06-11-2017 at 04:22 PM.

  10. #10
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    The vision of the op for puppet master aside.. it would be nice to have another pet class.

    As for people who say pet classes won't work in this game.... don't know why. Make em tough to murder and you're gold.

    Would be nice if it was a buff class that also did its share of DPS (enough to warrant a slot in parties).
    (0)

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