Quote Originally Posted by Synestra View Post
Well i always tought that is one of the main uses for skills like charge, like throwing a tomahawk and instanty charge after that to gain burst aggro and resources. Plunge works like this so i dont really understand why they made onslaught diffirent.
Well one thing is that if you use gap closer at pull your melees would need longer time to get into melee range of the boss, and sometimes using their gap closer at pull is a dps loss. Like drg using spineshatter dive at pull loses quite a bit of potency (heavy thrust, disembowel, botd, bfb, litany, pot) on that skill.

I still think they need to increase the potency of onslaught to make it worth the gauge cost, or remove the gauge cost (though I still think it's not a good skill to use at pull).