A lot of primal fights and raids don't need Esuna at all, and a lot of effects that can be dispelled are avoidable (stun, getting out of bad etc). I wouldn't call it essential at all.


A lot of primal fights and raids don't need Esuna at all, and a lot of effects that can be dispelled are avoidable (stun, getting out of bad etc). I wouldn't call it essential at all.

Hmmm and for when people dont get out of them in time or couldnt? Ive seen plenty of fights fail because something wasnt removed.
Dun Scaith would like a word with you.
Nevermind Esuna looking at the list you will be lucky if I choose protect :P

Exactly Masekase, like i said, with all that is being thrown into the Healer Cross Role, certain formly essential skills like Protect and Esuna might actually get ignored, and that isnt good, these shouldnt be CHOICES they have always been mandatory.
Was partly joking. It's only really an issue in 4 man content, as I know people will get pissy with me as I will choose everything revolving around dps :P Now in 8 man content you can co-ordinate with your co-healer one take protect etc. Yet I do agree we shouldn't have to make this decision.


Many dungeons and primal fights dont have anything worth removing. Also, now only 1 healer needs to have it, so other healer can put on something more useful. Coordination and optimization. No more "set it and forget it" mentality. Even DPS will need to decide who should take stun, who should take goad, and who should take Feint.
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