

Being able to MT and stance dancing are two totally separate things, for me.Moving into Stormblood with what we currently know, I'm concerned about WAR's ability to MT because of the stance dancing changes. Losing half your beast gauge every time WAR switches stances is overly punishing IMO, because it's not a fixed cost like it is for PLD and DRK (1 GCD + mana cost).
And PLD also loses half its gauge when switching stances, delaying the use of Sheltron.


Arguably not as bad since PLD only theoretically loses immediate access to Sheltron and Intervention(two comparatively lackluster skills in the PLD arsenal) versus half of Warrior's Kit.
Wouldn't cry about the loss of bloodbath. It' effectivness decreases with ilvl and would decrease with the new damage calculation for tanks in stormblood even faster, while every other def. CDs effectivness stays the same or even rises with higher content.
E.g. back in Gordias a STR War could heal almost 100% of their max hp himself, now you regenerate lets say 50% of your max. HP, at ilvl 290 in Stormblood it might be only 30%, since your HP doubled and your AP just got +10% to what we have now.
At the end of SB maybe 10% or less?


As a MT, I'd hardly call Sheltron a lackluster ability since it's an on-demand 25+% mitigation on any tankbuster. One of the drawbacks on PLD is having only "long" CD, almost forcing to use Hallowed Ground on their basic rotation, especially against magical attacks.
But as I said on other topics, don't worry, fellow WAR, I'll spam Intervention on you so you don't have to use Defiance to survive
However, I think Infuriate sould keep its current effect of filling entirely your ressource, to help WAR keep its damage, since it's abig part of its identity.
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