Or they could sort them by date added, like WoW does by default. Or alphabetically, or by any of the other standard sort algorithms built into most databases.The more challenging issues aside from the server and programming ones, is how to group relatable glamours together, i.e. putting The Aery sets and the Lost City of Mhach HM/Xelphatol (i think that was the other half of that pairing) similar items together, since as it comes to glamour this kind of sorting is nice. But that relies upon how texture maps and 3D models are saved, which can be more convoluted. Since in that case there could be two unique pairs or 1 3D model and two unique texture maps for it. After that its the undertaking of chaning how the glamour sustem works, from being item to item based, to link to item based. Also would require some work how to save identical appearance items that have different equip reqs. Case brought up earlier Makai Jewelry, after the 4.X accessories update, would the system just force you to have them all to glamour to anything, or just get the vit set and glamour to anything. A method of doing this would be to create a completley new item database that ties one appearance to multiple "real" items. Tho it wouldnt need new art files it would require the system to have its own set of item numbers so using the previous crappy visualization "Type=16 GItem=00274='Item=11365,12449'" issue here is that glamour item #s would have to be manually tied to actual item numbers at the start until a system can be implemented into all regular items which would look more like "Type=16 Item=11365 GItem=00274" and "Type=16 Item=122449 GItem=00274". Either way the first pass is a manual combing through of all existing items in both the code and by manually looking and comparing the items. AKA a TON of work.
I understand. The question is whether the slow loading of the retainer is because they are also loading their inventory into memory at the same time(along with whatever market board items you are selling). Personally, mine don't really load slowly, but I could just not be paying attention because I'm used to it. If that is the case removing the inventory and only loading the bank when you need it would speed it up.
That is another reason why it should be a good idea split it off. If we have retainers focus on ventures only, when I go interact with it, that is all that is being delt with. THEN when I go to the market boards, I manage my selling and buying there. Then finally when at this new bank, I am just dealing with inventory management. I really think it is a good idea just to split it off for these reasons and also happens to remove the "pay to win" aspect when it comes to the power of selling things.I understand. The question is whether the slow loading of the retainer is because they are also loading their inventory into memory at the same time(along with whatever market board items you are selling). Personally, mine don't really load slowly, but I could just not be paying attention because I'm used to it. If that is the case removing the inventory and only loading the bank when you need it would speed itup.
One person has a HUGE amount of power with the market boards set up but that has to do with the games economy and it drifts off this topic so ill stop there with saying, I think it is a good idea to remove the pay to win aspect when it comes to selling stuff.
For you being used to it yes, that happens a lot, like when I talk about the slow response to in game actions too. Some people just accept it and just does not annoy them like it does to others. It annoys me because when I have to keep trading items as I craft, that menu load time adds up to a lot of wasted time. It prob is not notable unless you craft a lot and at some point you get frustrated with the time it takes going to retainer to retainer because of the slow menu loading.
Last edited by Ama_Hamada; 06-07-2017 at 01:41 PM.
I think if they got rid of the inventory problem they could stop selling additional retainers altogether because only people who wanted to take advantage of the market board would want them. Then everybody would have the same number of sell slots. I'm not convinced Squeenix intended to give people a market advantage with the retainers. I think it was a quick way to get people off their back about storage for awhile.That is another reason why it should be a good idea split it off. If we have retainers focus on ventures only, when I go interact with it, that is all that is being delt with. THEN when I go to the market boards, I manage my selling and buying there. Then finally when at this new bank, I am just dealing with inventory management. I really think it is a good idea just to split it off for these reasons and also happens to remove the "pay to win" aspect when it comes to the power of selling things.
One person has a HUGE amount of power with the market boards set up but that has to do with the games economy and it drifts off this topic so ill stop there with saying, I think it is a good idea to remove the pay to win aspect when it comes to selling stuff.
One other thing. I think retainers would be unused if all they did were ventures. I'd totally forget they were there if I didn't have to go to them for other things.
Last edited by savageink; 06-07-2017 at 01:50 PM.
Could you provide a video of this slowness in action? I'm not skeptical that it's slow, I'm just wondering how slow.For you being used to it yes, that happens a lot, like when I talk about the slow response to in game actions too. Some people just accept it and just does not annoy them like it does to others. It annoys me because when I have to keep trading items as I craft, that menu load time adds up to a lot of wasted time. It prob is not notable unless you craft a lot and at some point you get frustrated with the time it takes going to retainer to retainer because of the slow menu loading.
With 2 retainers, it seems like the slowest part is the entire "ding ding, you called?" animation before the menu shows up.
I agree but it is a side effect/oversight that should be looked into. I think people are being outspoken more now (Like me) do not like the idea of not having enough room when we pay double our sub. It was a quick fix that got out of control and now everyone is unhappy.I think if they got rid of the inventory problem they could stop selling additional retainers altogether because only people who wanted to take advantage of the market board would want them. Then everybody would have the same number of sell slots. I'm not convinced Squeenix intended to give people a market advantage with the retainers. I think it was a quick way to get people off their back about storage for awhile.
Yeah now picture 6 more while needing to do it repeatedly for crafting. It gets old quickly where it adds up to 30 min to 1 hr a day wasted if you are a pure crafter on menu loading. If you have a ping flux the menu will be even slower to appear after they walk to it, then it freezes you there (I love to back out of it because I just hate feeling frozen in it)
1.0 DID NOT even have this problem if you hung out with them in the wards. I really really miss that from 1.0 because it got around dealing with slow menus and not having to take them off the listings. This is why 2.0 was not made for this system and should be overhauled like the battle stuff is getting in 4.0. retainers never fit the game 2.0 + it was made for the 1.0 system.
Last edited by Ama_Hamada; 06-07-2017 at 02:05 PM.
I dont have this problem of needing too much load time while crafting and getting mats from retainers. And I log out go to character with appropriate retainer, get mats, put in personal FC Chest rinse repeat. I know where my mats could be, I know which ones I need. While Im not saying the storage space isnt an issue, just that your organization may be exasperating it.
I have 1 Extra Retainer on my account as well, for 3 chars i have 1 retainer for lvl 60 gear, 1 for lvling gear. 2 of those 3 have 1 for a certain type of materials/goods, my most played char uses her 3rd for those random untradable odds and ends. The other 4 chars with 60s use 1 for gear 2 for themed materials/goods. My only non 60 char has 1 for housing goods 2 for themed crafting mats. Aside from a handful of items, i know where any given mat is, assuming I have a stock of it in the first place.
Also my selling capacity would be at 420 slots, im pretty sure Ive never used more than 300 of them, and if I sold stuff in full stacks as opposed to 5-25 stacks instead, probably never more than 100. I used 19 slots this week for stacks of 10 diremite web. If thats any indicator.
Doesnt matter what they do to inventory limits, anyone who omni-crafts and glamours heavily in the current system will be strapped for space.
Insert shameless plug for EQ2 style raw mat FC Storage container here. Doesnt solve personal inventory much, but lets you help FCbies who need mats your wanting to pitch for more value than 1g (looking at you 10-20 stacks each of animal skin and hide)
Last edited by OcieKo; 06-07-2017 at 02:55 PM.
To clarify, the idea was that when you summon a retainer, you load nothing at that moment but their appearance and whatever they've brought back from ventures. You can simply then use them as a shortcut to the MB or Bank menu. "Fetch/deliver something from/to the bank for me." "Sell/remove this at/from the marketboard for me."That is another reason why it should be a good idea split it off. If we have retainers focus on ventures only, when I go interact with it, that is all that is being dealt with. THEN when I go to the market boards, I manage my selling and buying there. Then finally when at this new bank, I am just dealing with inventory management.
All I was saying is that you can separate the load times of bank storage and MB sales from the retainer without losing the convenience of the already placed summoning bells for those functions.
And that one might be able to further convenience load times by categorizing one's bank storage and only loading whatever categories you want, however few or numerous.
GW2 and WoW also have entirely separate inventories just for crafting mats.
WOW last time i played unique mat storage still functioned like regular storage just bigger. The EQ2 one basically was a some multi hundred slot chest where crafting mats stacked up to some 10-100x the inventory sized and anyone crafting in the building (with permissions) could directly use the mats stored within while crafting, no pulling out or anything. Think a housing object that could store a 9,999 stack of every ore in the game, and as long as you were part of the FC and your rank had permission for it, you could just use those mats while you crafted.
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