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  1. #1
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53

    Time for a public test server?

    I've always thought it odd that an MMO of the size and scope of FFXIV didn't use a public test server. I think that has worked fairly well so far with only a few missteps. But I realize that may be because the patches and expansion have mostly added content

    Stormblood feels like the first time fundamental changes have been made to the core play experience of the battle system, and changing how roles play is one of the most challenging things an MMO developer can do.

    While too early to know how differently things will be, it seems to me that for something so important it should be necessary to get feedback from the player base.

    Even something as limited as logging into premade characters with access only to old 4 man dungeons and raids just to see how the new skills work. That would provide feedback for the developers.

    I know this has been discussed before, and it's obviously too late for Stormblood, but maybe Yoshi-P will reconsider in two years for next expansion
    (22)

  2. #2
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    286
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Not public but some people have test it. They probably have some informations from that, to see how people have react, number, blabla.
    (6)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jeycht View Post
    Not public but some people have test it. They probably have some informations from that, to see how people have react, number, blabla.
    From how I've come to understand it, it's mostly devs testing it and then having a VERY minor number of players beta test it under incredibly strict circumstances. The end result is situations which result in massive backlash among the playerbase (i.e. 4.0 White Mage information) as well as elements which have been proven by players checking the numbers to show a lack of overall testing (i.e. Wanderer's Minuet/Gauss Barrel on Heavensward launch).

    Why is there no PTS? Part of me thinks there might be something against showing incomplete products, either cultural or something more business-oriented. The primary reason is I think from a more an anti-spoiler mindset; a desire for players to explore the vast realms created within the game free of any real knowledge beforehand, but just enough to keep that hype drip going. Although it's a worthwhile mentality for something like XV or any single-player or small-group game, it's not exactly a realistic mentality when it's something like the ever-changing world of an MMORPG.

    WoW actually gave a really good solution to this with its level boost system. Single-player trial/tutorial which would show players the inner workings of whatever they're playing, ending with a transition into the start of the current expansion. Applying it to FFXIV would allow not only the means of allowing players to test a job in an environment free of anything related to any of the stories in the game, but it would also give that Jump Potion a better reason to be a thing.
    (1)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Only if the test server not only don't spoil the story, but also don't spoil potential economic changes (no new recipes, no new gathering nodes and such).

    Maybe a single dungeon, where you can choose a lv70 job at the start, as a test server?
    (2)

  5. #5
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    They probably don't do this because PTSes are usually only locked to PC players thus locking out console and in turn, a decent chunk of their player base.
    (5)

  6. #6
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    They don't do it because of the shit show it causes.

    Story is a big thing with this game. Ive seen fcs break apart because of people who rushed to lvl and spoil the end of HW story. People are assholes and this is their game. They take pride in it as they should and dont need some asshat without any accountability ruining it for others before it is live. Same reason there was a strict NDA for beta.
    (7)

  7. #7
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Edewen View Post
    They don't do it because of the shit show it causes.

    Story is a big thing with this game. Ive seen fcs break apart because of people who rushed to lvl and spoil the end of HW story. People are assholes and this is their game. They take pride in it as they should and dont need some asshat without any accountability ruining it for others before it is live. Same reason there was a strict NDA for beta.

    PTR's have nothing to do with lore or story. The entire purpose of a PTR is entirely to test classes/jobs and see how they perform at max level and report bugs and give feedback regarding said classes/jobs so that they can balance/fix them before the expansion launches. The developers in FFXIV are really good about implementing changes and adjustments to classes/jobs that need them in comparison to other mmo's that mostly use PTR's to more easily locate and fix bugs. I don't really think PTR's are needed in this game as badly as other mmo's, but it would help curve all of the ridiculous knee-jerk responses to job changes despite the fact that no one has any data or evidence how said jobs are going to perform at max level.
    (16)

  8. #8
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Stress testing servers would be better than PTRs. This isn't Blizzard that will nerf and buff something just because someone sneezed. Honestly, the team already has in mind how the classes are supposed to work. We see "balances" when the playerbase fails to meet the performance needed to play the class well (3.0 and AST). Very few classes get any balances, just tweeks (like BRD and making Minuet instant, but with a cooldown when it was originally a stance that took 3 seconds to cast like it was a song). They fixed the Raw Intuition bug pretty quickly.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #9
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by JunseiKei View Post
    Honestly, the team already has in mind how the classes are supposed to work. We see "balances" when the playerbase fails to meet the performance needed to play the class well (3.0 and AST). Very few classes get any balances, just tweeks (like BRD and making Minuet instant, but with a cooldown when it was originally a stance that took 3 seconds to cast like it was a song). They fixed the Raw Intuition bug pretty quickly.
    They also fixed Minuet and Gauss Barrel quickly too after theorycrafters figured out that both of those buffs were actually DPS losses right after launch due to a failure in factoring in the loss of auto-attack damage.

    That's exactly why we need at least more open testing of job-based content. They can explain the overall goal for how each job is supposed to work, but only players can really show how that job works in practical application.
    (9)

  10. #10
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Khalithar View Post
    Yes, yes it is. It's players that figure out things that the dev miss and notice certain classes being over or under powered and making efforts to fix them.

    On Blizzard's test server for WoW they allow players to test everything coming up, ALL the content, all the raids and dungeons, and allow players to use the numbers and gear to help the devs balance things, there's spoilers and all of the surprises are removed ahead of time. Know what? That's the way I prefer it, believe it or not I actually hate surprises. Especially when it comes to things like new abilities and numbers, I want to know EVERY change, EVERY number, EVERY mechanic, and all of that ahead of time so I know what to expect.

    The devs need to stop being so restrictive and just let players in to test the content and use parsers to determine where things are messed up or don't work right. It's definitely a lesson they need to learn from Blizzard. If you don't want to be spoiled, fine, don't go on the PTR and don't read the posts about it on the forums. Keep yourself away from any sort of information you don't want, but for the rest of us? I say the devs should let us in to see what's up.
    That would kill all the fun for people like me and would mean you'd have to utterly disconnect yourself from anyone and everyone you know that went into PTR and wanted to talk about it. That's the just the tip of the iceberg on that, but I'll just boil it down to a difference of bias between us and people like us.

    Quote Originally Posted by Kazrah View Post
    They also fixed Minuet and Gauss Barrel quickly too after theorycrafters figured out that both of those buffs were actually DPS losses right after launch due to a failure in factoring in the loss of auto-attack damage.

    That's exactly why we need at least more open testing of job-based content. They can explain the overall goal for how each job is supposed to work, but only players can really show how that job works in practical application.
    *Rubs chin.*

    From when I was playing then and what I understood that it was known that stance dancing was required on BRD and MCH and not meant to be a set and forget mechanic. However, this made both classes largely undesirable so they tweaked it to be more appealing. Hence why I stated, also, Minuet being used like a song, but having no cooldown to having a cooldown, but can instantly switch back into it.

    Literally, Yoshida's post was:
    -We know the damage while in Minuet is not comparable to when you are not in Minuet;
    -It's hard to feel like you're getting a positive return switching in and out of Minuet, especially when you keep your mobility outside of it;
    -That switching, overall, was just hard to use.

    Nowhere in the post did it imply that it was a bug or a bad judgement, only that it made players feel it was more work for what felt like little gain.

    I actually find it amusing that 4.0 seems to be re-visiting the idea they had behind BRD being a stance dancer with the song gauge.
    (1)
    Last edited by JunseiKei; 06-04-2017 at 05:05 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

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