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  1. #1
    Player
    TorchicEX's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Micaiah Harushii
    World
    Behemoth
    Main Class
    White Mage Lv 60
    I thank you for letting us know about this. I play a more passive healing role and only DPS where I feel like we are lacking as the white mage of the party usually. That being said it is a combination of because healers are "healers" not DPS and also a bit of having to keep swapping to cleric stance. I have had instances of where I turn it on and then someone decides to not avoid an AoE or the boss crit the tank so I need to go back to heal but I can't since cleric stance is still on cooldown. Now with SB that won't be an issue anymore but I get the feeling I will still be in the habit of avoiding it when it isn't necessary. Which in this case thanks to Yoshi-P, won't ever be necessary. I shall give you no hate for I agree wholeheartedly with this post.
    (17)

  2. #2
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by TorchicEX View Post
    I thank you for letting us know about this. I play a more passive healing role and only DPS where I feel like we are lacking as the white mage of the party usually. That being said it is a combination of because healers are "healers" not DPS and also a bit of having to keep swapping to cleric stance. I have had instances of where I turn it on and then someone decides to not avoid an AoE or the boss crit the tank so I need to goback to heal but I can't since cleric stance is still on cooldown. Now with SB that won't be an issue anymore but I get the feeling I will still be in the habit of avoiding it when it isn't necessary. Which in this case thanks to Yoshi-P, won't ever be necessary. I shall give you no hate for I agree wholeheartedly with this post.
    It is called foresight, you should be able gauge your party's skill level by the time you hit a boss and know when you might need to heal more. (see the story of titan HM my friend ran into today)

    Again I ask why is healer the only job hat gets away with not having to mash keys like a madwoman?

    Quote Originally Posted by TheRealMadruck View Post
    Yet again, you may disagree.....but that is your opinion....nothing more. Game design is game design. DPSing as a Healer was designed to be Optional...nothing more or less even if you do disagree with the man who runs the game!
    That is a lazy defense, did you even read the story I quoted? Again you did not answer why it is ok healers can get away with being lazy and DPS can't. The game design requres DPS to have fractions of a second tight rotation or DPS suffers considerably, why do healers get to be easy mode?
    (30)
    Last edited by Hamada; 06-07-2017 at 03:30 PM.

  3. #3
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Hamada View Post
    It is called foresight, you should be able gauge your party's skill level by the time you hit a boss and know when you might need to heal more. (see the story of titan HM my friend ran into today)

    Again I ask why is healer the only job hat gets away with not having to mash keys like a madwoman?
    That is something you need to ask SE and Yoshi P. Until they change it....they are there to Heal with the choice to DPS...nothing more or less!
    (30)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  4. #4
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by TheRealMadruck View Post
    That is something you need to ask SE and Yoshi P. Until they change it....they are there to Heal with the choice to DPS...nothing more or less!
    No I am asking you since yoshi P is not responding to that issue.

    Why is it ok for healers to get easy mode and DPS have to work so hard? This is by the so called game design you are advertising. How is that fair? I am at the border line of saying Yoshi-P does not understand what goes on if he cannot see why people dislike seeing DPS needing these split second tight rotations while healer gets easy mode.

    Quote Originally Posted by TorchicEX View Post
    Even then, people are prone to screwing up once in a while. That can catch a healer off guard and have to immediately swap back to heal them. Besides I did say that I help DPS when it is needed. You passed that off like it didn't matter.
    Nope, that is the point of my story. If a healer can rank 4th highest dps while highest healing, that is enough to show this is wrong, esp when people where taking way more damage then they should have been taking. This was a shield healer outhealing a regen healer too, that is even more off the wall absurd. If you are experience enough and learn the fights, this becomes a non issue.
    (8)
    Last edited by Hamada; 06-07-2017 at 03:37 PM.

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Hamada View Post
    Why is it ok for healers to get easy mode and DPS have to work so hard? This is by the so called game design you are advertising. How is that fair? I am at the border line of saying Yoshi-P does not understand what goes on if he cannot see why people dislike seeing DPS needing these split second tight rotations while healer gets easy mode.

    In every MMORPG there are classes that are easier to play, and classes that are harder to play.

    That's simply because there are people who enjoy challenge, and people who don't, and different classes are designed to appeal to different people.

    Even among DPS there are jobs that are much easier than others.
    (25)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Abriael View Post
    In every MMORPG there are classes that are easier to play, and classes that are harder to play.

    That's simply because there are people who enjoy challenge, and people who don't, and different classes are designed to appeal to different people.

    Even among DPS there are jobs that are much easier than others.
    But those "easy to play" classes aren't made "easy" through community acceptance of opportunity cost from something as blatant as NOT DOING ANYTHING.

    There's a difference between reduced skill dependence, such as a nonetheless long-ranged or immobile weapon in an FPS being balanced around a high spread, wherein accuracy is devalued, and someone literally being told they can drop their controller for a few seconds every dozen. There is no class design short of massive resource insufficiency that can warrant the latter, or, for that matter, healers not healing in such a healing-unintensive environment as the majority of XIV.

    Quote Originally Posted by xJimmehx View Post
    If you truly think a healer should heal and dps; why dont you think a paladin should tank, dps, and pass out stoneskins/protects and heal everyone? Just because its part of the toolkit, that doesn't make it required.
    Also seeing as people are saying why is it fair healers do less.. Well, If you f$#k up as a healer we ALL die. So uh.. maybe thats why? Its optional.
    Many of these analogies are irrelevant, or warrant the opposite of what you seem to be arguing for.

    For tanking and dpsing:

    Paladins tank and dps simultaneously not because they're doubling up on roles, but because they can. There is no opportunity cost for simply DPSing as a tank; they can be done simultaneously. In the same way, there is no opportunity cost apart from mild mana use for DPSing as a healer when no one needs to be a curative/protective GCD spent on them in the given global(s). (And do not say, "But they'll need to be shielded/HoTed in preparation for the next GCD or two!" In that case they NEED that GCD.)

    A tank, however, has multiple degrees of DPS vs. mitigation potential to decide between, increasing ones DPS potential as a tank costs eHP and curative efficiency, thereby decreasing healer DPS by the accumulation of specific healer GCD choices affected, and picking whichever of the two choices is more efficient. A healer does not. A healer either DPSes in a given global or they do anything else.

    As for casting Stoneskin, Protect, and Clemency:

    The Paladin isn't expected to Stoneskin not because he's a non-healer, but because of the opportunity cost involved. All casts break combos. He stands to waste 500 to 520 potency from casting a Stoneskin during the third tier of a combo. If there's no one else to prevent a death or massive debuff that a Stoneskin could prevent, he should do so. But since he stands far more to lose than either healer, he's the last resort.

    The same is true of Clemency. At present if running more than a 2.42 GCD, any cast may neglect a tick of Goring Blade. Delays to auto-attacks cost further potency, increased by approximately two-thirds in Sword Oath. As of Stormblood, it will have the opportunity cost of a 504 relative potency damaging cast. Seeing as his Clemency potency no more than a 600-potency healer-class heal, yet no healer can even create half that potency of damage in a global, the opportunity cost again makes it optimal for the Paladin to use a given opportunity for Holy Spirit, rather than for Clemency. Should, however, someone need to be saved at a time in which only the Paladin is capable, then he should save them. Should a healer still stand, however, the issue remains that combos drop upon the start of a cast; should the PLD notice that the healer actually will be able to heal in time 5% into the cast, he's still lost 1-2 GCDs of uptime plus the portion of the cast and however long latency takes to return his cancelled GCD.

    Prior to HW, if running at a 2.4 GCD or lower and provided he can finish his combo first and no SCH present, a Paladin should be the one to cast Protect, in order to save the healers the negligible amount of mana that, for him, is infinite, because it cost him a mere 180 potency (1/3rd of a RA combo - the GB tick he otherwise would have clipped), compared to the 220 or greater per-GCD potency (CS included) of an AST or 230 or greater of a WHM, and because he has essentially infinite mana anyways. Should Flight or Flight be active, however, then it again becomes optimal for the healer to cast instead. And as of Stormblood, this would again badly diminish the PLD's DPS at any time.

    Because of all these different considerations by which opportunity cost for the Paladin almost always exceeds opportunity cost for healers, healers tend to cover these functions instead. Not because it's their role, but because their toolkit makes it less disadvantageous.

    ...

    While that may sound complex or class-specific, the principle is not: We do what is most efficient.
    (20)
    Last edited by Shurrikhan; 06-07-2017 at 04:28 PM.

  7. #7
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Hamada View Post
    SNIP
    You obviously did not watch the video. Yoshi P made it quite clear to Mr. Happy on the message he was trying to convey. You either want to ignore that or just didn't want to see it yourself!
    (15)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  8. #8
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hamada View Post

    Why is it ok for healers to get easy mode and DPS have to work so hard? This is by the so called game design you are advertising. How is that fair? I am at the border line of saying Yoshi-P does not understand what goes on if he cannot see why people dislike seeing DPS needing these split second tight rotations while healer gets easy mode.
    This is purely subjective. I find healing classes and dps classes easy and tanking harder and stresses me out. You are giving an opinion and stating it as fact. Furthermore, it is a bit whiny on top of it's subjective nature. If you don't like what the "difficulty or perceived busy nature of a class/role change classes. Play what you call easy mode. Don't complain someone else is "doing less than you".

    Furthermore the level of hubris displayed by players telling the head of a game that he has no clue what HIS design intentions are is simply astonishing.
    (6)
    Last edited by Feidam; 06-07-2017 at 09:28 PM.

  9. #9
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Feidam View Post

    Furthermore the level hubris of players to tell the head of a game that he has no clue what his design intentions are is simply astonishing.
    No one is saying he doesn't know what his design intentions are, but he has a very bizarre way to implement those intentions. If that is hubris, then so be it.
    (14)

  10. #10
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aramina View Post
    No one is saying he doesn't know what his design intentions are, but he has a very bizarre way to implement those intentions. If that is hubris, then so be it.
    Actually few people did go back and reread. Also, giving healers dps skills so they can solo and level themselves without being beholden to other players is not bizarre design. Seems kind of basic in a game where everyone can solo.

    My personal play style of healer is I like to throw dps when able while playing a healer. I like the hybridesque feel of the game play. Yoshi statment is pretty much trying to let people know to quit forcing a certain play style on others imo. He gave us the intended role of a healer. He didn't say dpsing on a healer was bad, but he did say the class wasn't designed for you to be required to do so.
    (5)
    Last edited by Feidam; 06-07-2017 at 09:38 PM.

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