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Thread: Red Mage AoE

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  1. #1
    Player
    Brinstar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Brinstar Chozo
    World
    Odin
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Blueyes View Post
    FFXIV: Stormblood - First look at Red Mage! Hands-on gameplay + all actions!

    That video gives us a look at AoE combat from the perspective of a Red Mage. In the footage we see Enhanced Scatter (8 white/black mana) proc pretty often, but it doesn't occur consistently which means there's a random chance, bearing in mind that this is still in development. That means Scatter (3 white/black mana) will need to be cast between 6 and 10 times to obtain the required mana for Enchanted Moulinet. Earlier reports listed a 25% chance to proc Enhanced Scatter which means an averages of 8 casts to reach 30 white and black mana.
    Watched that earlier. God Bless Merri for giving RDM some love.

    I dunno tho... having a spell that has a chance to proc an improved version of itself is just so... boring. I just pray that Moulinet is satisfying. Also wish they would switch the levels we learn Moulinet and Acceleration.
    (2)

  2. #2
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Brinstar View Post
    I dunno tho... having a spell that has a chance to proc an improved version of itself is just so... boring.
    I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.

    I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.

    Code:
    01	Riposte
    02	Jolt
    04	Verthunder
    06	Corps-a-corps
    10	Veraero
    15*	Displacement
    18	Scatter
    26	Verfire
    30	Verstone
    35	Zwerchhau
    40*	Moulinet or Red Magic AoE
    45	Fleche
    50	Redoublement, Acceleration
    52*	Moulinet or Red Magic AoE
    
    Displacement moved to level 15 from level 40.
    Moulinet moved to level 40 from level 52 or kept at level 52.
    New Red Magic AoE added to level 40 or level 52.
    Tether removed.
    (2)

  3. #3
    Player
    Brinstar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Brinstar Chozo
    World
    Odin
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Blueyes View Post
    I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.

    I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.
    This would literaly fix everything. Big fan! Also, Tether no being a Role Action just baffles me, just feels so unecessary for all 3 casters to have their own version.
    (0)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Just here to echo the enjoyment with that simulator. One of my worries with RDM was that I would be rather dismal at it since I currently am absolutely horrible at MCH and the 50% proc thing and having to manage cooldowns was obviously not one of my skills. Thankfully, the simulator showed me that I am able to maintain a decent dps with the rotation, which is less about proc management and more about balance management which I was able to wrap my head around fairly easily. It's definitely more complex than some jobs and will require really paying attention to the balance UI, but numbers are fun for me so yay.
    (2)

  5. #5
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Some have said something similar, it's not that I dont enjoy the idea of casting aoe at range and diving in to cleave up everything. Leaving the potential MP issues aside, I'm more disappointed with the lack of creativity with their aoe. I love the way they implemented using white and black magic, I like the amount of melee. I think a neat mechanic for Red Mage AoE would be to implement a proc on moulinet for verflare or verholy that makes them an aoe(which I think they should be anyway) even uping the mana cost of enchanted moulinet to maybe 50 per swing to proc such a thing. Scatter spam is boring, and I feel the dev team could have came up with a more red mage themed aoe, as someone mentioned earlier, verwater or verblizzard. I think a simple combo would be a similar to single target rotation: Scatter(2.5s)->Verblizzard(black)(5s) or Verwater(white)(5s) and once high enough, dive in to use moulinet at 50/50 or more and jump back to hit with verflare or verholy that hits in an area.
    (0)

  6. #6
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    I mean really if you think about it their aoe is similar to black mage now, minus thunder if you pepper that in. Scatter is our "fire2" and moulinet is our "flare". It just takes us more fire2's to get to our flare and no transpose <_<; honestly I'm hoping dungeons will emphasize on our single target attacks more. You have to admit spamming our aoe attacks over and over gets rather boring (except smn, current summoner aoe makes me feel good ♥)
    (2)

  7. #7
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by koroko220 View Post
    I mean really if you think about it their aoe is similar to black mage now, minus thunder if you pepper that in. Scatter is our "fire2" and moulinet is our "flare". It just takes us more fire2's to get to our flare and no transpose <_<; honestly I'm hoping dungeons will emphasize on our single target attacks more. You have to admit spamming our aoe attacks over and over gets rather boring (except smn, current summoner aoe makes me feel good ♥)
    I could be horribly wrong, but don't Umbral Hearts reduce the cost of Flares to 1/3 your MP bar now? So, you'd be dropping 3 flares to Transpose?
    (0)

  8. #8
    Player
    Semmi's Avatar
    Join Date
    Feb 2016
    Posts
    43
    Character
    Rebecca Serenade
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    In the context of what I was replying to, Chainspell'd Scatter does nothing. You aren't getting more damage off with Chainspell just because it's instant. It should go without saying that casting an instant cast spell would give you a window of opportunity to move around and use oGCDs without the animation lock clipping into your GCDs, but an instant Scatter isn't a DPS increase itself.
    (1)

  9. #9
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Using scatter with that awful 100 potency is a waste of mp. You would literally be better of single targeting the mobs and doing your normal rotation, as awful as that sounds.
    (0)

  10. #10
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    3 mobs equalling, 300 potency isn't bad. That's an aero or thunder every gcd. Building up to Moulinet for double that at 200. Their AoE is going to be fine. Just like any other class, at 2 mobs of course you wont aoe.
    (2)

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