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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Fancy, but there are three major flaws.

    The biggest one is that according to Yoshi, base classes are being removed by 5.0, meaning that the PUG approach kinda goes out the window. Sure, there could be some possible lore connection between it and monk, but the branch job concept not only won't happen again, but will eventually be guaranteed not to work again.

    The second flaw is that in order to create another pet job, the current pet control system must be fixed. MCH gave an answer of the totem-style "set it and forget it" system, but this probably won't cut it for a job like Puppetmaster.

    Lastly, as proven multiple times now, just because something was one way in FFXI doesn't mean it has to be the same way in FFXI. In fact, that's usually a good thing.
    (0)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    Fancy, but there are three major flaws.

    The biggest one is that according to Yoshi, base classes are being removed by 5.0, ...
    Quote Originally Posted by ReplicaX View Post
    You are missing the simple point of my post. It would have to be a Job not tied to a class and its own unique skillset. I am not discouraging PUP in XIV at all.

    Hey everyone who isn't reading the thread... we've moved past this shared class idea on page 2, keep up. If the OP wants to edit the title of the thread that would be helpful.

    Throw that class system away, it's dead, buried.

    The way I see a Puppeteer/Puppetmaster system working is either in:
    a) They can summon ONE puppet of any class they already have at level 30+ or is in the party and do "mimic", hence access to the main DPS and Utility skill of those, but don't use MP or TP, just have a meter for how fast they cast before overheating and a different puppet needs to be switched in.

    b) They can summon a group of puppets of any class set, each additional puppet cuts the "Control" (heatometer) meter by the additional puppet. So if you bring in 3 Tanks and 2 DPS puppets, each puppet will have 1/5th the control bar. Once a puppet is destroyed it can't be resummoned until a CD ends. Or a puppet can be dismissed before it's destroyed and have a shorter CD. Each puppet has a minimum of one skill. Level 30 will have only I, Level 50 will have II, Level 60 will have III and Level 70 will have IV versions of the skills.

    In either case, play balance is an issue, since in A it acts as a kind of wildcard, where as in B it's more like the "Lord of Verminion" game. If you are forced to only use DPS puppets, the other puppets will never be used except in solo play, thus having the same "not using all the tools in the toolbox" argument.

    If no puppets are summoned, the player defaults to PUG-style animations with "unaspected kick/punch", and "repair puppet" actions. Essentially the same as not using skills on any other role.



    At any rate, another solution entirely is to just have more variety of puppets and pick jobs that was in FFV or FFX-2's dressphere's at pseudo-random (eg summon a DPS puppet at random from a pre-selected list) and all the puppets are unlocked through the job storyline. Like instead of "summon a puppet" it's "change puppet's costume"

    From FFX-2:
    Gunner
    Thief
    Warrior
    Songstress
    Black Mage
    White Mage
    Gun Mage
    Alchemist
    Dark Knight
    Samurai
    Lady Luck (Gambler)
    Berserker
    Trainer (Beastmaster)
    Mascot (in FFX-2 this was Moogle, Cactaur and Cait Sith)
    Festivalist
    Psychic
    Freelancer (default)

    Freelancer is the "no skills, just punch and kick"

    From FFV:

    (DPS Melee)
    Knight
    Dragoon
    Samurai
    Mystic Knight
    Berserker
    Monk

    (DPS Caster)
    White Mage
    Black Mage
    Time Mage
    Summoner
    Blue Mage
    Red Mage

    (Utility)
    Thief
    Ninja
    Ranger
    Beastmaster
    Chemist
    Geomancer
    Bard
    Dancer

    (Special)
    Gladiator
    Oracle
    Cannoneer
    Necromancer

    Freelancer
    Mime


    Hence if you pick a "DPS clothes" for the puppet's clothes, it will switch to one these which have their own skills. Probably too much work for developers but hey, they put all that effort into the minion system, it seems like all that logic is already in the game and just looking for a way to use it in the dungeon without forcing players to hunt for minions.
    (0)

  3. #3
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    Hey everyone who isn't reading the thread... we've moved past this shared class idea on page 2, keep up.
    The 2nd post of the thread killed off the shared class idea, keep up.
    (0)