Quote Originally Posted by Shurrikhan View Post
Remind me of which dungeons in this game can:
1. be crashed on demand
2. in a manner that would allow you to trade items WHILE crashing
Even if I knew that, I would not share it publicly, I'd report it to SE. Please don't derail the topic by taking things out of context, I even said that was a very generalized explanation.

As stated in the previous post, the safety of the game is paramount, and SE clearly wants to prevent widespread damage should some kind of inventory bug pop up. They stay submarined for a very long time because the botters, hackers, and other script kiddies want to abuse it as much as possible before they are caught.

If they are backing things up every 30 seconds, that is often faster than any such bug can be induced, let alone recovered from. If they are only backing things up upon zone change, which is what the previous example was based on, that is how dupers get away with it, and dupe-collision bugs can also destroy those items by having the duped item put on the market and suddenly disappear from the buyers inventory when the collision happen during maintenance.

There is an entire chain of damage that can be created from a single bug, and so far we've not seen any version of this except when SE went and deleted large sums of gil from players during the 2.0 era. Players who had dealt with duped items had their gil decimated.