Overall not a bad concept, but there are four major problems that I'm seeing:
1) Like I've said in a multitude of other threads, the major reason why we don't have another pet job is because of the extreme necessity to rework the pet control system so that pets aren't prioritizing their auto-attack over any other command. In this regard, the best remedy to this is to simply remove auto-attacks for both the character and the puppet and then buff damage from weaponskills and abilities as needed.
2) WAY too much utility, mostly because no job needs that many pet options. It might sound nice to have, but when the job is even more pet-oriented than SMN in a game where "hybrid" jobs don't have as much of a place, it just gets broken fast. It would probably make more sense to either pick two of the puppet options presented ( like one for damage and one for personal support) or have one puppet and bake both damage and support skills and abilities into it.
3) For any job, individuality is key as noted in the shiny new resource systems we're getting. Since we're already getting a heat gauge for MCH, I'd probably want to look for another resource. Maybe something like control power, or string tension, or maybe both.
4) So this last point I know I'll probably get a TON of flak on, but I do feel like it needs to be said. Given the multiple cases using FFXI to present this concept, it does hearken back to a term used by the director of FFXV: "Final Fantasy Syndrome". He would explain that every person who plays Final Fantasy games has that one favorite game in the series, but some so much so that they want other Final Fantasy games to be like that one single game, which can cause a major damper on creating new ideas for future game content. It's okay to be inspired by ideas from the past (which is usually how most of these job concepts are conceived), but it's also important to make them different and suitably adapt them to the systems of a game here in the present. Attempting a resource system is a good start, but the reason why you're likely getting so much "Anti-FFXI" sentiment is because this still seems like a job for FFXI, not FFXIV.
Keep working on it though. I'd love to see a puppeteer-like job, but it really does need to be something wholly different. Heck, I might even try making my own after looking at this one.


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