No it needs to have potency especially since it costs gauge. Now if the potency was at 150 then it might be more competitive especially since it is now stronger than Tomahawk. With regards to sprint and how server ticks work, using onslaught might be a better option than just sprinting to an enemy. Tempered will is incredibly useful. Using IR basically guarantees you un-interrupted burst dmg.
Badly worded from me. Ofcourse I meant Onslaught having no Potency and no Beast Gauge cost. But I still think the Tempered Will effect on IR will be too rarely being usefull, but who knows maybe SE´s surprises us with a shitton of CC in 4.0

Bring Onslaught to 30s CD, and cost no Beast Gauge. It's likely never going to be used cause as it is now, it's a DPS loss to use it, especially since Sprint costs no TP.
It seems like most of us feel the same way about this move. The new content we will do will have an impact on the success of onslaught and other moves. Maybe raids will make the 15 second gap closer so helpful that its worth a fell cleave but looking at this move on paper, I would rather have brutal swing over it. Hopefully it becomes relevant or they fix the rage requirements to it.



I think there will be moments where Onslaught is optimal, but I don't think a skill like this needs such a high opportunity cost, honestly. It's not so powerful as to require such, and, more importantly, it doesn't feel good; a skill like this should not call for so much consideration.
The only thing that may change my mind towards Onslaught is if it ends up having a very high enmity modifier (I'm guessing it's 3x, but if it's 5x or more, then it might be time to start reconsidering its application).
I would MUCH prefer Onslaught to deal no damage, but consume no Beast gauge, if I had the option.
30s CD, but can be "rushed" after 15s' cooling at a cost of 1 rage per second rushed. Damage is reduced proportionately (50% at 15s) regardless.
My only concern with that is that gap-closers tend to be most useful after periods of downtime or when other spenders need to be saved anyways. As such, it would benefit when a "bonus" but rarely when necessary. At 15 Rage, this would just barely be worth the amount of distance it closes, if you wouldn't otherwise waste a combo by using Tomahawk in the interim, if you really needed to burst something afterwards. This puts it at a point of balance. Less than max distance? Save the rage so you need one generator less. If just 10 rage lost wouldn't delay you, hit the first mob twice more, then swap at the tail of the GCD gap.
Last edited by Shurrikhan; 06-04-2017 at 03:39 PM.

Ditto. Although it would be weird for a charge to do no damage, I'd prefer it not cost rage. Maybe lower the potency to 50 or something and increase cooldown to 20 secs.

Actually I'd really love that were possible.
Or they could make it 30 secs, 50 potency and add a trait that causes fell cleave or in to reduce onslaughts cooldown by X secs. Maybe like 1 or 1.5 sec cooldown decrease per fell cleave or inner beast would be nice.

Ditto. Although it would be weird for a charge to do no damage, I'd prefer it not cost rage. Maybe lower the potency to 50 or something and increase cooldown to 20 secs.
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