With infuriate not working outside of combat, it would be nice if our new charge ability didn't cost rage so it can be useful for initiating/pulling.
What do you all think?
With infuriate not working outside of combat, it would be nice if our new charge ability didn't cost rage so it can be useful for initiating/pulling.
What do you all think?
Onslaught and Inner release should both cost no Beast gauge
IR having a beast gauge cost makes senses, as it is the Deliverance equivalent of Unchained (which has the same gauge cost). Onslaught should either have a potency increase or remove the gauge cost, though.
Onslaught has a beast gauge cost intentionally because they do not want you using it to pull.
It is intended for interception and reengaging.
Well i always tought that is one of the main uses for skills like charge, like throwing a tomahawk and instanty charge after that to gain burst aggro and resources. Plunge works like this so i dont really understand why they made onslaught diffirent.
Well one thing is that if you use gap closer at pull your melees would need longer time to get into melee range of the boss, and sometimes using their gap closer at pull is a dps loss. Like drg using spineshatter dive at pull loses quite a bit of potency (heavy thrust, disembowel, botd, bfb, litany, pot) on that skill.
I still think they need to increase the potency of onslaught to make it worth the gauge cost, or remove the gauge cost (though I still think it's not a good skill to use at pull).
Pulling with dragonfire dive also looks badass. ;_;
It's just nice to be able to charge when you want to.
Would be nice if it was like the warriors charge in Wow and give a bit of rage really.
But I'd settle for a 20-25 second cooldown and no rage cost. Just seems like it'd be more useful that way.
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