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  1. #11
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Bacent View Post
    Having a job with that much variety doesn't seem like it'd work in XIV at all,

    plus the gauge thing just seems like a copy of Mch's for 4.0
    Then you havent understood what i meant by the heatometer.

    in other words it works like a MP bar the other way around. You shouldnt fill the heat bar completely or your puppet "overheats" and falls into stasis mode. Which mean it cant perform any actions anymore for a period of time. This is to prevent command spamming / heal or whatever spamming.
    And a MCH the more bullets he has the more dmg he does. so now what do both things have in common now?

    And what is with a bard? He can sing support songs and still is a dps.. a summoner having tank pet etc. too.. no i dont think that utillity is too much for a damage dealing job. A rdm pet having a small regen healing buff doesnt make it a healing elios pet with endless spaming heals. Especially if it would be limited to due to a system like that.

    Plus you have a '15 minute cooldown' on there. Those only exist in XI dude >>
    FFXI had 1 hour cooldowns.. and no 15 minute cooldowns are normal in MMorpgs.. and i think the ,,Enkindle" skill of Summoner had a much higher cooldown timer (around 10 mins i think) back then.

    Not to mention I don't want someone going about switching their puppet willy nilly and provoking/messing with people in dungeons/ect, this is just bad in my opinion.
    As if you dont know the summoner's titan pet has provoke too.. i dont know why this should be a thing.. Provoke could be just in solo or very urgent situations to tank some adds off the tank. the pupp could use it concerning the current situations or dungeons. If more dps is needed you wouldnt switch over to a PLD puppet.


    Quote Originally Posted by AlexanderThorolund View Post
    Not going to happen, now that we know what the early development jobs were going to be the next jobs in 5.0 are sealed I would say.

    So thats an argument for not liking the idea of a puppetmaster job in FFXIV? Sorry i dont understand that anti wave here.
    (0)
    Last edited by Tonkra; 06-10-2017 at 04:54 AM.

  2. #12
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    The longest cooldown we have in game right now is Hallowed Ground, with an 8 minute timer. That ability you suggested is no where near as good as Hallowed, which doesn't make sense at all to have a quarter of an hour cooldown.

    Enkindle in XIV has a cooldown of only three minutes, lest you forget that this IS NOT FFXI, SE has stated this isn't XI, so I don't know why people keep using that as an argument for some of this stuff

    Tell me about Summoner's Titan-Egi provoke, please. I only see two skills is has that say 'Increase enmity'. None of them say ANYTHING about being put at the top of the aggro list, so I don't understand where you're getting any of this. All I know is that the Enkindle for Titan just drops a DoT puddle.

    And yes, a bard is a support DPS, but he can't do all the support at once that you're suggesting that Puppetmaster/whatever can do a lot more than just base support. Healing/Tanking/DPSing. It sounds like you want a class that can do everything all at once.

    All in all the way you're trying to suggest/explain things just looks like something thrown together kind of quickly.
    (2)

  3. #13
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by MomomiMomi View Post
    To be honest, if they were to add this job, and I wouldn't really want them to, I would want it to be completely different from the XI version. So I don't like this idea at all.
    This, and we do not exactly know how RDM is going to be played but I am fairly sure there is no en spells. Why not wait to see SB a bit before coming up with a pup concept? You have too much FFXI ideas and this isn't FFXI.

    (on a side note the noises they made in ffxi annoyed me, I really didn't like one in the party. Plus SE had a ton of trouble in FFXI, first it was off the wall gimp at release and I think it became op at some point? But because of the sigma, there was a significant part of the playerbase that did not want them in a party.)

    Quote Originally Posted by Bacent View Post
    The longest cooldown we have in game right now is Hallowed Ground, with an 8 minute timer. That ability you suggested is no where near as good as Hallowed, which doesn't make sense at all to have a quarter of an hour cooldown.

    Enkindle in XIV has a cooldown of only three minutes, lest you forget that this IS NOT FFXI, SE has stated this isn't XI, so I don't know why people keep using that as an argument for some of this stuff

    Tell me about Summoner's Titan-Egi provoke, please. I only see two skills is has that say 'Increase enmity'. None of them say ANYTHING about being put at the top of the aggro list, so I don't understand where you're getting any of this. All I know is that the Enkindle for Titan just drops a DoT puddle.

    And yes, a bard is a support DPS, but he can't do all the support at once that you're suggesting that Puppetmaster/whatever can do a lot more than just base support. Healing/Tanking/DPSing. It sounds like you want a class that can do everything all at once.

    All in all the way you're trying to suggest/explain things just looks like something thrown together kind of quickly.
    I agree with this post as well, esp bold. Again remember what I told you last time, it should be primarily DPS, and you may want to wait to see how RDM is handled before trying this again.
    (1)
    Last edited by Hamada; 06-10-2017 at 06:02 AM.

  4. #14
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    The vision of the op for puppet master aside.. it would be nice to have another pet class.

    As for people who say pet classes won't work in this game.... don't know why. Make em tough to murder and you're gold.

    Would be nice if it was a buff class that also did its share of DPS (enough to warrant a slot in parties).
    (0)

  5. #15
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I say this as half a jest, as surely they would never do this, but what if they did add it but it was added on the mogstation?

    Because you asked me to give some criticism I have this to say.

    The job as a concept could work and I don't see why it couldn't happen in the game. The game play in theory is unique and would play differently from other DPS classes but more similarly Summoner and perhaps also Machinist.

    But I also feel that at some point there is such a thing as too much choice. I say this because when somebody like myself is presented with too many choices it can be really hard to decide on any one thing especially after having done something a particular way for so long as many of us have done with our ma in classes.

    One of the reasons I feel a new tank or healing class hasn't been introduced yet is due to the difficulty of making a new job for them that feels truely unique and not a reskins of another tank/healer.

    While it is true that the job you propose would operate and revolve around puppets is it going to play unique enough to not run ibto that issue? I can't say as I've never played this job in a fine fantasy game before.

    The more important question though is does the fame currently have the capability to perform all that you wish to do with the job?

    I do like the idea but I don't think now is the right time.
    (0)
    Last edited by Dreggit; 06-10-2017 at 06:50 AM.

  6. #16
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    loved pup in FFXI too bad it was released in so bad state and u needed to be rich in order to even start playing it at acceptable level ....and some were a must have

    anyway a dual axe beastmaster would be wayyyy cooler
    (0)

  7. #17
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Why didn't you just edit the thread you made from a few days ago and remove the shared class stuff?
    (0)

  8. #18
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Warlyx View Post
    loved pup in FFXI too bad it was released in so bad state and u needed to be rich in order to even start playing it at acceptable level ....and some were a must have

    anyway a dual axe beastmaster would be wayyyy cooler

    though taming monsters in FFXIV wouldnt be as satisfying as in FFXI i'd say ;D Since the monsters are more or less trash mobs ;D

    Quote Originally Posted by Hamada View Post

    I agree with this post as well, esp bold. Again remember what I told you last time, it should be primarily DPS, and you may want to wait to see how RDM is handled before trying this again.
    A class that can do everything? So Summoner can do everything, too. Because the SMN has a tanking pet? ;D

    Im quiet wondering from which MMorpgs most of you are coming from. But PUPP worked well in FFXI. and it wasnt like that that a PUPP could replace a RDM, BLM only because he had a small semi version of these.. ;XD And a PUPPET couldnt replace a healer either... it healed just frome time to time. and not spamming like an elios pet. primarly all puppets are there for adding damage to the puppet.

    You can pick a puppet concerning the current situation for small extra stuff.. with a WHM Pupp you would have a low damage magic pet, which from time to time could heal in tricky situations.. but therefore you have very low DPS, but still you would be a damage dealer. With a RNG pet out you would increase your damage and as for the party members drastically.. but you wont have support at the same time.

    i played so many MMorpgs with summoners that are damage dealer and had the possibility to summon a supporter pet (but therefore decreased their damage at the same time).. And no one ever would come to the conclusion that the enchanter in "Dark Age of Camelot" is a healer or can "do everything".

    just because the class had a caster, a tank and a healing pet... and damage spells..


    in FFXI you would never ever heard a person saying that PUPP is a class that "can do everything". its a matter of balancing out. How often can a puppet use an abillity, with which potency and with what casting speed etc.

    Its pretty said that we came the WoW way... that it seems out of imagination for people that a class has some variation in their reportoir. A Bard can also do damage and support the party with songs and nobody complains.
    (0)
    Last edited by Tonkra; 06-10-2017 at 09:35 PM.

  9. #19
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    It's obvious you went through a lot of work to put that graphic together. I'd say I have to agree that it's a bit too soon to be discussing new jobs for 5.0 when 4.0 hasn't even hit yet. Even then, I'd think the game would be better off bringing a new tank and healer to 5.0. If they absolutely wanted to bring dps instead, there are better options for implementation, such as BLU, Chemist, Spellblade, DNC, or maybe even BST
    How about Tank puppets ? SMN/MCH/ACN is DPS pers, SCH is Healing pets.

    Just to build on some ideas from the other thread. It's kinda sad that the game didn't put more thought into the class-job system thus we wound up with that wonky ACN - SMN/SCH thing that doesn't quite work.

    But why not create a "job" that simply has a Tank, Healer or DPS "control stick" for the puppets, and unlike Arcanist, the level 1-30 skills are all based on the same actions, eg "single target offense cast", "multitarget offense cast", "single target defense cast", and "multitarget defense cast". So if the WHM puppet is up, you get Stone, Aero, Cure, Medica. If the BLM puppet is up, you get Fire, Fire II, Thunder, Blizzard II. You could also create a custom puppet that is simply whatever offense or defense skills that fit in that slot for that role, provided you have earned them at some point.

    Like the mechanics for this exist, both SMN and SCH use arcanist as a base class, and they only change by weapon equipped. The problem I see here is weapon bloat. The casting and animation data already exists in the existing jobs. Heck, the game even has it's own automations (mammet's), so it could be viable at some point without as much work as a completely new job requiring new animations. But then again I have not played FFXI, I've played another game that had a puppeteer class.

    The thing that is broken in XIV at least for implementing this is the need to have DPS/Tank/Healer roles as separate jobs. If it was simply possible to switch between a "DPS weapon" and a "Tank Weapon" while everything remain intact, it should just boost the role's respective DPS or Tanking stats. Like if you summon the WHM puppet with the DPS control stick, it will work, but it will be like when Cleric Stance is turned on, DPS is 5x more powerful, but the healing is 1/10th. Likewise if you summoned a DPS puppet with a Healer weapon, it would boost the defensive/healing skills (if it even has any) and weaken the DPS.

    Or do take the "clothe your puppet" angle, and whatever you gear your puppets in (eg WHM, PLD, BLM, RDM, etc) is the role assigned to to the weapon, and the puppet has to be out before picking a role-locked duty.

    PS, before everyone forgets why the job switching was bad on ACN, it's because you assign the bonus points, and you need INT for DPS but Mind for Healing, hence your summoner/scholar is either nerfed in one or the other. The most direct way to address this with a puppet job is to simply treat it as three jobs with the same storyline and maybe just track the exp level of the job.
    (0)
    Last edited by KisaiTenshi; 06-10-2017 at 10:35 PM.

  10. #20
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I would prefer to tame beasts and have them fight by my side. I think they are called Beastmasters in the FF series. Sorry no vote for Puppetmaster from me because I doubt we'd get both.
    (1)
    Graphics
    MSQ
    Viper

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