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  1. #1
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80

    About Esuna, Exalted Detriment and Leeches change

    Okay so, a lot of us probably know by now what is getting ready to happen with these three spells and a lot if not all of us know what these spells do, in that they all remove detrimental effects.

    That aside, these spells are inherently learned by White Mage (Esuna), Astrologian (Exalted Detriment) and Scholar (Leeches) at levels 18, 18 and 40 respectively and what bothers me, is that in Stormblood, the devs are changing them from inherently learned spells to Cross-Class/Role abilities, but why? WHY do this? Why make these spells something you have to WASTE (and it is a waste no matter what the Devs or anyone says) a Cross Role slot on to use? WHO is going to leave an essential spell like these off their hot bar? And WHY would you? Alot of enemies after like lvl 20 range dungeons use detrimental effects, heck, some prior to lvl 20 do. This is a completely ill thought out, insane decision. Ive also noticed that Luminiferous Aether for Astrologians is gone, as is I think Shroud of Saints for White Mages? Why were these made Cross Role skills to? Im aware they get turned into Lucid Dreaming which is yet ANOTHER Cross Role skill, but again....why? They all had their own versions of MP Regeneration, why do this?

    Edit: Now I am willing to admit when I am wrong, so out of fairness I ask that people please explain to me why this is at the moment, a thing.

    Addendum: If what I have spoken about is no longer the case, then someone please clarify as to what is current.
    (15)
    Last edited by Ootarion; 06-12-2017 at 02:10 AM.

  2. #2
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    A lot of primal fights and raids don't need Esuna at all, and a lot of effects that can be dispelled are avoidable (stun, getting out of bad etc). I wouldn't call it essential at all.
    (11)

  3. #3
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Pence View Post
    A lot of primal fights and raids don't need Esuna at all, and a lot of effects that can be dispelled are avoidable (stun, getting out of bad etc). I wouldn't call it essential at all.
    Hmmm and for when people dont get out of them in time or couldnt? Ive seen plenty of fights fail because something wasnt removed.
    (6)

  4. #4
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pence View Post
    A lot of primal fights and raids don't need Esuna at all, and a lot of effects that can be dispelled are avoidable (stun, getting out of bad etc). I wouldn't call it essential at all.
    Dun Scaith would like a word with you.

    Nevermind Esuna looking at the list you will be lucky if I choose protect :P
    (4)

  5. #5
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ootarion View Post
    Hmmm and for when people dont get out of them in time or couldnt? Ive seen plenty of fights fail because something wasnt removed.
    If you're going into a fight where you know it's potentially going to be needed....take it? Simple.
    (8)

  6. #6
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    The idea of choice is silly in this case, since it's something every healer had innately before that is being put on the chopping block. And it's a skill you would take if you need and not take if you don't need, it's not really a choice it's just extra work setting up your skills in a menu.

    The only actual benefit to the role ability system is having spells at a lower level when synced, assuming it works that way. Previously in the cross-class system you could use skills at a lower level than they were learned if you were cross-classing it, for example jobs other than white mage could have stoneskin in lower level dungeons. I assume now anyone will be able to set their role abilities to any they have unlocked, so for example you could use the lvl 48 rescue ability in sastasha if you put it in your first slot.

    That doesn't really impact esuna very much though since it's now level 20 and you probably don't need it for the first three dungeons anyway.

    I assume they needed to hit 10 skills in the role ability list because other jobs have 10 and so healers lost it as an innate skill for no good reason.
    (20)

  7. #7
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Masekase_Hurricane View Post
    Dun Scaith would like a word with you.

    Nevermind Esuna looking at the list you will be lucky if I choose protect :P
    Exactly Masekase, like i said, with all that is being thrown into the Healer Cross Role, certain formly essential skills like Protect and Esuna might actually get ignored, and that isnt good, these shouldnt be CHOICES they have always been mandatory.
    (4)

  8. #8
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Fawkes View Post
    I assume they needed to hit 10 skills in the role ability list because other jobs have 10 and so healers lost it as an innate skill for no good reason.
    THANK YOU Fawkes! :3

    Addendum: Though honestly if this is why, then WHO CARES if one Cross Role list has more in it then another? You dont screw over a class in this manner just to make things symmetrical.
    (4)

  9. #9
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ootarion View Post
    Exactly Masekase, like i said, with all that is being thrown into the Healer Cross Role, certain formly essential skills like Protect and Esuna might actually get ignored, and that isnt good, these shouldnt be CHOICES they have always been mandatory.
    Was partly joking. It's only really an issue in 4 man content, as I know people will get pissy with me as I will choose everything revolving around dps :P Now in 8 man content you can co-ordinate with your co-healer one take protect etc. Yet I do agree we shouldn't have to make this decision.
    (2)

  10. #10
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Masekase_Hurricane View Post
    Yet I do agree we shouldn't have to make this decision.
    Thank you! :3
    (1)

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