Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 38
  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70

    Onslaught charge and needing rage

    With infuriate not working outside of combat, it would be nice if our new charge ability didn't cost rage so it can be useful for initiating/pulling.

    What do you all think?
    (1)

  2. #2
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Onslaught and Inner release should both cost no Beast gauge
    (0)

  3. #3
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Baci View Post
    Onslaught and Inner release should both cost no Beast gauge
    These 2 changes alone would make WAR gameplay very dynamic and have a huge battlefield control. Hope they listen to you haha.
    (0)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    IR having a beast gauge cost makes senses, as it is the Deliverance equivalent of Unchained (which has the same gauge cost). Onslaught should either have a potency increase or remove the gauge cost, though.
    (3)

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Onslaught has a beast gauge cost intentionally because they do not want you using it to pull.

    It is intended for interception and reengaging.
    (1)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Onslaught has a beast gauge cost intentionally because they do not want you using it to pull.
    Well i always tought that is one of the main uses for skills like charge, like throwing a tomahawk and instanty charge after that to gain burst aggro and resources. Plunge works like this so i dont really understand why they made onslaught diffirent.
    (0)

  7. #7
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Synestra View Post
    Well i always tought that is one of the main uses for skills like charge, like throwing a tomahawk and instanty charge after that to gain burst aggro and resources. Plunge works like this so i dont really understand why they made onslaught diffirent.
    Well one thing is that if you use gap closer at pull your melees would need longer time to get into melee range of the boss, and sometimes using their gap closer at pull is a dps loss. Like drg using spineshatter dive at pull loses quite a bit of potency (heavy thrust, disembowel, botd, bfb, litany, pot) on that skill.

    I still think they need to increase the potency of onslaught to make it worth the gauge cost, or remove the gauge cost (though I still think it's not a good skill to use at pull).
    (0)

  8. #8
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by aleph_null View Post
    I still think it's not a good skill to use at pull.
    But it feels good and looks badass! ;__;
    (0)

  9. #9
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Pulling with dragonfire dive also looks badass. ;_;
    (0)

  10. #10
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    It's just nice to be able to charge when you want to.

    Would be nice if it was like the warriors charge in Wow and give a bit of rage really.

    But I'd settle for a 20-25 second cooldown and no rage cost. Just seems like it'd be more useful that way.
    (1)

Page 1 of 4 1 2 3 ... LastLast