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  1. #21
    Player
    ScorpiusO-Ra-E's Avatar
    Join Date
    Jun 2017
    Posts
    35
    Character
    Scorpius O-ra-e
    World
    Coeurl
    Main Class
    Summoner Lv 70
    A post of all the changes I found for summoner so far if anyone hasn't looked yet or is still confused.

    https://docs.google.com/document/d/1...it?usp=sharing

    Feedback is welcome.
    (0)

  2. #22
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    I'm honestly more worried about how reactive the pets will be because I'd like Contagion to line up perfectly with DWT for a buffed up Tri-disaster.
    (0)
    Last edited by Nerisu; 06-03-2017 at 06:08 AM.

  3. #23
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nerisu View Post
    I'm honestly more worried about how reactive the pets will be because I'd like Contagion to line up perfectly with DWT for a buffed up Tri-disaster.
    The DoTs are now both 30s, and Contagion doesn't extend DoTs anymore. Also, Tri-Disaster gets reset each time you go into DWT. They've tried to take the focus away from DoT management to a fairly significant extent.
    (0)

  4. #24
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Of course all classes took a few potency nerfs across the board, youre not the only ones.

    Yes we lost RS but you have a foe equivalent, a ruin booster, ruin 4, DF, DT, 2 enkindles and so on. The loss of passivity is traded for more agression thats generally less punished especially with DT resetting Tris cool downs on activation and locking people out of aetherflow to cause you to spam DT more.

    Im.quite positive it got moved around instead of lost entirely.
    (1)

  5. #25
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Psycofang View Post
    Of course all classes took a few potency nerfs across the board, youre not the only ones.
    I haven't seen this happen to other jobs. Do you have specific examples? All of what I saw looked like either no changes, or buffs.

    Yes we lost RS but you have a foe equivalent, a ruin booster, ruin 4, DF, DT, 2 enkindles and so on. The loss of passivity is traded for more agression thats generally less punished especially with DT resetting Tris cool downs on activation and locking people out of aetherflow to cause you to spam DT more.
    I am curious about the "foe equivalent" of how well that will help. Ruin booster is literally changing ruin to be what we have now. The extra enkindles may be worth it. What do you mean by DF/DT? Deathflare and Dreadwyrm Trance? If so, they are basically the same as before, except we can't use the 10% damage buff on painflare/festers any more.

    DWT reseting Tri-D's cooldown is only effective once per fight. Aetherflow has the same cooldown as Tri-Disaster, so all you're getting out of it is the extra DWT in your opener for having Aetherflow off CD and 3 ready to pop. After that, you'll be able to use Tri-D once per minute on average, just the same as before.
    (1)

  6. #26
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post

    DWT reseting Tri-D's cooldown is only effective once per fight. Aetherflow has the same cooldown as Tri-Disaster, so all you're getting out of it is the extra DWT in your opener for having Aetherflow off CD and 3 ready to pop. After that, you'll be able to use Tri-D once per minute on average, just the same as before.
    Considering the DoTs now both have 30s duration, don't you only need Tri-Disaster roughly once per minute anyway (aside from recasting to take advantage of party damage buffs)?
    (0)

  7. #27
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ShaolinMike View Post
    The DoTs are now both 30s, and Contagion doesn't extend DoTs anymore. Also, Tri-Disaster gets reset each time you go into DWT. They've tried to take the focus away from DoT management to a fairly significant extent.
    I'm talking about Contagion's new mini foe's req debuff. In 3.0 it's okay to have Contagion come after Tri-disaster to extends the DoTs but with the coming changes it's preferable to have it activated before Tri-disaster so that DoTs will snapshot the magic defense debuff.

    The way we might have to do it in 4.0 is like this: DWT+Contagion(or might have to hit this earlier because of the pet delay) > Tri-Disaster(so the Ruin III/IV spam will have the Ruination + Contagion debuff ) > Ruin III/IV spam > Deathflare. If it's lined perfectly Deathflare will have the effect of Contagion too.
    (0)

  8. #28
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Blm.took a 37 potency nerf to fire 4, 20 potency nerfs to all thunders and blizzard 4

    Bard lost potencies and WM bonus turned into 2% crit, monk lost 10 potency on most of their core skills, DoT timer decrease off of demolish and lost ToD.

    I could go on but yes dps have lost access to boosts like drg losing enhanced b4b n blm losing all dps boosts entirely.
    (1)

  9. #29
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nerisu View Post
    I'm talking about Contagion's new mini foe's req debuff. In 3.0 it's okay to have Contagion come after Tri-disaster to extends the DoTs but with the coming changes it's preferable to have it activated before Tri-disaster so that DoTs will snapshot the magic defense debuff.

    The way we might have to do it in 4.0 is like this: DWT+Contagion(or might have to hit this earlier because of the pet delay) > Tri-Disaster(so the Ruin III/IV spam will have the Ruination + Contagion debuff ) > Ruin III/IV spam > Deathflare. If it's lined perfectly Deathflare will have the effect of Contagion too.
    Ohhh ok. I agree about the reactiveness then.
    (0)

  10. #30
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Oh excuse me i forgot to take into account miasma 3s 50 potency application in comparison to old miasmas 20 on application so its not a 13% damage nerf

    Its 940-850 = 90 so smn actually took a total of 10% nerf. Not 13.
    (0)

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