You certainly did claim it. I don't think you have the right to claim to know how the game is or is not coded if you are not on the development team.I most certainly am not. And I never claimed I did. A *fact* is that those accusing Yoshida of lying or pulling excuses aren't as well, and when one throws accusations around, he should probably comes with substantiated evidence, of which I saw one.
On the other hand, I have plenty of experience in interacting with Yoshida over several years due to my job, and he certainly does not strike me as someone who would intentionally lie or pull excuses. He has never been afraid of making unpopular statements, and his team is one of the most hard-working in the industry. So yeah, if they tell me something is impossible or problematic to implement, I certainly give them the benefit of the doubt.
Last edited by Valinis; 06-03-2017 at 09:46 AM.
Honestly doesn't matter. This is a fundamental QoL feature that SE should be able to provide.
As a matter of fact, I do, since ALL MMORPGs are their own complex animals, and they're all coded differently. That's not something you need specific knowledge to be aware of.
Says who exactly? I don't see that written in any of the tomes of law of making a good MMORPG.
Nah. I don't really think think the retainers are some big conspiracy. I think it's just kind of a lazy solution. I think they have a certain set of priorities and we haven't given them enough of a push to find a solution. I've worked in Japanese companies, they are glacial and you have to get everyone behind something to get things moving. So, I also see nothing wrong with people talking about this over and over again. It's the only way it will get noticed.Unless you count not implementing it as the sole criteria for not ignoring it, they haven't.
They just haven't given the answer certain individuals have been fishing for. Unless you buy into a conspiracy theory that they are doing this just to make people spend extra money on retainers, then we ultimately have to accept that they will work toward the solutions that they can feasibly implement and continue to provide constructive feedback on the kinds of systems/features we want to see added...
Instead of immediately accusing them of excuses and lying and shady tactics designed solely to make a buck at our expense, as some posters here are wont to do.
No two MMORPGs created by different teams, with different features, are coded in the same way. Yes. That is a simple fact.
Dozens of times compared by hundreds of thousand of users. Without mentioning that the number of requests has absolutely no influence in how challenging a features it is to implement.
Last edited by Abriael; 06-03-2017 at 10:02 AM.
That's true in specifics, but alot of MMOs use either the unreal or unity engine as a base. What's placed on top of it is unique. I have no idea if Squeenix used an out of the box base, but it is worth noting.
Engine is just one of the building blocks that make an MMO. And the specifics are what really matter in products as complex as a MMORPG.
That said, Final Fantasy XIV uses its own proprietary engine which has been described as similar to Luminous. No Unity or Unreal here.
Last edited by Abriael; 06-03-2017 at 10:32 AM.
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