The huge amount of hype that I had for Stormblood was completely deflated after the media release and I didn't even think that would be possible. I never thought that SE would take one of the most complete jobs in FFXIV and bastardize it to being so mundane. Scholar was supposed to be the toolkit healer, with weaker heals but proactive abilities leading to a highly technical but satisfying gameplay. Yes the job had a high skill ceiling, but it was one the most rewarding of all classes when played optimally.
So I can understand how they wanted to take some of the best of Scholar and share that with other jobs. Addle to Ranged DPS? Fine. Eye for an Eye full strength for all healers? Cool. Only Ast was really out on that one. But what I don't like is how the gameplay itself is now no different from WHM or AST (DoT, Instant, Filler Spam).
As for the new abilities, Fey Union is just a focused Regen (which is a QoL change nothing more, for Scholars who were already mashing embrace during focused healing phases). Excog & Strategem are both cool and I'm interested to see the group coordination involving these moves but they do not make up for the AoE nerf that NO ONE was asking for. Like who ever said Scholar AoE needs to be nerfed when WHM and AST have Holy/Gravity. It's a solution seeking a problem that never existed in the first place.
I find the Quickened Aetherflow trait highly underwhelming because we can use probability to determine from the tooltip that:
Each used Stack has a 20% chance of reducing Aetherflow CD by 10s;
3 Stacks per minute means a 60% chance of Aetherflow CD reduced by 10s every minute;
Aetherflow (in the long run) has an effective cooldown of 54s (60s - [60% x 10s]).
Overall - Meh. In a ten minute fight we basically get 12 Aetherflows instead of 11. In dungeon situations I imagine this will be at best a nice to have (in those blue moon situations when all 3 Stacks reduce the timer - a 0.8% chance!), and at worse it won't even be noticed because the bonus is so negligible.
The ONE cross-class ability I was excited for, Cleric Stance, has also been made underwhelming as well. The measly 5% damage bonus means I'll be hard-pressed to take it even after progression if there's any measurable demand for Esuna or more healing. What could have been a great player differentiator has actually been made to be a slap in the face, like "Oh you actually want to DPS, here's a paltry spoonful to make you feel better about it." Imagine instead great Scholars could put themselves ahead by challenging themselves to get all 3 Energy Drains under Cleric Stance, utilizing Dissipation and Quickened Aetherflow to make all of these synergize nicely!! Right now these values are so small that I'll still do it to be optimal but who even cares - a 21% crit run versus an 18% run would make a bigger difference and that's entirely RNG.
Further, I'm hardly excited about the neutered DPS kit that is essentially DoT -> Instant -> Broil spam for 30 seconds in any situation. The only question I'll ever be asking is, "Is this pack large enough to make sense to DoT the other end and Bane again?" How exciting. /s
Part of having a "tactician toolkit" means we need to have the time to use those assets. We now have 6+ oGCDs and only ONE weaving opportunity in Bio II. Of course there's still Ruin II but that's always been suboptimal and now we'll be forced to use it for no other reason than because "they took everything else away." Like what the hell?
In addition to the WHM changes, I've become extremely disheartend about the over-emphasis on healing abilities and the ONLY WAY I could see these changes being in the right direction is if the healing requirement of ALL content is drastically INCREASED. Who cares about being able to tether the fairy if the damage output is so negligible 90% of the time I wouldn't care anyways?
Having seen some of the dungeon videos (you can check them out on Gamerescape) it's clear to me however that the healing required is the same, IF NOT LESS. The healer rarely even healed. They overhealed for half the video cus it was Satasha-normal level damage. Maybe this is all just for the PR-Promos and such, but I'm hard pressed to believe that all of these numbers (tooltips, incoming damage, outgoing heals, mob size, etc) aren't all completely done at this point.
Make no mistake, the numbers, gameplay, and playstyles we see in the media are 99% what we are getting in two weeks. Having been able to fully digest the neutered Scholar, misunderstood White Mage, and overpowered Astrologian I am highly disheartened at SE's seeming inability to bring distinguishable, balanced, and nuanced gameplay to healing in FFXIV.