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  1. #11
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Don't get me wrong from my last post, I want a glamour log as much as the next person. I simply chose to explain what could happen if the glamour log functioned similar to inventories did for awhile.

    Realistically, most of the information for a glamour log already exist. Every Item has a unique identifier # and a method of changing the answer of has one obtained said item from false to true needs to happen, which also exists in part due to the "Search for Item" function. The method for categorizing said items also exists given that all can be sorted into certain categories, as noted by the market board and crafting interfaces. Most likely every equipment slot had a desinated slot # that every item that goes there has included in its tag, albiet this can be done manually, and they could just put items in to their categories one by one, but this is extremely inefficient way of doing it as per say... Hands slot is 16 so a gloves tag could be like "Type=16 Item=11365" (just an example no idea how its done here).

    The more challenging issues aside from the server and programming ones, is how to group relatable glamours together, i.e. putting The Aery sets and the Lost City of Mhach HM/Xelphatol (i think that was the other half of that pairing) similar items together, since as it comes to glamour this kind of sorting is nice. But that relies upon how texture maps and 3D models are saved, which can be more convoluted. Since in that case there could be two unique pairs or 1 3D model and two unique texture maps for it. After that its the undertaking of chaning how the glamour sustem works, from being item to item based, to link to item based. Also would require some work how to save identical appearance items that have different equip reqs. Case brought up earlier Makai Jewelry, after the 4.X accessories update, would the system just force you to have them all to glamour to anything, or just get the vit set and glamour to anything. A method of doing this would be to create a completley new item database that ties one appearance to multiple "real" items. Tho it wouldnt need new art files it would require the system to have its own set of item numbers so using the previous crappy visualization "Type=16 GItem=00274='Item=11365,12449'" issue here is that glamour item #s would have to be manually tied to actual item numbers at the start until a system can be implemented into all regular items which would look more like "Type=16 Item=11365 GItem=00274" and "Type=16 Item=122449 GItem=00274". Either way the first pass is a manual combing through of all existing items in both the code and by manually looking and comparing the items. AKA a TON of work.

    Personal opinion, stop linking glamours to items if they rework the system. If anyone else played EQ2 theyll get this better. Where your gear is on your character sheet make a sub panel that can be switched over to for your appearance, and tie this to the item set save slots, thus limiting the number of options available to simply 2x gear sets. While this kind of work could slow the inception of a glamour log, doing them concurrently is a better option than changing the system multiple times.
    Side note, in EQ2 that second character sheet required actual items "equipped" in those slots. While this does assist with the multiple glamours for the same gear issue, it does nothing for the inventory issue. Thus Log > Appearance Gear Sheet, instead of EQ2s Item Equppied to Appearance Slot.
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    Last edited by OcieKo; 06-07-2017 at 12:48 PM.