Quote Originally Posted by JunseiKei View Post
Honestly, the team already has in mind how the classes are supposed to work. We see "balances" when the playerbase fails to meet the performance needed to play the class well (3.0 and AST). Very few classes get any balances, just tweeks (like BRD and making Minuet instant, but with a cooldown when it was originally a stance that took 3 seconds to cast like it was a song). They fixed the Raw Intuition bug pretty quickly.
They also fixed Minuet and Gauss Barrel quickly too after theorycrafters figured out that both of those buffs were actually DPS losses right after launch due to a failure in factoring in the loss of auto-attack damage.

That's exactly why we need at least more open testing of job-based content. They can explain the overall goal for how each job is supposed to work, but only players can really show how that job works in practical application.