Results -9 to 0 of 52

Threaded View

  1. #10
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Yahallo View Post
    ilvl isn't necessary everything, and if we look at Heavensward, we can probably predict a bit on how long the weapons can last.

    I'll be using Dragoon for my example:

    RelicLonginus Zeta: i135

    Whites
    Titanium Folk: i139

    Adamantrite Trident: i150

    The Relic weapon greatly outclasses the white gear in weapon damage, and I believe the additional stats do not make up for the weapon damage difference (I don't remember the exact weights). Of course, a High Quality version may be different, but I don't have the numbers for those. In this case, the Relic Weapon could last someone all the way to 60 if they don't get a weapon from a dungeon, and despite the ilvl increase it would be a downgrade from the relic.

    Dungeon Weapons
    Grasitha: i136

    Halonic Ostiary's Halberd: i142

    The i136 dungeon weapon and the relic are more or less on par with one another; the weapon damage is the same and the stat differences seem rather negligible. This means the Relic Weapon is still essentially top dog at level 55. Now the i142 dungeon weapon is where the Relic stops becoming Top Dog; +1 Weapon damage, more strength, and I assume secondaries are in a similar position. The i147 requires level 57, meaning your relic weapon is lasting you until you reach 57, and this is assuming the dungeon weapon even drops for you to begin with.

    The Relic Weapons found their match at level 55 and their superior at 57 in dungeon drops. This isn't to say that the Anima Weapon will definitely find their match at 65 and their superior at 67, it just says there is a bit of a precedence for the Anima Weapon to last until 67, or all the way to 70 if the dungeon weapons don't drop for them.
    Some misinformation here but I really do not blame you, I blame SE. They really should make NQs reflect their real level. The only issue with that you can meld NQs with primary stats to offset it. 2 things to keep in mind, you forgot NQs are below their ilevel in stats, compare a i250 weapon NQ to pvp weapon, the 235 ones, almost alike cept a few points off in stats. Dungeon gear =HQ, HQ IS THE REQUIREMENT IN THIS GAME! i doono why NQ even exists. It does not matter what color it is, just Ilevel and the HQ 56 weapon is 1D more, going by this logic you pretty much have a 275 relic be close to whatever awaits at 66 and be a bit under 67-69 weapons, and needs to be replaced at 70.

    Also keep in mind that relic your linked has custom subs stats, not no sub stats.
    (0)
    Last edited by Hamada; 06-03-2017 at 03:26 PM.

Tags for this Thread