
Or they could sort them by date added, like WoW does by default. Or alphabetically, or by any of the other standard sort algorithms built into most databases.The more challenging issues aside from the server and programming ones, is how to group relatable glamours together, i.e. putting The Aery sets and the Lost City of Mhach HM/Xelphatol (i think that was the other half of that pairing) similar items together, since as it comes to glamour this kind of sorting is nice. But that relies upon how texture maps and 3D models are saved, which can be more convoluted. Since in that case there could be two unique pairs or 1 3D model and two unique texture maps for it. After that its the undertaking of chaning how the glamour sustem works, from being item to item based, to link to item based. Also would require some work how to save identical appearance items that have different equip reqs. Case brought up earlier Makai Jewelry, after the 4.X accessories update, would the system just force you to have them all to glamour to anything, or just get the vit set and glamour to anything. A method of doing this would be to create a completley new item database that ties one appearance to multiple "real" items. Tho it wouldnt need new art files it would require the system to have its own set of item numbers so using the previous crappy visualization "Type=16 GItem=00274='Item=11365,12449'" issue here is that glamour item #s would have to be manually tied to actual item numbers at the start until a system can be implemented into all regular items which would look more like "Type=16 Item=11365 GItem=00274" and "Type=16 Item=122449 GItem=00274". Either way the first pass is a manual combing through of all existing items in both the code and by manually looking and comparing the items. AKA a TON of work.
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